Skip to main content

Home/ Gaming and the liberal arts/ Group items tagged pedagogy

Rss Feed Group items tagged

Bryan Alexander

Minecraft: striking gold in the classroom? - 1 views

  •  
    Using Google in the classroom, a UK story
Bryan Alexander

HISP 209 SimCity Paper - 1 views

  •  
    Teaching with Simcity: a detailed assignment, including assessment:
Bryan Alexander

Community Land Use Game - 1 views

  •  
    A simulation game dating back to the 1960s. Looks like the inspiration for SimCity.
Bryan Alexander

Special Issue of Syllabus: Teaching with and about Games - 1 views

  •  
    TABLE OF CONTENTS
    EDITORIAL
    Special Issue: Teaching with and about Games
    Video Game Studies
    How to Play Games of Truth: An Introduction to Video Game Studies
    Novel Interfaces for Interactive Environments
    Educational and Serious Game Design: Case Study In Collaboration
    Introduction to Games Design
    Representing the Past: Video Games Challenge to the Historical Narrative
    Learning Through Making: Notes on Teaching Interactive Narrative
    Video Games as a New Form of Interactive Literature
    Writing In and Around Games
    Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games
    Teaching Network Game Programming with the Dragonfly Game Engine
    Root of Play - Game Design for Digital Humanists
    Alternative Reality Games to Teach Game-Based Storytelling
    "Continue West and Ascend the Stairs": Game Walkthroughs in Professional and Technical Communication
    Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field
Bryan Alexander

Before Game Design: Ludic Gatekeepers and the Unclear Simulation - 1 views

  •  
    Excellent case study of a simulation game.
    Fine reflections on education + gaming.
Bryan Alexander

Mark Carnes, "Minds on Fire" - 0 views

  •  
    Reacting to the Past game book.
Bryan Alexander

Teaching international relations through popular games, culture and simulations (Part 1) - 4 views

  •  
    PAXsims is pleased to feature a number of blog posts from David Romano (Missouri State University) on teaching International Relations through popular games, culture and simulations. Today he introduces the topic. Stay tuned for parts two, three, four, and five in the near future. * * * Introduction Politics as "the struggle for power" surrounds us.
  •  
    Nice, just sent the general paxsims site to Mike Fratanuano last week.
Bryan Alexander

Drucker and Rockwell, "Reflections on the Ivanhoe Game" - 1 views

  •  
    Descriptions of playing through the Ivanhoe game.
Bryan Alexander

Ivanhoe | A Praxis Program Project - 2 views

  •  
    Connect * Create * Inspire The Ivanhoe Game is about making connections, bridging disciplines, highlighting subjectivity, and engaging students with an alternative pedagogical approach. This WP Theme allows teachers to convert WordPress, already often used in the classroom, into an exciting environment where students can manipulate and play with a cultural object.
Bryan Alexander

"7 Things You Should Know About Games and Learning" - 3 views

  •  
    ELI updates its useful report.
Bryan Alexander

Using Civ IV in class - 3 views

  •  
    This will be the first year I'll try to bring Civ into my Games course play sessions, so this is nicely timely. :)
  •  
    Nice.
    Which Civ, IV or V?
Bryan Alexander

Bringing new life to a 'dead' language | News Center | Wake Forest University - 0 views

  •  
    Published: April 19, 2013 Role-playing game energizes Latin class Choose your character, write spells, map the dungeon and move up levels. It sounds like Dungeons and Dragons, but it's not. It's Latin class. Each student plays a hero from Graeco-Roman myth with a backstory, personality and actions determined largely by the student.
Bryan Alexander

World of Warcraft Finds Its Way Into Class | MindShift - 1 views

  •  
    World of Warcraft Students' passions can be a powerful driver for deeper and more creative learning. With this knowledge, some educators are using popular commercial games like World of Warcraft (WoW) to create curriculum around the game.
Bryan Alexander

Teaching a simulation at Stanford - 0 views

  •  
    Nice sketch of a political simulation, plus good reason for teaching with sims.
Bryan Alexander

Gaming relativistic effects - 2 views

  •  
    Teaches player some aspects of traveling close to the speed of life.
Bryan Alexander

Learning about the Israeli-Palestinian conflict through simulations: The case of PeaceM... - 3 views

  •  
    Peacemaker (2008) is a computer game produced by ImpactGames, in which players seek to bring about a successful negotiated two-state solution to the Israeli-Palestinian conflict. In the guest blogpost below, Dr. Ronit Kampf (Tel Aviv University) and Dr. Esra Cuhadar Gurkanyak (Bilkent University) examine the impact of the game on the attitudes of Israeli, Palestinian, Turkish, and American students,...
Bryan Alexander

The evolution of the analyst: turning tactical analysts into strategic thinkers - 4 views

  •  
    The post below is courtesy of Tom Fisher of Imagenetic simulations, who writes about his recent work developing a simulation for use in training financial intelligence units in strategic analysis.-RB I knew we were on to someone when, mid-course, a student approached me with a problem. Tom, we've got a problem.
Brett Boessen

Press Start to Continue: Toward a New Video Game Studies | HASTAC - 3 views

  • being a gamer is less an inherent attribute—either you are or you aren’t—than it is a malleable description of practices that change throughout one’s lifetime, whether from “hardcore” to “casual,” single-player to “social,” or genre to genre
  • one could argue that part of the origin story of game studies was the struggle to establish the idea that games are not narratives--that they were a radically "new" textuality, but this just delayed the needful discussions of how games related to the inherited media ecology, how they used narrative, music, video, etc. to new effects
  • students tend not to be "well-played," on an analogy to "well-read," but knowledgeable in one or a few genres
  • ...5 more annotations...
  • what about our students' physical abilities and skill sets? How does skill play into their experiences of games?
  • Can or should one philosophize about a medium one has not embraced to the point of design?  I vote:  no.
  • In an academic paper, I don't think that I would feel legitimate in citing something from a designer. It doesn't feel credible, even though the designer may be someone like Ron Gilbert
  • a senior-level seminar in “Digital Games and Culture”
  • Betty Hayes and I have been teaching an undergrad games studies course uniting new media reading/writing, academic readings across disciplines, and gameplay across genres for two years now
  •  
    HASTAC has started a forum (a blog post with lots o' comments) to discuss video game studies.
Bryan Alexander

Nordic LARP talks - 0 views

  •  
    Presentations by Scandinavian LARP creators.
1 - 20 of 37 Next ›
Showing 20 items per page