Very interesting article. "iREAD (Impact on Reading of E-Readers And Digital content) Ghana Pilot Study" Another example showing us the traditional standardized test doesnt seem to be a suitable type of assessment here. But in addition to that there are many interesting findings related to IT literacy, benefits of the teachers and increased access to learning materials. (never really thought a simple hardware such as e-reader itself will be this 'transformational' to certain countries across the world)
Big companies like Tata Interactive Systems (TIS) are involved. Affordability is made high through 3-5yr contract with monthly payments. ''Child centric concepts'' are widely being accepted the article says. The challenge they mention here is internet connectivity. No mention about PD or reaction from parents. Also there seem to be still a wide gap in access between private schools and public schools there.
I'm adding this one for a few reaspons, 1) the nature of the conference and it's stated focus of "strengthening connected online communities of online practice" 2) the auther, Douglas Rushkoff is a favorite of mine. He's been commenting on subjects of interest to me for some time.
If you are not familiar with the 21st Century Fluency project, have a look. When I received this week's newsletter, there was a lot of alignment with the conversation we had in Monday's lecture.
http://www.fluency21.com/perspectives/LNE_perspective.pdf
This is a great intro to the thinking these guys are doing. Their breakdown of the 5 fluencies is probably one of the most actionable representations of what everyone is calling 21st century skills.
It appears I've been posting this wrong, and it hasn't made its way to the HGSET561 thread directly. Sorry about that. This article is relevant to the CAST project I'm working on for this class as well as a general evaluation of this emerging market. Is the big money in the analytics of user behavior? Hmmm...
Interesting commentary written by Salman Kahn (Kahn Academy) on his ideas about the correct use of technology in the classroom. He reviews the ways that he feels technology can enhance teaching and learning and the critical role that a teacher plays.
A NPO called Common Sense Media is working with HGSE. They have launched a new web-based interactive tool for 3-5h grade to encourage responsible online behavior
"Legacy costs, ideas and infrastructure have set the table for creative disruption, with technology now offering alternative ways to acquire skills, knowledge, and accolades."
This not only talks about transformation among teachers lives (and consequently those of the children thru what the empowered teachers provide) but makes you feel that the way in which teachers are evaluated are taking a whole new stage. More open, more emphasis on its impact and connected.
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
Answers for:
How does privacy work for minors?
How do I report a child under the age of 13?
How can I help my teen use Facebook wisely?
What should I do if my teen is being attacked by someone on Facebook?
How can my teen report abuse?
A really great look at the factors that make Finland's schools successful and why trying to "replicate" their success might be looking at the problem the wrong way.
Ed Week has a free online issue called Digital Directions which is devoted to educational technologies. The download includes articles devoted to broadband needs, technology readiness, and the technology demands of the Common Core.
One way business industry is trying to overcome the 'safety' issue related to ''ubiquitous'' environment. This is about making automobiles 'smart' and use it as a mean to collect data.