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Harley Chang

The King of MOOCs Abdicates the Throne - 3 views

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    Sebastian Thrun, CEO of Udacity, has openly admitted that his company's MOOC courses are a lousy replacement for actual university class and instead will be taking his company to focus more on corporate training. I personally will reserve further judgement until after I finish the readings for next week.
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    I posted this article in G+ a day or two ago. Some of the better commentary surrounding this article below. Tressie McMillan Cottom: "Thrun says it wasn't a failure. It was a lesson. But for the students who invested time and tuition in an experiment foisted on them by the of stewards public highered trusts, failure is a lesson they didn't need." Rebecca Schuman: "Thrun blames neither the corporatization of the university nor the MOOC's use of unqualified "student mentors" in assessment. Instead, he blames the students themselves for being so poor." Stephen Downes: "I think that what amuses me most about the reaction to the Thrun story is the glowing descriptions of him have only intensified. "The King of MOOCs." "The Genius Godfather of MOOCs." Really now. As I and the many other people working toward the same end have pointed out repeatedly, the signal change in MOOCs is openess, not whatever it was (hubris? VC money?) that Thrun brought to the table. Rebecca Schuman claims this is a victory for "the tiny, for-credit, in-person seminar." It's not that, no more than the Titanic disaster was a victory for wind-powered passenger transportation."
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    Grif - where did the Stephen Downes quote come from ? I read the Rebecca Schuman article and don't really agree with her. To expand on the Schuman quote you posted - it's really interesting how she says the massive lecture format doesn't work but then provides two examples of massive technology that do work - texting and World of Warcraft. This relates directly to some of what we talked about earlier this semester. I don't think it's the 'massive,' as Schuman implies, that causes the failure of a MOOC. It's part of the design. Once the design is better and more engaging, then MOOCs may find that they have higher retention rates. Schuman: Successful education needs personal interaction and accountability, period. This is, in fact, the same reason students feel annoyed, alienated, and anonymous in large lecture halls and thus justified in sexting and playing World of Warcraft during class-and why the answer is not the MOOC, but the tiny, for-credit, in-person seminar that has neither a sexy acronym nor a potential for huge corporate partnerships.
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    The Downes quote was from OLDaily, which is a daily listserve of his that I subscribe too. I think the difference between texting/WoW and MOOCs is that, while both have many many users, the former two have means in which those groups are disaggregated into smaller units that are largely responsible for the UX/individual growth that goes on. I agree with you that massive is not necessarily the failure, in fact, I think it's the best thing they have going for them. However, until the design can leverage meaningful collaboration, like WoW and texting, the massive will remain a burden.
Richard Liuzzi

Welcome to Knowledge Forum - 1 views

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    Im downloading Knowledge Forum (formerly CSILE) to see how it compares to other digital learning communities
Laura Stankiewicz

Adventures in Twitter fiction - Ted Talk - 3 views

This was interesting, Heidi! Thanks for sharing. I can't tell how I feel about the idea of "Twitter Fiction," but it is something I'd like to learn more about.

education t561 educational_technology social_media literature

Maria Bueno

Build a School in the Cloud - 0 views

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    Sugata Mitra, from India, designs a school in the Cloud. It is a self-environment that involves broadband, collaboration and encouragement. Kids learn from each other...
Janet Dykstra

ETS Experts Lead Assessment Research Behind GlassLab's Educational Games Educational ve... - 1 views

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    Members of Educational Testing Service's (ETS) Research & Development (R&D) division led the assessment research behind GlassLab's new educational game SimCity™EDU: Pollution Challenge! This new game brings elements of computer gaming to the world of education - providing assessment and learning in an environment that is engaging and exciting. ETS researchers are collaborating with GlassLab on several more educational games.
Julie Golden

Have you taught online? Your opinion is needed! - 0 views

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    https://www.surveymonkey.com/r/WKZGXX6 Please consider taking my survey. It is anonymous, so I won't be able to send a proper thank you. Please know that I will pay your kindness forward to another doctoral student in need and will send warm thoughts out into the universe for you. Thank you for your consideration and for passing this on to eLearning faculty!
Lindsay Bellino

TakingITGlobal - TIGed - Best Practices - 0 views

    • Lindsay Bellino
       
      This is my first sticky note.
  • on. MySpace, Facebook and the major commercial sites have begun to connect youth to elections, issues and causes, and the voluntary sector around the world is using the Internet to inform and involve youth. For educators, tools like TakingITGlobal.org present an opportunity to combine engaging socia
Julia Jacobsen

Journey North: A Global Study of Wildlife Migration - 0 views

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    This website has several curricula that connect classrooms across the country (and the world) and help students learn about seasonal change.
Mohammad Hussain

