USE APP COOKER TO
- Prototype right on your iPad, connecting wireframes to form a fully fledged mock up.
- Import and edit graphics then use the interface designer to combine these with all the regular iPad and iPhone interface elements and application templates.
- Manage your store information then localize this into any of 18 supported languages.
- Estimate the cost effectiveness of your app by testing a range of scenarios to find the perfect pricing strategy.
- Automatically receive advice on your project based on your app's area of focus.
- Once mocked up, export your prototypes to PDF or wire to a TV to present your app to the world.
"Oscium introduces the world's first mixed signal oscilloscope that leverages Apple's ubiquitous iOS devices to provide the touch screen interface and colorful display. iMSO is the smallest, most portable scope in the world, making it the ideal solution for hobbyist and students, as well as field sales and application engineers."
Wonkido - web and mobile based platform designed to manage schedules, tasks, lessons, therapy or activities. Features fun, kid-friendly interface and built-in reward system.
eBooks are documents of a particular format, such as the open standards EPUB and Mobipocket (.mobi)
eBooks can be further distinguished from “enhanced eBooks,” which use formats such as ePUB3 for iBooks (Apple) and Kindle Format 8 (KF8) for Kindle Fire (Amazon)
Enhanced eBooks (ePUB3) are a new digital publication standard that allows easy integration of video, audio, and interactivity.
Interactive eBooks is a category for apps designed specifically to utilize the powers of tablets to enable users to interact with the storyline in sight, sound, and touch.
On a touch device, interactivity is the ability to engage with the user interface, including the ways you move your fingers on the screen, the way you to select an app, or how you browse the Web.
If a book app does not use interactivity in order to enhance the reading experience, it does not belong in the interactive eBook category.
I think this is an important clarification. From an educators standpoint, we want interactivity to enhance comprehension and help students understand what the story is about.
Although these activities through the 52 pages of the book are fun, I think they distract from the actual story.
It is possible for interactivity to go beyond the superficial, to add value to the book and create an experience that would be impossible in print.
they are about adding value through interactivity by using the full capabilities of a touch device to engage the user and enhance the learning and reading experience. These engaging experiences are what I call a true reinvention of reading.