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Joseph D

Graphic Design Basic Elements - 0 views

  • Color
  • Color
  • Color
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  • Color
  • Color
  • How big is it? Take a look at mass or visual weight of graphic and text elements. It includes a large section on size and measurements for type and paper and images. Mass is one of the basic elements of design. Mass equals size. Each piece you create has a physical mass. Additionally, each element within the design (graphics, photos, lines, text blocks) have their own mass relative to the whole piece. Part of working with mass in desktop publishing is understanding how we measure the various parts of a design such as paper, type, and images
  • Color
  • Color
  • Lines
  • Lines are one of the basic elements of design. Alone or in combination with other lines or shapes they can aid in the readability, appearance, and message of a design.
  • Shapes
  • Squares (and rectangles), triangles, and circles are the three basic shapes. Examine their role in design including the psychology of shapes in logo design. Class also touches on freeform shapes. Shape is one of the basic elements of design. Alone or in combination with other shapes or lines they can convey universal meanings as well as guide the eye or organize information. The three basic types of shapes are geometric, natural, and abstract. Geometric shapes are structured, often symmetrical shapes. These include squares, circles, and triangles but also octagons, hexagons, and cones. Natural shapes are found in nature or they can be manmade shapes. Leaves are an example of a natural shape. An ink blob is a natural shape. Natural shapes are often irregular and fluid. Abstract shapes are stylized or simplified versions of natural shapes. Symbols found on signs, such as the stylized wheelchair shape for handicapped access, is one example.
  • Mass How big is it? Take a look at mass or visual weight of graphic and text elements. It includes a large section on size and measurements for type and paper and images. Mass is one of the basic elements of design. Mass equals size. Each piece you create has a physical mass. Additionally, each element within the design (graphics, photos, lines, text blocks) have their own mass relative to the whole piece. Part of working with mass in desktop publishing is understanding how we measure the various parts of a design such as paper, type, and images.
  • How big is it? Take a look at mass or visual weight of graphic and text elements. It includes a large section on size and measurements for type and paper and images. Mass is one of the basic elements of design. Mass equals size. Each piece you create has a physical mass. Additionally, each element within the design (graphics, photos, lines, text blocks) have their own mass relative to the whole piece. Part of working with mass in desktop publishing is understanding how we measure the various parts of a design such as paper, type, and images
  • Texture
  • In addition to the actual texture of the paper we print on, look at the textures we create through techniques such as embossing and the visual texture created with certain graphics techniques. Texture is always a part of our designs whether intentional or not. It is the visual or tactile surface characteristics of a piece. In desktop publishing, texture comes from the paper we use. We may also add visual textures through the arrangement of lines and shapes or the use of photographic images of specific surfaces.
  • Color symbolism and association. It also touches briefly on the mechanics of color reproduction on the Web and in print. Color is not essential to a good design. Black and white and shades of gray can create 'color' that is just as effective as reds, blues, and greens. However, color is an added dimension that can evoke moods and make powerful statements when used wisely.
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    Basic elements
Eliza B

