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Bryan Alexander

Community Land Use Game - 1 views

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    A simulation game dating back to the 1960s. Looks like the inspiration for SimCity.
Bryan Alexander

Minecraft: striking gold in the classroom? - 1 views

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    Using Google in the classroom, a UK story
Bryan Alexander

Putting a human face on science storytelling - 1 views

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    "These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor's powerful new re-design and one science educator's trust in letting his students demonstrate what and how they learn."
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    Very cool. I appreciate that he takes the time in the video interview to lay out how one could take a more standard pedagogical model - his "5E" model (which I had not heard of before) - and augment/alter parts of it to incorporate the new technological elements he's interested in having his students explore.
Victoria Pullen

3G Summit in Chicago - 1 views

I recently attended the 3G Summit (The Future of Girls, Gaming and Gender) at Columbia College Chicago. The presenters were: --Mary Flanagan, Professor of Digital Humanities at Dartmouth College --...

gaming education gender 3GSummit

started by Victoria Pullen on 17 Aug 10 no follow-up yet
Bryan Alexander

How not to teach games in the humanities - 2 views

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    Very interesting discussion of problems with teaching gaming in humanities classes: student resistance, backwards scaffolding.
Ed Webb

Learning through gaming - and game design - 1 views

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    Great example of how the process of game design can be powerfully educational. If they've carried out the R&D process well, including beta testing, then the end-product should be educational as well, of course. I hope we'll see more of this kind of project, particularly from liberal arts institutions.
Bryan Alexander

Learning the art of creating computer games can boot student skills - 2 views

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    Computer games have a broad appeal that transcends gender, culture, age and socioeconomic status. Now, computer scientists think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing." id="metasummary
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    I totally agree. But from my experience having students write interactive fiction in a senior seminar, this is a very time- and resource-intensive way to impart those skills. Not sure it is doable as part of a broader course. Perhaps a full course in game design is yet another thing to add to the stack of basic literacies in the general curriculum...
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    Perhaps thinner and/or lighter projects would work better. Thinner: spread the work even further across a class. Individual projects ->groups, groups ->whole class. Lighter: even easier to use tools. Inform is pretty easy, though...
Bryan Alexander

Game modding in class - non-digital - 0 views

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    Nice example of game modification, using cards.
Ed Webb

The Imagination Age: GAMEFUL Challenge - 0 views

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    How very cool. I'll have to spend more time on 'ful.
Brett Boessen

Reacting to the Past - 4 views

Agreed. That last, Bryan, can be an excellent way to draw non-"gamer" folks into game principles and design, too. This looks cool; passing it along to my historian colleague.

games simulation role play pedagogy

Rebecca Davis

ProfHacker - The Chronicle of Higher Education - 4 views

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    Nice. I look forward to the following posts. U Balt has some fine folks.
Ed Webb

Gaming the System in a System of Gaming: The Inherent Nature of Games in Pedagogy (aka,... - 4 views

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    NB Roger Travis' remark in Buzz here: https://profiles.google.com/schrmr/posts/S6p2Hknyxez
Bryan Alexander

"Winning Fafnir's Gold: Teaching with Digital Game-based Fiction" - 2 views

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    Chris Fee's talk about teaching with Inform.
Bryan Alexander

On encouraging replay to learn more - 3 views

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    Very interesting discussion. It's a military context, easily generalized.
Bryan Alexander

Drucker and Rockwell, "Reflections on the Ivanhoe Game" - 1 views

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    Descriptions of playing through the Ivanhoe game.
Bryan Alexander

Before Game Design: Ludic Gatekeepers and the Unclear Simulation - 1 views

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    Excellent case study of a simulation game. Fine reflections on education + gaming.
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