Mentioned by La Sripanawongsa for use by her students to record their writing of Chinese characters in foreign language classes. Also suggested for use recording students solving math problems + includes narration
"Electing a President - An Interactive Graphic
I created an interactive graphic to provide students and their teachers with flexible paths to learn about electing a president and the electoral college. The image was created with ThingLink. I used some of the new storytelling icons to identify different types of resources.
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Wixie is the award winning online authoring tool students can use to construct knowledge and communicate ideas. Today's learners need a tool that is accessible whenever and wherever they are ready to learn! students can use Wixie's paint tools, text options, clip art, and voice recording to develop online storybooks, curriculum projects, and so much more.
The SMART Notebook app for iPad enables students to open their own version of a SMART Notebook lesson on their iPad and take it with them, wherever they go. Now students can work with the same SMART Notebook file - individually on their iPad and then collaboratively in class on the SMART Board interactive whiteboard.
Portable lecture capture
Record lectures in any classroom cost effectively. Any instructor can set up Swivl quickly without an AV tech, record every move and word.
Flipped classroom content
Are you flipping your classroom? Use Swivl to record classroom content for student consumption in a natural setting - your classroom!
Teacher assessments
Swivl's features allow student teachers to record their classroom performance and interactions for review by instructors cost-effectively.
Student presentations
Record student presentations to share with parents, and as a method for providing students with feedback.
A powerful new tool for innovative teaching and inspired learning.
GoClass is a teaching application for tablet devices that redefines the boundaries of computing in the classroom. Connect with your students like never before, customize and fine-tune your lesson plans on the fly, engage students in new ways and continuously evaluate their understanding while you are in class.
Features
- Create unlimited stories and blogs from anywhere
- Easily upload photos, video and audio
- Post comments and likes
- Keep connected with Buzz notifications
- See the best work from 1000's of schools
eBooks are documents of a particular format, such as the open standards EPUB and Mobipocket (.mobi)
eBooks can be further distinguished from “enhanced eBooks,” which use formats such as ePUB3 for iBooks (Apple) and Kindle Format 8 (KF8) for Kindle Fire (Amazon)
Enhanced eBooks (ePUB3) are a new digital publication standard that allows easy integration of video, audio, and interactivity.
Interactive eBooks is a category for apps designed specifically to utilize the powers of tablets to enable users to interact with the storyline in sight, sound, and touch.
On a touch device, interactivity is the ability to engage with the user interface, including the ways you move your fingers on the screen, the way you to select an app, or how you browse the Web.
If a book app does not use interactivity in order to enhance the reading experience, it does not belong in the interactive eBook category.
I think this is an important clarification. From an educators standpoint, we want interactivity to enhance comprehension and help students understand what the story is about.
Although these activities through the 52 pages of the book are fun, I think they distract from the actual story.
It is possible for interactivity to go beyond the superficial, to add value to the book and create an experience that would be impossible in print.
they are about adding value through interactivity by using the full capabilities of a touch device to engage the user and enhance the learning and reading experience. These engaging experiences are what I call a true reinvention of reading.
iPad Learning Objectives
I want my students to record and edit video on the iPad.
I want my students to record and / or edit audio on the iPad.
I want my students to read class content on the iPad.
I want my students to annotate course readings on the iPad
I want my students to be able to use audio books on the iPad.
I want my students to use the iPad as a digitial notebook / note-taking device.
I want my students to use their iPads to create screencasts to share and demonstrate their understanding.
I want my students to create presentations on the iPad.
I want my students to create digital stories on the iPad.
I want my students to be able to study with the iPad.
I want to use the iPad as a student response system.
I want my students to create written content on the iPad.
I want my students to blog on the iPad.
I want my students to create ePubs / iBooks to read on the iPad.
The atmosphere of play created a sandbox where both students and faculty could explore the features of the device and apps with the spirit of curiosity and experimentation. Rather than solely being guided through this virtual landscape, they were learning how to orient and guide themselves. Within this learning model, the teacher or trainer shifts into more of a coaching role. The value of this approach extends beyond the classroom because students begin to develop a self-reliance that enjoys independent experimentation and exploration.
Our systems of education haven't prepared us to think and act playfully, nor do our institutions of work by and large encourage this behavior. Yet it is this kind of playful disposition that is the muse of all great thinkers, artists and innovators.
"I don't think education is about centralized instruction anymore; rather, it is the process establishing oneself as a node in a broad network of distributed creativity."