Graphic design - Wikipedia, the free encyclopedia - 0 views

  • Graphic design is a creative process—most often involving a client and a designer and usually completed in conjunction with producers of form (i.e., printers, signmakers, etc.)—undertaken in order to convey a specific message (or messages) to a targeted audience. The term "graphic design" can also refer to a number of artistic and professional disciplines that focus on visual communication and presentation. The field as a whole is also often referred to as Visual Communication or Communication Design. Various methods are used to create and combine words, symbols, and images to create a visual representation of ideas and messages. A graphic designer may use a combination of typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated. Common uses of graphic design include identity (logos and branding), publications (magazines, newspapers, and books), advertisements and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. Composition is one of the most important features of graphic design, especially when using pre-existing materials or diverse elements.
  • While Graphic Design as a discipline has a relatively recent history, with the term "graphic design" first coined by William Addison Dwiggins in 1922,[2] graphic design-like activities span the history of humankind: from the caves of Lascaux, to Rome's Trajan's Column to the illuminated manuscripts of the Middle Ages, to the dazzling neons of Ginza. In both this lengthy history and in the relatively recent explosion of visual communication in the 20th and 21st centuries, there is sometimes a blurring distinction and over-lapping of advertising art, graphic design and fine art. After all, they share many of the same elements, theories, principles, practices and languages, and sometimes the same benefactor or client. In advertising art the ultimate objective is the sale of goods and services. In graphic design, "the essence is to give order to information, form to ideas, expression and feeling to artifacts that document human experience."[3] [edit] The advent of printing
  • Emergence of the design industry In late 19th century Europe, especially in the United Kingdom, the movement began to separate graphic design from fine art. In 1849, Henry Cole became one of the major forces in design education in Great Britain, informing the government of the importance of design in his Journal of Design and Manufactures. He organized the Great Exhibition as a celebration of modern industrial technology and Victorian design. From 1891 to 1896, William Morris' Kelmscott Press published books that are some of the most significant of the graphic design products of the Arts and Crafts movement, and made a very lucrative business of creating books of great stylistic refinement and selling them to the wealthy for a premium. Morris proved that a market existed for works of graphic design in their own right and helped pioneer the separation of design from production and from fine art. The work of the Kelmscott Press is characterized by its obsession with historical styles. This historicism was, however, important as it amounted to the first significant reaction to the stale state of nineteenth-century graphic design. Morris' work, along with the rest of the Private Press movement, directly influenced Art Nouveau and is indirectly responsible for developments in early twentieth century graphic design in general.[5]
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  • Main article: History of printing During the Tang Dynasty (618–907) between the 7th and 9th century AD, wood blocks were cut to print on textiles and later to reproduce Buddhist texts. A Buddhist scripture printed in 868 is the earliest known printed book. Beginning in the 11th century, longer scrolls and books were produced using movable type printing making books widely available during the Song dynasty (960–1279).[4] Sometime around 1450, Johann Gutenberg's printing press made books widely available in Europe. The book design of Aldus Manutius developed the book structure which would become the foundation of western publication design. This era of graphic design is called Humanist or Old Style.
  • Twentieth century design A Boeing 747 aircraft with livery designating it as Air Force One. The cyan forms, the US flag, presidential seal and the Caslon lettering were all designed at different times and combined by designer Raymond Loewy in this one final design. The name "Graphic Design" first appeared in print in the 1922 essay "New Kind of Printing Calls for New Design" by William Addison Dwiggins, an American book designer in the early 20th century.[6] Raffe's Graphic Design, published in 1927, is considered to be the first book to use "Graphic Design" in its title.[7] The signage in the London Underground is a classic design example[8] of the modern era and used a typeface designed by Edward Johnston in 1916. In the 1920s, Soviet constructivism applied 'intellectual production' in different spheres of production. The movement saw individualistic art as useless in revolutionary Russia and thus moved towards creating objects for utilitarian purposes. They designed buildings, theater sets, posters, fabrics, clothing, furniture, logos, menus, etc.[citation needed] Jan Tschichold codified the principles of modern typography in his 1928 book, New Typography. He later repudiated the philosophy he espoused in this book as being fascistic, but it remained very influential.[citation needed] Tschichold, Bauhaus typographers such as Herbert Bayer and Laszlo Moholy-Nagy, and El Lissitzky have greatly influenced graphic design as we know it today. They pioneered production techniques[citation needed] and stylistic devices used throughout the twentieth century. The following years saw graphic design in the modern style gain widespread acceptance and application.[9] A booming post-World War II American economy established a greater need for graphic design, mainly advertising and packaging. The emigration of the German Bauhaus school of design to Chicago in 1937 brought a "mass-produced" minimalism to America; sparking a wild fire of "modern" architecture and design. Notable names in mid-century modern design include Adrian Frutiger, designer of the typefaces Univers and Frutiger; Paul Rand, who, from the late 1930s until his death in 1996, took the principles of the Bauhaus and applied them to popular advertising and logo design, helping to create a uniquely American approach to European minimalism while becoming one of the principal pioneers of the subset of graphic design known as corporate identity; and Josef Müller-Brockmann, who designed posters in a severe yet accessible manner typical of the 1950s and 1970s era. The growth of the professional graphic design industry has grown in parallel with the rise of consumerism. This has raised some concerns and criticisms, notably from within the graphic design community with the First Things First manifesto. First launched by Ken Garland in 1964, it was re-published as the First Things First 2000 manifesto in 1999 in the magazine Emigre 51[10] stating "We propose a reversal of priorities in favor of more useful, lasting and democratic forms of communication - a mindshift away from product marketing and toward the exploration and production of a new kind of meaning. The scope of debate is shrinking; it must expand. Consumerism is running uncontested; it must be challenged by other perspectives expressed, in part, through the visual languages and resources of design."[11] Both editions attracted signatures from respected design practitioners and thinkers, for example; Rudy VanderLans, Erik Spiekermann, Ellen Lupton and Rick Poynor. The 2000 manifesto was also notably published in Adbusters, known for its strong critiques of visual culture.
