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Educreations - Teach what you know. Learn what you don't. - 0 views

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    Mentioned by La Sripanawongsa for use by her students to record their writing of Chinese characters in foreign language classes. Also suggested for use recording students solving math problems + includes narration

Only the iPad - 4 views

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Digital Homework Reflection « techchef4u - 1 views

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    Homework is a right of passage in the education realm. This week my kindergartner received his first family homework assignment to locate examples of numbers in our home and draw a picture of a few of the items. After we took a tour of the home and found and drew examples of objects with numerals, we decided to document our learning with the Audioboo app. "
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Cool Tools for 21st Century Learners: Electing a President - An Interactive Graphic - 0 views

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    "Electing a President - An Interactive Graphic I created an interactive graphic to provide students and their teachers with flexible paths to learn about electing a president and the electoral college. The image was created with ThingLink. I used some of the new storytelling icons to identify different types of resources. "
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iPads for Learning - 21 Steps to 1-to-1 Success - 3 views

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    Handbook for planning, preparing, implementing and evaluating programs
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Wixie for iPad on the iTunes App Store - 3 views

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    Wixie is the award winning online authoring tool students can use to construct knowledge and communicate ideas. Today's learners need a tool that is accessible whenever and wherever they are ready to learn! Students can use Wixie's paint tools, text options, clip art, and voice recording to develop online storybooks, curriculum projects, and so much more.
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iPad Learning Studio - 3 views

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    Acalanes Union High School District   http://bit.ly/learnstudio
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GoClass - Redefining classroom learning. Empowering instructors. - 2 views

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    A powerful new tool for innovative teaching and inspired learning. GoClass is a teaching application for tablet devices that redefines the boundaries of computing in the classroom. Connect with your students like never before, customize and fine-tune your lesson plans on the fly, engage students in new ways and continuously evaluate their understanding while you are in class.
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Nearpod - 3 views

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    Synchronized use of the iPads in the classroom.
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24 Educational iPad Apps for Kids in Reading & Writing « Imagination Soup | F... - 4 views

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    Great collection of apps for elementary students. 
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Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 4 views

  • apps are mostly native iOS or Android software
  • eBooks are documents of a particular format, such as the open standards EPUB and Mobipocket (.mobi)
  • eBooks can be further distinguished from “enhanced eBooks,” which use formats such as ePUB3 for iBooks (Apple) and Kindle Format 8 (KF8) for Kindle Fire (Amazon)
  • ...9 more annotations...
  • eBooks
  • have very limited interactivity
  • Enhanced eBooks (ePUB3) are a new digital publication standard that allows easy integration of video, audio, and interactivity.
  • Interactive eBooks is a category for apps designed specifically to utilize the powers of tablets to enable users to interact with the storyline in sight, sound, and touch.
  • On a touch device, interactivity is the ability to engage with the user interface, including the ways you move your fingers on the screen, the way you to select an app, or how you browse the Web.
  • If a book app does not use interactivity in order to enhance the reading experience, it does not belong in the interactive eBook category.
    • Jeremy Brueck
       
      I think this is an important clarification. From an educators standpoint, we want interactivity to enhance comprehension and help students understand what the story is about.
  • Although these activities through the 52 pages of the book are fun, I think they distract from the actual story.
  • It is possible for interactivity to go beyond the superficial, to add value to the book and create an experience that would be impossible in print.
  • they are about adding value through interactivity by using the full capabilities of a touch device to engage the user and enhance the learning and reading experience. These engaging experiences are what I call a true reinvention of reading.
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