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Ed Webb

open thinking » The 100 Most Iconic Internet Videos - 0 views

  • Recognizing the power of networks and nodes and understanding why certain messages become more wide-spread than others (whether by merit, messenger, or manipulation) are important media literacy skills.
Ed Webb

The Future of Learning Institutions in a Digital Age - The MIT Press - 0 views

  • Davidson and Goldberg call on us to examine potential new models of digital learning and rethink our virtually enabled and enhanced learning institutions.
  • available in a free digital edition
Pat Pehlman

The Laptop in the Classroom « Easily Distracted - 0 views

  • benefited from laptop users in discussions and lectures
  • . Students
  • introduced useful material or questions into discussion.
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  • ind pertinent archival video in response to the drift of the conversation
  • If a student using a laptop is not paying attention at all, that’s a problem
  • Equipped with nothing but pen and paper, students have doodled, snuck in magazines, drowsed, written letters, daydreamed
  • annoyance to other students
  • real culprit: a pedagogy built around the droning delivery of static lectures (or PowerPoint slides) to huge audiences of understandably disengaged students.
Ed Webb

Twitter 101: Social Media's Move to College Classrooms -- Politics Daily - 0 views

  • It is likely too early to gauge the effectiveness of these social media courses, degrees, and classroom experiments. Perhaps such endeavors are akin to, as a colleague recently mused, "a massively expensive For Dummies book." Our understanding of online culture will continue to evolve with or without academia's involvement, but it does beg the question: Should our institutions of higher education share some of the responsibility of explaining the online frontier of social media, or are its participants fully capable of self-management and adaptation? The answer may require more than 140 characters.
Ed Webb

Stories Matter - 0 views

  • Stories Matter will have a second phase wherein independent academics, teachers, and other interested communities will be able to download the software and apply it to their own collections, or interact with already clipped interviews posted by the Life Stories CURA project. The goal is to make Stories Matter an accessible tool for oral historians from all walks of life, and to provide people with an alternative to transcription that will ensure researchers continue interacting with and learning from the interviews they conduct once the interview is completed.
  • Download the software The application runs with Adobe AIR 1.5.1, on either the Windows, Mac or Linux platform.
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    May be of interest to several on campus
Ed Webb

Views: Vertigo Years - Inside Higher Ed - 0 views

  • Capturing the spirit of the times, one prominent advocate styled the three-year degree as the "higher ed equivalent of a fuel-efficient car" compared to the "gas guzzling four-year course." A metaphor from the food industry might be more apt. Slow education, as in slow cooking, is enthusiastically replaced by Fast Ed or McEd, with comparable results. Higher education is certainly in need of efficiency. Our current business model, which has yielded steadily increasing costs, needs change and, perhaps, radically so. Let us not be fooled by adapting across the system solutions that appear corrective but may be destructive of the virtue and distinction of American higher education and its ambition -- education for the workforce and for participation and leadership in a democracy.
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    President Durden and Dean Weissman resist the 3-year Bachelor's degree
Ed Webb

Fahrenheit 451 in comic-book form. - By Sarah Boxer - Slate Magazine - 0 views

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    For the Clarke Forum year of popular culture.
Ed Webb

Clive Thompson on the New Literacy - 0 views

  • The fact that students today almost always write for an audience (something virtually no one in my generation did) gives them a different sense of what constitutes good writing. In interviews, they defined good prose as something that had an effect on the world. For them, writing is about persuading and organizing and debating, even if it's over something as quotidian as what movie to go see. The Stanford students were almost always less enthusiastic about their in-class writing because it had no audience but the professor: It didn't serve any purpose other than to get them a grade.
  • The brevity of texting and status updating teaches young people to deploy haiku-like concision.
Ed Webb

State of learning management systems in higher education - elearnspace - 0 views

  • The presentation includes the best diagram I’ve seen on LMS development, market share and current state:
Ed Webb

Most Faculty Don't Use Twitter, Study Reveals -- Campus Technology - 0 views

  • 30.7 percent of respondents reported that they do, in fact, use Twitter in one way or another--a percentage that's fairly high compared with the percentage of the general adult American population that uses Twitter (which is projected to be in the neighborhood of 10 percent to 11 percent by 2010).
Ed Webb

Social Media is Killing the LMS Star - A Bootleg of Bryan Alexander's Lost Presentation... - 0 views