  • Applications Color From road signs to technical schematics, from interoffice memorandums to reference manuals, graphic design enhances transfer of knowledge and visual messages. Readability and legibility is enhanced by improving the visual presentation and layout of text. Design can also aid in selling a product or idea through effective visual communication. It is applied to products and elements of company identity like logos, colors, packaging, and text. Together these are defined as branding (see also advertising). Branding has increasingly become important in the range of services offered by many graphic designers, alongside corporate identity. Whilst the terms are often used interchangeably, branding is more strictly related to the identifying mark or trade name for a product or service, whereas corporate identity can have a broader meaning relating to the structure and ethos of a company, as well as to the company's external image. Graphic designers will often form part of a team working on corporate identity and branding projects. Other members of that team can include marketing professionals, communications consultants and commercial writers. Textbooks are designed to present subjects such as geography, science, and math. These publications have layouts which illustrate theories and diagrams. A common example of graphics in use to educate is diagrams of human anatomy. Graphic design is also applied to layout and formatting of educational material to make the information more accessible and more readily understandable. Graphic design is applied in the entertainment industry in decoration, scenery, and visual story telling. Other examples of design for entertainment purposes include novels, comic books, DVD covers, opening credits and closing credits in filmmaking, and programs and props on stage. This could also include artwork used for t-shirts and other items screenprinted for sale. From scientific journals to news reporting, the presentation of opinion and facts is often improved with graphics and thoughtful compositions of visual information - known as information design. Newspapers, magazines, blogs, television and film documentaries may use graphic design to inform and entertain. With the advent of the web, information designers with experience in interactive tools such as Adobe Flash are increasingly being used to illustrate the background to news stories.
  • Skills A graphic design project may involve the stylization and presentation of existing text and either preexisting imagery or images developed by the graphic designer. For example, a newspaper story begins with the journalists and photojournalists and then becomes the graphic designer's job to organize the page into a reasonable layout and determine if any other graphic elements should be required. In a magazine article or advertisement, often the graphic designer or art director will commission photographers or illustrators to create original pieces just to be incorporated into the design layout. Or the designer may utilize stock imagery or photography. Contemporary design practice has been extended to the modern computer, for example in the use of WYSIWYG user interfaces, often referred to as interactive design, or multimedia design.
  • Visual arts Main article: Visual arts Before any graphic elements may be applied to a design, the graphic elements must be originated by means of visual art skills. These graphics are often (but not always) developed by a graphic designer. Visual arts include works which are primarily visual in nature using anything from traditional media, to photography or computer generated art. Graphic design principles may be applied to each graphic art element individually as well as to the final composition.
  • Typography Main article: Typography Typography is the art, craft and techniques of type design, modifying type glyphs, and arranging type. Type glyphs (characters) are created and modified using a variety of illustration techniques. The arrangement of type is the selection of typefaces, point size, tracking (the space between all characters used), kerning (the space between two specific characters), and leading (line spacing). Typography is performed by typesetters, compositors, typographers, graphic artists, art directors, and clerical workers. Until the Digital Age, typography was a specialized occupation. Digitization opened up typography to new generations of visual designers and lay users.
  • Page layout Main article: Page layout The page layout aspect of graphic design deals with the arrangement of elements (content) on a page, such as image placement, and text layout and style. Beginning from early illuminated pages in hand-copied books of the Middle Ages and proceeding down to intricate modern magazine and catalogue layouts, structured page design has long been a consideration in printed material. With print media, elements usually consist of type (text), images (pictures), and occasionally place-holder graphics for elements that are not printed with ink such as die/laser cutting, foil stamping or blind embossing.
  • Interface design Main article: User interface design Since the advent of the World Wide Web and computer software development, many graphic designers have become involved in interface design. This has included web design and software design, when end user interactivity is a design consideration of the layout or interface. Combining visual communication skills with the interactive communication skills of user interaction and online branding, graphic designers often work with software developers and web developers to create both the look and feel of a web site or software application and enhance the interactive experience of the user or web site visitor. An important aspect of interface design is icon design.
  • User experience design Main article: User experience design Considers how a user interacts with and responds to an interface, service or product and adjusts it accordingly.
  • Printmaking Main article: Printmaking Printmaking is the process of making artworks by printing on paper and other materials or surfaces. Except in the case of monotyping, the process is capable of producing multiples of the same piece, which is called a print. Each piece is not a copy but an original since it is not a reproduction of another work of art and is technically known as an impression. Painting or drawing, on the other hand, create a unique original piece of artwork. Prints are created from a single original surface, known technically as a matrix. Common types of matrices include: plates of metal, usually copper or zinc for engraving or etching; stone, used for lithography; blocks of wood for woodcuts, linoleum for linocuts and fabric plates for screen-printing. But there are many other kinds, discussed below. Works printed from a single plate create an edition, in modern times usually each signed and numbered to form a limited edition. Prints may also be published in book form, as artist's books. A single print could be the product of one or multiple techniques.
