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Vicki Butler

CoSN Value of Investment Leadership Initiative - 0 views

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    "The CoSN Value of Investment (VOI) Leadership Initiative, is designed to support the effective use of technology in K-12 education. The focus of this initiative is to provide a methodology and tools for K-12 school leaders, allowing them to better measure and articulate the costs and benefits of proposed technology projects. "
Greg Relaford

Connected Online Communities of Practice | Connected Online Communities of Practice | I... - 0 views

shared by Greg Relaford on 28 Jun 11 - No Cached
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    Get Involved EDCOCP.org is a community of practice about the Connected Online Communities of Practice (COCP) project. In collaboration with a wide range of educational organizations and educators, COCP is increasing the quality, accessibility, and connectedness of existing and emerging online communities of practice. On this site you can: Comment on the draft report and briefs. We will be continually improving these publications, and we welcome your ideas. Join one of our communities Nominate your own favorite to be a Community of Week. Comment on the ideas, rate them, and add your own. Propose as guest blog post on innovations for a highly connected profession.
Greg Relaford

Home - 0 views

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    The EcoCasting Project is a set of hands-on inquiry activities focused on ecosystems, food webs, bioaccumulation, and invasive species designed for use in environmental science and biology classes in grades 9-12. The curriculum is aligned to Illinois state standards, the College Readiness Standards, and the National Science Education Standards. It addresses the following objectives:   *  Using ecological models to investigate food web complexity   *  Investigating PCB toxins and how they move through an ecosystem   *  Investigating invasive species and how they disrupt ecosystems and change bioaccumulation patterns
Greg Relaford

Flat Classroom Project - About - 2 views

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    What is the Flat Classroom™ Project? The Flat Classroom™ Project is a global collaborative project that joins together middle and senior high school students. This project is part of the emerging tend in internationally-aware schools to embrace a holistic and constructivist educational approach to work collaboratively with others around the world in order to create students who are competitive and globally-minded. The project was co-founded by Vicki Davis (Westwood Schools, USA) and Julie Lindsay(Beijing (BISS) International School, China) in 2006when Julie (then in Bangladesh) and Vicki joined their classrooms together for the first time to study and emulate the emerging flattened learning environment. The Flat Classroom Project 2006 is featured in Chapter 13, 'If it's not happening it's because you're not doing it', of the 2007 edition of Thomas Friedman's book, The World is Flat' upon which it was based. (pages 501-503) One of the main goals of the project is to 'flatten' or lower the classroom walls so that instead of each class working isolated and alone, 2 or more classes are joined virtually to become one large classroom. This is done through the Internet using Web 2.0 tools such as Wikispaces and Ning. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.
Greg Relaford

CK12.ORG - FlexBooks - 0 views

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    CK-12 Foundation is a non-profit organization with a mission to reduce the cost of textbook materials for the K-12 market both in the U.S. and worldwide. Using an open-content, web-based collaborative model termed the "FlexBook," CK-12 intends to pioneer the generation and distribution of high quality educational content that will serve both as core text as well as provide an adaptive environment for learning through the FlexBook Platform™.
Greg Relaford

.:Partners in Learning School Research:. - 0 views

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    Free surveys of teachers and school leaders that will measure 21stCentury teaching and learning skills in your school. People all over the world are talking about the need to transform education to align with the realities of life and work in the 21stCentury. This is not just about the effective use of technology. It's about developing kids who are deeply engaged in the learning process and taking the initiative to learn. But how do you make this transformation happen in your school and classrooms? How do you measure your success?
kathryn owen

ipadio in Education | ipadio | Talk to your World - 0 views

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    "Ipadio technology links up the telephony networks with the internet, enabling the live broadcast of audio directly to the internet... all from a standard telephone. There's never been an easier way to record oral assessments, create revision podcasts or collect homework.""
Greg Relaford

Crowdmap - 0 views

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    Crowdmap allows you to... Collect information from cell phones, news and the web. Aggregate that information into a single platform. Visualize it on a map and timeline. Search for Existing Deployments More Popular Deployments Expand Window What Exactly Is Crowdmap? Crowdmap is designed and built by the people behind Ushahidi, a platform that was originally built to crowdsource crisis information.
Greg Relaford

Science-Based Google Maps | KQED QUEST - 0 views

Vicki Butler

HippoCampus - 3 views

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    One line class options
Vicki Butler

connection education with how young people use technology - 0 views

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    from a 7 - 12 school...2100 students public
Greg Relaford

ideasLAB - exploring new possibilities - 2 views

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    ideasLAB aims to challenge the way we think about learning and teaching, and find new ways to take technology into the classroom.
Greg Relaford

TeachersFirst: The web resource by teachers, for teachers - 0 views

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    TeachersFirst is a rich collection of lessons, units, and web resources designed to save teachers time by delivering just what they need in a practical, user-friendly, and ad-free format. Busy teachers, parents, and students can find resources using our robust search tools. Sign Up (Free)
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    TeachersFirst is a rich collection of lessons, units, and web resources designed to save teachers time by delivering just what they need in a practical, user-friendly, and ad-free format. Busy teachers, parents, and students can find resources using our robust search tools. Sign Up (Free)
Greg Relaford

ARToolKit Home Page - 3 views

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    ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.
Greg Relaford

Crowdmap - 1 views

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    Crowdmap allows you to... Collect information from cell phones, news and the web. Aggregate that information into a single platform. Visualize it on a map and timeline. Nothing to install, minimal configuration. Free
Greg Relaford

WoWinSchool / FrontPage - 0 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective for middle schoolers designed to provide enrichment for students at all levels. All project materials, including a fully-developed language arts course, aligned to middle grades standards, will be made available under a creative commons license upon completion. The goal is to not only demonstrate the viability of game-based learning using commercial games, but to also provide a foundation or template upon which similar projects can be built.
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