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 Lisa Durff

Issues of Gamification Design: Part 1 « Char 141 : Ben Sawyer's Personal Blog - 1 views

  • “a SERIES of INTERESTING decisions.”
    •  Lisa Durff
       
      A game must be interesting enough to hold attention, create a sense of flow, or it fails as a game.  Commercial games are excellent at holding attention.  Educational games often do not hold attention.
Dianne Rees

26 Learning Games for Change | Serious Games | Online Learning Games - 2 views

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    Not all the links work but you can use it as a reference to look up some of the games
Dianne Rees

5 Predictions for Game Mechanics in 2011 - 1 views

  • In 2011, we’ll start to see the first successful examples of game mechanics used for health — largely around big data streams and mobile, building off Fitbit, Nike+ GPS and other monitoring and measurement ecosystems
  • We’ll see the first “gamified” textbooks from publishers while federal and state governments will continue to innovate and support initiatives in education
Dianne Rees

PLAY4 Community - 0 views

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    Not really sure good game design is involved here but brings up an interesting point about players wanting to quantify their own fitness behaviors
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