Pearson Prentice Hall asked FableVision to create an engaging and innovative multimedia experience as a companion piece to their Citizenship Activity Pack (CAP) textbook curriculum. The CAP curriculum teaches high school students a wide range of civics activities, such as how to serve on a jury, how to analyze a TV news program, and how to evaluate leadership.
The Algebra Project, Inc. is a 501 (c) (3) national, nonprofit organization that uses mathematics as an organizing tool to ensure quality public school education for every child in America. We believe that every child has a right to a quality education to succeed in this technology-based society and to exercise full citizenship. We achieve this by using best educational research and practices, and building coalitions to create systemic changes.
Session with Rob Bayuk, Microsoft K-20 Marketing Manager. Microsoft and ISTE have joined forces to put together a series of web literacy lessons, activities, and support resources to help students develop their critical thinking skills when searching the web. The new student-centered curriculum will provide guidance and activities for your students on how to search effectively, how to analyze "the anatomy of a search result," and moreover, understand how to judge the validity and source of the content they find on the web. This curriculum was developed collaboratively by ISTE and Microsoft and will be available soon, free to educators.
"At Google, we support the education of families on how to stay safe online. That's why we've teamed up with online safety organization iKeepSafe to develop curriculum that educators can use in the classroom to teach what it means to be a responsible online citizen.
The curriculum is designed to be interactive, discussion filled and allow students to learn through hands-on and scenario activities. On this site you'll find a resource booklet for both educators and students that can be downloaded in PDF form, presentations to accompany the lesson and animated videos to help frame the conversation. "
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults.
Global collaboration project headed by Vickie Davis and Julie Lindsay. Connect your classroom locally and globally to create meaningful and authentic learning communities using Web 2.0 tools and emerging technologies.
Excellent educator-created video offers students an introduction to the concepts of "managing personal identity online" and "digital footprint" and what it will mean in the course of their lifetime. Particularly noteworthy are the employer comments regarding what they learn from reading what job candidates have posted online and how it affects them both negatively and positively in considering the person for a job.