  • Tools The pencil is one of the most basic graphic design tools. The mind may be the most important graphic design tool. Aside from technology, graphic design requires judgment and creativity. Critical, observational, quantitative and analytic thinking are required for design layouts and rendering. If the executor is merely following a solution (e.g. sketch, script or instructions) provided by another designer (such as an art director), then the executor is not usually considered the designer. The method of presentation (e.g. arrangement, style, medium) may be equally important to the design. The layout is produced using external traditional or digital image editing tools. The appropriate development and presentation tools can substantially change how an audience perceives a project. In the mid 1980s, the arrival of desktop publishing and graphic art software applications introduced a generation of designers to computer image manipulation and creation that had previously been manually executed. Computer graphic design enabled designers to instantly see the effects of layout or typographic changes, and to simulate the effects of traditional media without requiring a lot of space. However, traditional tools such as pencils or markers are useful even when computers are used for finalization; a designer or art director may hand sketch numerous concepts as part of the creative process. Some of these sketches may even be shown to a client for early stage approval, before the designer develops the idea further using a computer and graphic design software tools. Computers are considered an indispensable tool in the graphic design industry. Computers and software applications are generally seen by creative professionals as more effective production tools than traditional methods. However, some designers continue to use manual and traditional tools for production, such as Milton Glaser. New ideas can come by way of experimenting with tools and methods. Some designers explore ideas using pencil and paper.[12] Others use many different mark-making tools and resources from computers to sculpture as a means of inspiring creativity. One of the key features of graphic design is that it makes a tool out of appropriate image selection in order to possibly convey meaning.
  • Computers and the creative process There is some debate whether computers enhance the creative process of graphic design.[14] Rapid production from the computer allows many designers to explore multiple ideas quickly with more detail than what could be achieved by traditional hand-rendering or paste-up on paper, moving the designer through the creative process more quickly.[15] However, being faced with limitless choices does not help isolate the best design solution and can lead to endless iterations with no clear design outcome. A graphic designer may use sketches to explore multiple or complex ideas quickly[16] without the distractions and complications of software.[citation needed] Hand-rendered comps are often used to get approval for an idea execution before a designer invests time to produce finished visuals on a computer or in paste-up. The same thumbnail sketches or rough drafts on paper may be used to rapidly refine and produce the idea on the computer in a hybrid process. This hybrid process is especially useful in logo design[17] where a software learning curve may detract from a creative thought process. The traditional-design/computer-production hybrid process may be used for freeing one's creativity in page layout or image development as well.[citation needed] In the early days of computer publishing, many "traditional" graphic designers relied on computer-savvy production artists to produce their ideas from sketches, without needing to learn the computer skills themselves. However, this practice has been increasingly less common since the advent of desktop publishing over 30 years ago. The use of computers and graphics software is now taught in most graphic design courses. As well, many graphic designers take advantage of a multitude of online tools and resources including color pickers, fonts, clipart, tutorials and more.[18] Nearly all of the popular and "industry standard" software programs used for graphic design since the early 1990s are products of Adobe Systems Incorporated. They are Adobe Photoshop (a raster-based program for photo editing), Adobe Illustrator (a vector-based program for drawing), Adobe InDesign (a page layout program), and Adobe Dreamweaver (for Web page design). Another major page layout tool is QuarkXpress (a product of Quark, Inc., a separate company from Adobe). Both QuarkXpress and Adobe InDesign are often used in the final stage of the electronic design process. Raster images may have been edited in Adobe Photoshop, logos and illustrations in Adobe Illustrator, and the final product assembled in one of the major page layout programs. Most graphic designers entering the field since about 1990 are expected to be proficient in at least one or two of these programs.
  • Occupations Main article: Graphic design occupations Graphic design career paths cover all ends of the creative spectrum and often overlap. The main job responsibility of a Graphic Designer is the arrangement of visual elements in some type of media. The main job titles within the industry can vary and are often country specific. They can include graphic designer, art director, creative director, and the entry level production artist. Depending on the industry served, the responsibilities may have different titles such as "DTP Associate" or "Graphic Artist", but despite changes in title, graphic design principles remain consistent. The responsibilities may come from, or lead to, specialized skills such as illustration, photography or interactive design. Today's graduating graphic design students are normally exposed to all of these areas of graphic design and urged to become familiar with all of them as well in order to be competitive. Graphic designers can work in a variety of environments. Whilst many will work within companies devoted specifically to the industry, such as design consultancies or branding agencies, others may work within publishing, marketing or other communications companies. Increasingly, especially since the introduction of personal computers to the industry, many graphic designers have found themselves working within non-design oriented organizations, as in-house designers. Graphic designers may also work as free-lance designers, working on their own terms, prices, ideas, etc. A graphic designer reports to the art director, creative director or senior media creative. As a designer becomes more senior, they may spend less time designing media and more time leading and directing other designers on broader creative activities, such as brand development and corporate identity development. They are often expected to interact more directly with clients, for example taking and interpreting briefs.
MyKayla H

