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GameFAQs: Recettear: An Item Shop's Tale (PC) FAQ/Strategy Guide by cheeseball341 - 0 views
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Tear ------------------------------------------------------------------------------ A silver-haired fairy with a stern outlook on life.
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Just Bonuses are randomly chosen with each sale, and are the exact percentage value a customer believes the item is worth. This is one of the values in the aforementioned NearPin range.
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Every 5 floors is an Exit door which you can use to leave the dungeon, collected treasures and experience intact.
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Dungeoneering is very cheap, and can yield large numbers of items that can be sold in stores. It is also the only way to get the majority of the items in the game: through ingredients for fusion, dungeon-exclusive items and getting certain adventurers to unlock more item types.
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It is only when hunting for fusion items or finding rare and valuable equipment that dungeoneering comes close to the level of simple merchant work.
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Period 2: Market/Guild/Chapel/Square, good number of customers in-store Period 3: Market/Guild/Pub/Square, good number of customers in-store
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buying inflated items does *not* lose you money if you set items out wisely. In fact, it gains you far more money than anything else.
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Never sell deflated items in the store, even if you found them in a dungeon. Selling your deflated items in vending machines, however, is fine.
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you will level up your customers faster with NearPins (3x as fast, actually), and can quickly buff their wallets.
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Exceptions where you need to use discretion are: - Buying expensive items early on - Selling pricey items early on - On a repayment day
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The best things to put in your windows are: Medicines Yes, medicines. Having a bunch of Ferromin in your window will draw an enormous variety of people. Food Almost everybody likes food, right? Well, that's pretty true here. Food draws lots of people. Books Books tend to draw a fair mix of people, plus they're quite cheap and good sellers in general.
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Booms will be signified by: 'A sudden rise in popularity...amongst *boomers*' 'Fortune telling using...' Anything mentioning 'sunstroke' Anything mentioning 'cold-weather' or 'bundling up' Anything mentioning a certain item/type of item and a type of customer
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The secondary use of vending machines is to sell off items that currently have a decreased price but a significant base value. After a certain point in the game, low-valued items are poor moneymakers
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Be careful not to oversell one item by putting it 10 of them in a Vending Machine. This will cause a price collapse, which will mean that you cannot replenish your stock of that item from the market.
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Always, ALWAYS try to have at least 2 of the following: - Metal - Precious Metal - Weapon - Heavy Armor - Armor - Hat - Bracelet - Accessory - Scarf - Book - Treasure - Food
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When you can, move north. The camera is further up that way, so you'll be more likely to spot threats as they come.
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A single high-level character will serve you far better than a low-levelled one, especially if you feed them plenty of Ferromin.
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use items - don't be afraid to, you'll lose them anyway when you die (don't ever take purchasable consumables back with you
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If you are about to run into a Silver Slime, hit the menu (panic) button and switch to a Willpower Ring.
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it's recommended you suicide as soon as you get an item that you want, so as not to waste time and effort finding more items you won't be able to take back upon inevitably dying
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Learn to sell things -- Tear gives you a little demonstration, but her pricing is a bit high for you to reliably sell to everyone. These are the prices that will work most of the time. You may have to propose the same price twice in a row. Guild Master: 130% Man: 130% Woman: 120% Old Man: 124% Girl: 114%
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Learn to buy things from customers -- Tear will give you a brief tutorial once you hit level 2, but these are the prices you can buy at to spend roughly as little money as possible. Guild Master: 37% Man: 37% Woman: 50% Old Man: 40% Girl: 51%
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