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Jonathon Richter

AvantGame by Jane McGonigal - 1 views

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    AvantGame: Jane McGonigal's portal site on game development and design
Jonathon Richter

playablefictions.com - 1 views

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    Playable fictions are interactive stories in which one is positioned as a protagonist who makes game choices that have consequence in the fictional world. Further still, we often find ourselves engaging in struggles and developing understandings that shape player's worldview outside of the game.
Jonathon Richter

'Augmented Reality' on Smartphones Brings Teaching Down to Earth - Technology - The Chr... - 0 views

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    The Chronicle of Higher Education (article): Augmented Reality on smartphones brings teaching down to earth
Jonathon Richter

untitled - 0 views

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    Game Seeds: practice creating characters, sidekicks, and games! Good activities for class
Jonathon Richter

Gameontology - 1 views

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    Game Ontology wiki
Jonathon Richter

Game Design Patterns 2.0 - 0 views

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    Staffan Bjork's wiki
Jonathon Richter

Mega Collection: 101 Examples of Game Concept Art | Illustration Toolbox - 0 views

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    Game Concept Art
Jonathon Richter

Design Patterns - Wikipedia, the free encyclopedia - 0 views

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    Design Patterns in software
Jonathon Richter

Design Patterns - 0 views

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    Design Patterns: teaching object-oriented programming through pattern language (written by the Gang of Four)
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    of potential use for the SGDI program (complements Jesse Schell's Art of Game Design as another Pattern Language)
Jonathon Richter

Richard A. Bartle: Players Who Suit MUDs - 0 views

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    Richard Bartle's 1996 article on the four player motivations (explorers, achievers, socializers, and killers) for playing Multi-User Dungeons.
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    interesting reading?
Jonathon Richter

Bartle Test of Gamer Psychology | gamerDNA - 0 views

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    Bartle's original test of gamer psychology: register and see how you score relative to the four types (achiever, killer, socializer, or explorer)
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    good to implement in the assessment of SGDI
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