What pieces of art should I use in a Graphic Design portfolio for college? - Yahoo! UK ... - 0 views

  • When I did graphics, that was pretty much what we had to do: - Have several 2D aspects of designs - Have (atelast) 1 3D design - hence a display stand
    • Darian S
       
      hi.
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    Yup.
Everson W

EBSCOhost: Cyber Warfare…The New Reality - 3 views

  • The organizations they target rarely divulge their losses.
  • And government agencies also don't publicize these losses.
  • When entering a computer system, these termites don't always make a full exit. No, they leave Trojan horses behind for future work, waiting deep down in the computer for the right moment
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  • Some Cyber intruders are homegrown, but many come from dozens of other countries, in particular China and Russia.
  • Intruders search, steal, destroy and unbeknownst to their hosts, alter data.
  • But these bad electrons, on the Internet, hide in plain sight.
  • The Russians still seek a military advantage. But, perhaps in an attempt to diversify a natural resource-dependent economy, they focus on securing financial data and viewing proprietary information. Mikhail Fradkov, Director of the Russian Foreign Intelligence Service, said publicly:
  • The Chinese come for these reasons and more. They're sophisticated and very good. They use at least 100,000 full-time cyber-warriors, plus thousands of hackers-for-hire.
  • The French, North Koreans, Estonians and our Israeli friends, are deep into this game.
  • In 1994, less than 16 million people were on-line…and dial-up was king.
  • We considered using the Internet to empty the bank accounts of key Serbian leaders.
  • But it was also a wake-up call. In taking this step, we'd open Pandora's Box.
  • Yes, we'd could probably inflict great damage.
  • China, Russia and other countries, in an effort to reduce time and capital investments in research and development, at the expense of the United States, continue to use traditional human and technical methods of espionage.
  • Chinese attackers have extracted sensitive data from Google, Adobe, Yahoo, Dow Chemical, Symantec and the US Chamber of Commerce. The PRC, of course, denies its involvement. But with improvements in detection, tracking and occasional slip ups on their end, we'll know where they've been, or better yet, when they are in the act. Yet, even with these improvements we've found that many organizations are compromised for 6--12 months and even longer without detecting it.
  • And ultimately we'll need international protocols in order to corral hackers before they send bad electrons our way.
  • It will take much discussion within the US and around the globe, but increased cooperation will add value to the Net and save all legal participants a great deal of money. Secondly, cyber security is improving. But we need to invest in its constant improvement.
  • We probably have the technology now that can do this. We need the legislation, and the will to get it done.
  • The effort to protect a global Internet is not too different from when people debated how to decrease the number of airline hijackings.
  • But in the 1960's there were literally hundreds of hijackings.
  • The first recorded hijacking took place in 1931, when armed revolutionaries took over a plane in Lima, Peru.
  • The advent of Cuba as a preferred destination sure didn't help. And the friendly hijacking skies of North Africa also probably spurred on these airborne bandits. By the 1970's, almost every nation, including Cuba, which by then was seeing hijackers fly both ways,
  • So Nation states came together and hammered out agreements.
  • China and Russia have both experienced intrusions. But not many. Yet, if the Net remains the same, they like the Cubans before them will probably see the advantage of bringing genuine law and order to the cyber world.
  • the Chinese may just want to come to the bargaining table sooner, rather than later. Over Christmas holiday, Saint Nick hackers visited the Middle Kingdom spreading not-so-good-cheer across China's piece of the Internet. They picked up over 100 million Internet usernames, pass words and email addresses from some of China's most popular on-line sites …
  • This medieval icon shows a portion marked as "Terra Incognito"-- the unexplored territories, beyond the edge of the then-known world. A famous Latin phrase warns, "Here be Dragons." And yet there brave and resourceful men, then as now, who ventured into the unknown, discovered a new world, and unleashed one of the most expansive economic periods in history.
  • In 21st Century America, some worry about the dangers that may emerge from the cyber world, as well they should.
  • It's our tradition to actively meet the future with hope, optimism, and energy, as we step forward prepared to meet the unexpected.
Joseph D

