Contents contributed and discussions participated by Kristin Key
Widely used PTSD drug fails test in vets - 0 views
NIMH · Brain Scans - Not Quite Ready for Prime Time - 0 views
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As exciting as such advances are, brain imaging is still primarily a research tool when it comes to mental disorders. Scans are appropriate for ruling out obvious pathology, like brain tumors, as possible causes of symptoms. The differences in brain structure and activity seen in disorders like schizophrenia or ADHD, for example, are typically only meaningful when comparing group statistics. There is simply too much individual variation in brain structure and function for an individual's scan to be diagnostic or predictive, given the current state of the science.
Food Industry Sets Standards for Advertising to Kids - healthfinder.gov - 0 views
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According to Kolish, about one-third of products currently advertised to kids don't meet the new nutrition criteria. By Dec. 31, 2013, products must meet the new standards or they can't be advertised to kids.
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A coalition of the nation's largest food makers on Thursday unveiled a plan to set new nutrition standards for foods that can be advertised to children. The standards include reducing sugar, salt, calories and trans fat and saturated fat. According to Kolish, about one-third of products currently advertised to kids don't meet the new nutrition criteria. By Dec. 31, 2013, products must meet the new standards or they can't be advertised to kids.
Groundbreaking new journal on the applications of digital games to human health - 1 views
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Games for Health: Research, Development, and Clinical Applications (G4H), a new, peer-reviewed journal dedicated to the development, use, and applications of game technology for improving physical and mental health and well-being. The Journal breaks new ground as the first to address this emerging, widely-recognized, and increasingly adopted area of healthcare. Published bi-monthly, Games for Health: Research, Development, and Clinical Applications will be released in fall 2011. Forthcoming articles for early issues of Games for Health: Research, Development, and Clinical Applications include research on the effectiveness and design strategies of: Games intended to develop the social skills of people with conditions such as autism Exergames aimed at motivating more activity in physical education classes An alternate realty game designed to increase physical activity Exergames for young adults and families Games to help treat eating disorders and habits such as smoking Games to improve cognitive function in older adults The use of simulations to help develop the interpersonal skills of family members of veterans suffering from PTSD
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