Skip to main content

Home/ ISTE 2010/ Group items tagged virtual world

Rss Feed Group items tagged

Michelle Krill

SecretBuilders: Virtual World for Kids - 6 views

  •  
    SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, children will explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends. Three features which form the backdrop for SecretBuilders distinguish it from other online worlds: * Children learn through immersing themselves in the stories, themes, and concepts from the best in literature, arts and humanities. They will interact with famous historical and fictional figures and be introduced to content and characters from world civilization and the great thoughts and ideas of human creativity. * Children will create this site, not just consume it. They are directly involved in creating this world with their ideas, critiques and contributions on virtually every aspect of the site and many of their ideas will be implemented! * Children publish their works - writings, art, videos - making SecretBuilders their own personal store of creativity. They can invite friends and family to view their works, and comment upon them. Seeing their works published and enjoyed by others instills tremendous for self-confidence as well as motivation to do more.
Michelle Krill

BLUE MARS 3D Social Experience - Play, Chat, Create - 3 views

  •  
    "The free Blue Mars Client is your window into our free to play massively multiplayer virtual world made up of an expanding set of independently operated Cities that feature unique themes, activities, and attractions. Through the Blue Mars Client, users can participate in a wide variety of entertainment, educational, and productivity experiences. "
Anne Bubnic

Quest Atlantis - 4 views

  •  
    Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults.
1 - 4 of 4
Showing 20 items per page