The stereotypical video game player is a young male under age 18, but study after study has shown that majority of the game-playing population does not fall into that demographic. Only 18% of gamers are under age 18, and women … Read More Flickr:Shlala The $64,000 question in education: Does access to mobile technology actually help close the achievement gap?
Patrick Ledesma is a National Board-certified teacher and School Based Technology Specialist in Fairfax, Virginia, where he focuses on instructional-technology integration and special education at the middle school level. For the 2010-2011 school year, Patrick is serving as a Classroom Fellow with the U.S.
What it is: Stick Pick is a great app for the teacher iOS device. Teachers can randomly (or intentionally) choose a student's name from a virtual can of Popsicle sticks. Student sticks are tied to a mode and level of difficulty for each learner.
In this blog, I will discuss the merits of the technique of using rhetorical questions under the purview of the Q&A model in combination with scenarios for an effective and engaging Custom eLearning experience.