Elements of Graphic Design : Principles of Graphic Design : What is Graphic Design and ... - 1 views

  • This is the first and most important. Color is everything. It’s why we buy HDTV sets to get better color. You want to consider your product first. Is there a color that fits the item? Are you selling beach items, chose a sand color. Are you selling electronics, chose a metallic color. Next make sure the color is eye-catching but possible to look at. If you can’t stare at the color for at least the minimum amount of time that you’d want your customer’s attention, then don’t use it.
  • And I don’t mean “a line” I mean the line of the elements in your project. Stand back and squint at your creation. Notice the line of the text and the images. Where are the lines moving? They should all direct your customer’s attention from the top of your page to the bottom in a seamless movement. If you notice an out of place line the directs your eyes back to the top of the page or stops it all together then you need to rearrange a few items.
  • Squint again and notice the text as a block, or rectangular form, instead of individual lines. Notice the images or art as shapes. And notice the entire piece as a form. All of the forms should flow from one to another. Each form should direct your eye to the next form on the page from top to bottom, again in a seamless flowing line.
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  • I’ve already touched on this but this is very important. You want your customer to start at the top left corner and end in the bottom right corner. The traditional form of movement is a “Z” meaning the eye should start in the top left, go to the top right, make a diagonal to the bottom left, and end up in the bottom right. This form is ideal for advertising and web pages with a lot of graphics or images. The exception would be a page with all text, where you would want the reader’s eye to move left to right on each line.
  • We all pay attention to the amount of space that we use on our projects. What about the space that you don’t use? Do you notice that? Well it’s just as important. Stand back and squint again. Notice the percentage of items filling up your project, what is the percentage of negative, unused space? While you want to make the most of your space available, you don’t want all of it used up either. Using too much makes an ad look busy too little it looks empty. An appropriate percentage can be anywhere from 60% to 80% used space and 40% to 20% negative or unused space. Keep your percentages in that range and you’ll have a nicely balanced ad, web page, or project.
  • This is becoming important again with web design. All of the really cool and interesting textures that you can use for anything from backgrounds to text is amazing. Remember one thing that a texture carries almost as much weight to the eye as a photo. Just as you would not place a lot of photos on your page don’t use too many textures. Also watch your placement of these they can pull the eye away from where you want it to move.
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    Basic Elements
Austin N

Computer-generated imagery - 0 views

  • Computer-generated imagery
  • Computer-generated imagery
  • Science Reference
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  • CGI is used in films, television programs and commercials, and in printed media.
  • Computer Science
  • Video games most often use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered "cut scenes" and intro movies that would be typical CGI applications.
  • CGI is used for visual effects because the quality is often higher and effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes,
  • It can also allow a single artist to produce content without the use of actors, expensive set pieces, or props
  • Recent accessibility of CGI software and increased computer speeds has allowed individual artists and small companies to produce professional grade films, games, and fine art from their home computers
  • Communications
  • CGI is used for visual effects because the quality is often higher and effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes,
  • CGI is used in films, television programs and commercials, and in printed media.
  • Computer-generated imagery (CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects
  • Computer-generated imagery (CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects .
  • Computer-generated
  • Computer-generated
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    Computer-generated imagery (CGI) is the application of the field of computer graphics (or more specifically, 3D computer graphics) to special effects.
Ollecka H

Use of Negative Space in Graphic Design | Design Reviver - 0 views

  • In design, there are three plain elements that make up the framework of the piece. These include the subject (positive space), the frame and then the negative space.
  • Negative space is referred to as white space when working with print design. It is considered the space of the design that is empty. The use of white space is encouraged and the more, the merrier.
  • The idea is to make the focal elements of the design and have the white space draw people into the focal areas instead of distracting them away.
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  • Negative space is a great way to achieve balance or symmetry in a design.
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    Why Negative space is important in Graphic Design
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