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metacipher

Cone3D Programming - SDL, OpenGL and C++ Tutorials - 0 views

  • screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
    • metacipher
       
      You should note that this tutorial fails to free the memory it created. You should call SDL_FreeSurface(screen) when quitting, to free the display surface created.
metacipher

Cone3D Programming - SDL, OpenGL and C++ Tutorials - 0 views

    • metacipher
       
      These tutorials are really old, but they still hold some good information. I don't recommened using Dev-C for development, but rather using CodeBlocks (google it). You should also note that some of the techniques used within these tutorials are bad.
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