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Steve Bosserman

Is acting busy the new Rolex? Science explains why everyone won't shut up about work - 0 views

  • Take Thorstein Veblen's 1899 text The Theory of the Leisure Class, where Veblen wrote that "conspicuous abstention" from work was the surest sign you had actually made it.
  • Today, the researchers found, the opposite seems true.
Steve Bosserman

How Universities Are Increasingly Choosing Capitalism Over Education | naked capitalism - 0 views

  • Mounting student debt and fading job prospects are reflected in stagnating enrollments in higher education, intensifying the financial difficulties of universities and indeed exacerbating the overall economic malaise.[1] The growing cost of universities has led recently to the emergence of Massive Online Open Courses whose upfront costs to students are nil, which further puts into doubt the future of traditional colleges and universities. These so-called MOOCs, delivered via the internet, hold out the possibility, or embody the threat, of doing away with much of the expensive labor and fixed capital costs embodied in existing university campuses. Clearly the future of higher education hangs in the balance with important implications for both American politics and economic life.
Steve Bosserman

How Do We Reclaim Control Of Our Lives When the Economy Looms So Grim? | naked capitalism - 0 views

  • What he found was that—in the absence of a perpetually-growing economy—community and culture are key. He quotes, for example, the historian Juliet Schor’s view of working life in the Middle Ages: “The medieval calendar was filled with holidays …These were spent both in sober churchgoing and in feasting, drinking and merrymaking …All told, holiday leisure time in medieval England took up probably about one third of the year. And the English were apparently working harder than their neighbors. The ancien régime in France is reported to have guaranteed fifty-two Sundays, ninety rest days, and thirty-eight holidays. In Spain, travelers noted that holidays totaled five months per year.”
  • Reading this took me back to a childhood fed by TV programmes like the BBC’s Tomorrow’s World, which had informed me that by now robots would be doing all the menial work, leaving humans free to relax and enjoy an abundance of leisure time. So it came as a shock to realise that the good folk of the Middle Ages were enjoying far more of it than we are in our technologically-advanced society. What gives? Fleming explains, “In a competitive market economy a large amount of roughly-equally-shared leisure time – say, a three-day working week, or less – is hard to sustain, because any individuals who decide to instead work a full week can produce for a lower price (by working longer hours than the competition they can produce a greater quantity of goods and services, and thus earn the same wage by selling each one more cheaply). These more competitive people would then be fully employed, and would put the more leisurely out of business completely. This is what puts the grim into reality.”
Steve Bosserman

You Have Permission to Take a Media Break - 0 views

  • The things that you don’t want to miss are found in your family, with your community and friends. It’s shared meals and laughter and hugs and a baby’s first word or first step. It’s real life. It’s being present for someone in the real world, to comfort them or help them in a moment of need.
  • And those things you don’t want to miss in real life are all rooted in Love.
  • Yes, it’s important to be informed. But at the end of your life, I suspect you won’t be glad for all the hours you spent scrolling through Twitter or the New York Times app. No one, on their deathbed, says, “I’m so glad for the time I wasted on Twitter scrolling through half-baked ideas, bad jokes, conspiracy, and hate speech.”
Steve Bosserman

How To Stop Wasting Time On The Internet - Barking Up The Wrong Tree - 0 views

  • Our devices provide plenty of benefits. But we’re often really bad about balancing that with the costs in an optimal way. Social media can make us happy, but face-to-face time makes us happier and one usually comes at the expense of the other. But social media is more convenient. So we don’t make the best choice; we make the easy choice.
  • Digital minimalists see new technologies as tools to be used to support things they deeply value – not as sources of value themselves. They don’t accept the idea that offering some small benefit is justification for allowing an attention-gobbling service into their lives, and are instead interested in applying new technology in highly selective and intentional ways that yield big wins. Just as important: they’re comfortable missing out on everything else.
Steve Bosserman

Reddit's Alexis Ohanian warns 'hustle porn' is 'most toxic, dangerous thing' in tech in... - 0 views

  • While the term “hustle porn” may not be well known, it’s easily understood:“It is this idea that unless you are suffering, unless you are grinding, unless you are working every hour of every day and posting about it on Instagram, you are not working hard enough,” he told the audience. “Do not let hustle porn win here. And do not let it infect your brain … It is such bullshit. Such utter bullshit. And the worst part about it is it has deleterious effects, not just on your business, but on your personal wellbeing.”
Steve Bosserman

Escape to another world | 1843 - 0 views

  • What these individuals are not doing is clear enough, says Erik Hurst, an economist at the University of Chicago, who has been studying the phenomenon. They are not leaving home; in 2015 more than 50% lived with a parent or close relative. Neither are they getting married. What they are doing, Hurst reckons, is playing video games. As the hours young men spent in work dropped in the 2000s, hours spent in leisure activities rose nearly one-for-one. Of the rise in leisure time, 75% was accounted for by video games. It looks as though some small but meaningful share of the young-adult population is delaying employment or cutting back hours in order to spend more time with their video game of choice.
  • People work for many reasons – to occupy their time, to find purpose in life and to contribute to society, among other things – but the need to earn money typically comes top of the list. Money puts food on the table, clothes in the wardrobe and a roof overhead. Yet these days, satisfying those needs in the most basic way does not take an especially large income, particularly for those with the option of depending on family members for assistance. The reason to work harder and earn more than the minimum needed to survive is, in part, the desire to have something more than the bare necessities – nice meals, rather than the cheapest calories available, a car, holidays abroad, a home full of books and art. Much of the work we do is intended to earn the money to afford a few luxuries to add to our comfort and enrich our lives.Yet we face a trade-off. The harder we work, the less time we have to enjoy the luxuries our labour affords us. The more lavish the luxuries we seek, the more we must earn to acquire them, and the longer and harder we find ourselves working.
  • Stand back, however, and the implications are far more substantial than this. One can just about spot the vision of a distant, near-workless future in the habits of young gamers. If good things in life can be had for very little money, then working hard to have more than very little money looks less attractive. The history of the industrial era has been one in which technology has reduced the proportion of income devoted to necessities like food while providing vast new possibilities for consumption. As this happened, the hours worked by the typical person declined.
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  • A life spent buried in video games, scraping by on meagre pay from irregular work or dependent on others, might seem empty and sad. Whether it is emptier and sadder than one spent buried in finance, accumulating points during long hours at the office while neglecting other aspects of life, is a matter of perspective. But what does seem clear is that the choices we make in life are shaped by the options available to us. A society that dislikes the idea of young men gaming their days away should perhaps invest in more dynamic difficulty adjustment in real life. And a society which regards such adjustments as fundamentally unfair should be more tolerant of those who choose to spend their time in an alternate reality, enjoying the distractions and the succour it provides to those who feel that the outside world is more rigged than the game.
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