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Deaf Magazine uses augmented reality to teach readers sign language | VentureBeat - 2 views

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    Augmented reality is bridging divide between signing and non-signing communities.
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Education, psychology and technology: Games lessons | The Economist - 0 views

  • transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games
  • Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”.
  • in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combines the traditional subject-based curriculum into "domains".
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combine the traditional subject-based curriculum into "domains".
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Kiki Prottsman: The Reason I Want You to "Picture Me in Computing" - 1 views

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    A case for teaching computing to girls.
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New report highlights barriers to online learning | 21st Century Education | eSchoolNew... - 1 views

  • The report, Enabled by Broadband, Education Enters a New Frontier, highlights success and growth in online education programs across the country. It also outlines the need for increased broadband access and suggests policy measures to ensure that barriers to continued growth in online learning are removed
  • keeping students engaged and in school
  • more than 1 million K-12 students were enrolled in online education programs in 2007
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  • The latest Pew Internet & American Life Project survey indicates that one-third of Americans do not have broadband access at home. And the U.S. Commerce Department just released Census data indicating that the nation still faces a significant gap in residential broadband use that breaks down along incomes, education levels, and other socio-economic factors
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Digital Literacy is the Bedrock for Lifelong Learning | Edutopia - 0 views

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    Opinion by Edutopia's research analyst
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