The hole in the wall - 2 views

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    Here is a follow up on this topic of how children learn best when collaborating - this time in a formal setting - http://spotlight.macfound.org/blog/entry/student-centered_learning_in_the_digital_age/ These studies/examples push further the question around technology and if that can replace a teacher. Its perhaps really hard to answer that question with one answer for the various kinds of learning spaces.
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    Children can teach themselves; education in non-traditional way; child driven education.
Jessica O'Brien

Twitter, Facebook, and social activism : The New Yorker - 4 views

  • The world, we are told, is in the midst of a revolution. The new tools of social media have reinvented social activism. With Facebook and Twitter and the like, the traditional relationship between political authority and popular will has been upended, making it easier for the powerless to collaborate, coördinate, and give voice to their concerns.
  • Fifty years after one of the most extraordinary episodes of social upheaval in American history, we seem to have forgotten what activism is.G
  • The platforms of social media are built around weak ties. Twitter is a way of following (or being followed by) people you may never have met. Facebook is a tool for efficiently managing your acquaintances, for keeping up with the people you would not otherwise be able to stay in touch with.
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  • But weak ties seldom lead to high-risk activism.
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    This article is interesting in light of Haste's article for class. Gladwell dismisses the "Twitter revolution" in Moldova and explains that real activism--real civic participation--is not seen in low-risk online networks, such as Facebook and Twitter. Perhaps new technology cannot empower individuals enough for real-life civic engagement?
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    I am not sure that online networks only form weak ties. I am somewhat surprised there was no mention of http://www.meetup.com/ and the soon to be released http://www.jumo.com/ as they both appear to consider themselves to be a means for social change. There is another point raised that we seem to have forgotten activism. This point, if true, may be a good explination as to why social media is not commonly used for social change.
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    Thanks for posting this Jessica! I've been thinking about this for sometime now and I don't think Gladwell is right in saying that Twitter and FB form weak ties just as the SM folklore claiming that twitter or FB is in the middle of real activism. Social media is a tool for organizing civic participation. Civic engagement is defined by how many participate and only later by the platform/tool they use. Couple of reactions to Gladwell's piece: http://rburnett.ecuad.ca/main/2010/10/1/the-anti-gladwell-small-change-indeed.html http://www.readwriteweb.com/archives/tipping_point_author_malcolm_gladwell_says_facebook_twitter_cant_change_world.php
kshapton

RoboCup - International Robotic Soccer Competition - 0 views

  • By mid-21st century, a team of fully autonomous humanoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup.
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    An appealing way for students and researchers in the STEM fields to work together and solve a problem- robots that play soccer better than humans?
Amanda Valverde

The New Facebook: New Dashboard, Download Your Stuff, and Groups - 0 views

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    New Facebook Groups feature - document sharing, mass email, group chat.
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    Facebook's new application which allows small sub sections of friends to form groups. It includes the ability to have group chats as well as share documents and send out emails to all members of the group. I see a potential for education in that younger students who are already on facebook all the time but know less about other document sharing or collaboration features may have a new outlet for doing group work or getting help with homework.
Sabita Verma

[Oct. 19] Good Faith Collaboration: The Culture of Wikipedia | Berkman Center - 2 views

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    Wikipedia event at Berkman Center
Garron Hillaire

Will Wright Takes the Sims to Current TV with Bar Karma | Magazine | Wired.com - 1 views

  • Earlier this month, Current TV announced its new tv series, Bar Karma, scheduled to debut in the first quarter of 2011. Created by game designer Will Wright, known for his popular video games including The Sims and SimCity,  Bar Karma’s production model promises to provide a high level of audience involvement with the show
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    Interactive tv Perhaps educators could have an impact if they coordinated?
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    This is a really interesting and cool idea. I know that Disney's intense storyboarding model in its 'golden age' relied on months and sometimes years of collaborative, co-creation of a story between 10s-100s of people. And their decline in quality is often attributed to adopting a one-author/screenwriter process (The book: The Illusion of Life, Disney Animation; by Frank Thomas and Ollie Johnston talks about the company's process with lots of beautiful illustrations, how-to advice, and historical narratives..). What will happen when the general public, with potentially 1000s to millions of viewers put their minds together to evolve the best story?
Ellen Loudermilk

Wikis: Pulling It All Together Online - 1 views

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    An article on some benefits of wikis for younger students
Uly Lalunio

ResearchGATE and Its Savvy Use of the Web - BusinessWeek - 0 views

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    "The site links medical researchers from around the world-and is driving homegrown, locally relevant innovation in developing nations."
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