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Dianne Rees

Social Connection and Anonymity in Health Games | Health Games Research - 0 views

  • We have been investigating the impact of anonymity provided by avatars on emotional communication and self-disclosure. In a recent study done at the Institute for Creative Technology, University of Southern California (Kang, Watt,& Gratch, 2009), researchers found that increasing the levels of anonymity from none (full visual identification), to intermediate (a graphical avatar), to full (providing no visual representation at all), had two opposing effects: it decreased the sense of emotional connection while at the same time increasing the amount of self-disclosure of intimate information that an individual was willing to share.
  • the overall effect of increasing anonymity is to increase the communication of intimate information.
  • This should promote group cohesion and honest communication, even though anonymity also somewhat decreases the emotional connection with the other group members and thus might decrease the motivational effectiveness of social interaction in a game. This is a bit of a quandary, as we would like to have both emotional connection and self-disclosure.
Dianne Rees

Mobiles Games for Education and Development: What Is the Score? | MobileActive.org - 2 views

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    As mobile gaming explodes worldwide, the market for "games for good" (either with an educational or social-change focus) is open for growth. Mobile games provide a way to quickly pass time, an always-on-hand source of entertainment, and a way to connect with others through competing scores or sharing strategies.  Can mobile games also be used to teach, inform, and raise awareness?
Dianne Rees

HOW TO: Keep Your New Year's Resolutions Using Social Media - 1 views

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    Using games for behavior change
Paul Marshall

A Global Goblin Gathering! - 0 views

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    We are exploring the use of virtual worlds and games for education, arts and social change.
Dianne Rees

melaniemcbride.net » Gamification, gaming, edugames: Keeping it real - 0 views

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    "Achiever, Explorer, Socializer and Killer."
Dianne Rees

Live from GDC: Augmented Reality Games Are Here Big Time « Games Alfresco - 0 views

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    Not so serious or social, but emerging tech to watch
Dianne Rees

Social Flow in Gameful Design « Skilful Minds - 3 views

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    "you can't simply add game mechanics to employee participation in business processes and expect voluntary engagement by players over time."
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