  • Note that this isn’t just a technological alternate history. It also describes a different set of social and cultural practices.
  • CMSes lumber along like radio, still playing into the air as they continue to gradually shift ever farther away on the margins. In comparison, Web 2.0 is like movies and tv combined, plus printed books and magazines. That’s where the sheer scale, creative ferment, and wife-ranging influence reside. This is the necessary background for discussing how to integrate learning and the digital world.
  • These virtual classes are like musical practice rooms, small chambers where one may try out the instrument in silent isolation. It is not connectivism but disconnectivism.
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  • CMSes shift from being merely retrograde to being actively regressive if we consider the broader, subtler changes in the digital teaching landscape. Web 2.0 has rapidly grown an enormous amount of content through what Yochai Benkler calls “peer-based commons production.” One effect of this has been to grow a large area for informal learning, which students (and staff) access without our benign interference. Students (and staff) also contribute to this peering world; more on this later. For now, we can observe that as teachers we grapple with this mechanism of change through many means, but the CMS in its silo’d isolation is not a useful tool.
  • those curious about teaching with social media have easy access to a growing, accessible community of experienced staff by means of those very media. A meta-community of Web 2.0 academic practitioners is now too vast to catalogue. Academics in every discipline blog about their work. Wikis record their efforts and thoughts, as do podcasts. The reverse is true of the CMS, the very architecture of which forbids such peer-to-peer information sharing. For example, the Resource Center for Cyberculture Studies (RCCS) has for many years maintained a descriptive listing of courses about digital culture across the disciplines. During the 1990s that number grew with each semester. But after the explosive growth of CMSes that number dwindled. Not the number of classes taught, but the number of classes which could even be described. According to the RCCS’ founder, David Silver (University of San Francisco), this is due to the isolation of class content in CMS containers.
  • unless we consider the CMS environment to be a sort of corporate intranet simulation, the CMS set of community skills is unusual, rarely applicable to post-graduation examples. In other words, while a CMS might help privacy concerns, it is at best a partial, not sufficient solution, and can even be inappropriate for already online students.
  • That experiential, teachable moment of selecting one’s copyright stance is eliminated by the CMS.
  • Another argument in favor of CMSes over Web 2.0 concerns the latter’s open nature. It is too open, goes the thought, constituting a “Wild West” experience of unfettered information flow and unpleasant forms of access. Campuses should run CMSes to create shielded environments, iPhone-style walled gardens that protect the learning process from the Lovecraftian chaos without.
  • social sifting, information literacy, using the wisdom of crowds, and others. Such strategies are widely discussed, easily accessed, and continually revised and honed.
  • at present, radio CMS is the Clear Channel of online learning.
  • For now, the CMS landsape is a multi-institutional dark Web, an invisible, unsearchable, un-mash-up-able archipelago of hidden learning content.
  • Can the practice of using a CMS prepare either teacher or student to think critically about this new shape for information literacy? Moreover, can we use the traditional CMS to share thoughts and practices about this topic?
  • The internet of things refers to a vastly more challenging concept, the association of digital information with the physical world. It covers such diverse instances as RFID chips attached to books or shipping pallets, connecting a product’s scanned UPC code to a Web-based database, assigning unique digital identifiers to physical locations, and the broader enterprise of augmented reality. It includes problems as varied as building search that covers both the World Wide Web and one’s mobile device, revising copyright to include digital content associated with private locations, and trying to salvage what’s left of privacy. How does this connect with our topic? Consider a recent article by Tim O’Reilly and John Battle, where they argue that the internet of things is actually growing knowledge about itself. The combination of people, networks, and objects is building descriptions about objects, largely in folksonomic form. That is, people are tagging the world, and sharing those tags. It’s worth quoting a passage in full: “It’s also possible to give structure to what appears to be unstructured data by teaching an application how to recognize the connection between the two. For example, You R Here, an iPhone app, neatly combines these two approaches. You use your iPhone camera to take a photo of a map that contains details not found on generic mapping applications such as Google maps – say a trailhead map in a park, or another hiking map. Use the phone’s GPS to set your current location on the map. Walk a distance away, and set a second point. Now your iPhone can track your position on that custom map image as easily as it can on Google maps.” (http://www.web2summit.com/web2009/public/schedule/detail/10194) What world is better placed to connect academia productively with such projects, the open social Web or the CMS?
  • imagine the CMS function of every class much like class email, a necessary feature, but not by any means the broadest technological element. Similarly the e-reserves function is of immense practical value. There may be no better way to share copyrighted academic materials with a class, at this point. These logistical functions could well play on.
Ed Webb

BBC NEWS | Technology | Battling swine flu in cyberspace - 0 views

  • Dubbed "The Great Flu", the game is based on the threat that the emergence of a new flu virus and its rapid spread across the globe would pose to humanity. "The game is based on the need to increase public awareness to the threat posed by a pandemic and the measures in place to contain it," said Albert Osterhaus, head of virology at the Erasmus Medical Centre and one of the experts involved in creating the game.
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