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Gary Edwards

Google Chrome: Bad news for Adobe « counternotions - 0 views

  • Agree with much of what Kontra said and disagree with many who mentioned alternatives to JavaScript/Chrome. The main, simplest reason Adobe will be in a losing fight in terms of web platform? The Big Two - Google and Microsoft - will never make themselves dependent on or promote Adobe platform and strategy.
  • Luis, I think that’s already in play with HTML5. As I pointed out in Runtime wars (2): Apple’s answer to Flash, Silverlight and JavaFX, Apple and WHATWG are firmly progressing along those lines. Canvas is at the center of it. The glue language for all this, JavaScript, is getting a potent shot in the arm. The graphics layer, at the level of SVG, needs more work. And so on.
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    "What's good for the Internet is good for Google, and the company says its strategic proposition for the newly introduced Chrome browser is: a better platform is needed to deliver a new generation of online applications......." This is one of the best explanations of why Google had to do Chrome i've seen thus far. Kontra also provided some excellent coverage concerning the Future of the Web in a two part article previously published. Here he nails the RiA space, comparing Google Chrome, Apollo (Adobe AiR/Flex/Flash) and Microsoft Silverlight. Chrome is clearly an Open Web play. Apollo and Sivlerlight are proprietary bound in some way. Although it must be said that Apollo implements the SAME WebKit layout engine / WebKit docuemtn model as Google Chrome, Apple Safari-iPhone, Nokia, RiM and the Iris "Smart Phone" browser. The WebKit model is based on advanced HTML, CSS, SVG and JavaScript. Where Adobe goes proprietary is in replacing SVG with the proprietary SWF. The differences between JavaScript and ActionScript are inconsequential to me, especially given the problems at Ecma. One other point not covered by Kontra is the fact that Apollo and Silverlight can run as either browser plugins or standalone runtimes. Wha tthey can't do though is run as sufing browsers. They are clearly for Web Applications. Chome on the other hand re-invents the browser to handle both surfing mode AND RiA. Plus, a Chrome RiA can also run as a plugin in other browsers (Opera and FireFox). Very cool. The last point is that i wouldn't totally discount Apple RiA. They too use WebKit. The differnece is tha tApple uses the SquirrelFish JavaScript JiT with the SproutCore-Cocoa developers framework. This approach is designed to bridge the gap between the OSX desktop/server Cocoa API, and the WebKit-SproutCore API. Chrome uses the V8 JiT. And Adobe uses Tamarin to compile JavaScript-ActionScript. Tamarin was donated to the Mozilla community. If there is anythin that will s
Gary Edwards

The Next-Gen Web: HTML5 - Will We Ever See A Real Standard? - 0 views

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    "...some browsers and plug-ins were adopting storage-related API's that are a part of the new HTML5 draft specification. While Gears, Opera and Webkit have implemented structured storage API's, the remainder of the HTML5 spec currently remains mostly unimplemented and also in a state of flux. HTML5 is a super-sized effort to bring all the browsers under a single, standard markup language and set of API's - but with Microsoft, Adobe and others racing ahead with their own next-gen web technologies, will we ever see a real HTML5 standard?" This article was posted in August of 2008, before the surprise release of the WebKit based "Google Chrome" .... the WebKit RiA alternative to Adobe AiR and Microsoft Silverlight
Gary Edwards

Readium at the London Book Fair 2014: Open Source for an Open Publishing Ecosystem: Rea... - 0 views

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    excerpt/intro: Last month marked the one-year anniversary of the formation of the Readium Foundation (Readium.org), an independent nonprofit launched in March 2013 with the objective of developing commercial-grade open source publishing technology software. The overall goal of Readium.org is to accelerate adoption of ePub 3, HTML5, and the Open Web Platform by the digital publishing industry to help realize the full potential of open-standards-based interoperability. More specifically, the aim is to raise the bar for ePub 3 support across the industry so that ePub maintains its position as the standard distribution format for e-books and expands its reach to include other types of digital publications. In its first year, the Readium consortium added 15 organizations to its membership, including Adobe, Google, IBM, Ingram, KERIS (S. Korea Education Ministry), and the New York Public Library. The membership now boasts publishers, retailers, distributors and technology companies from around the world, including organizations based in France, Germany, Norway, U.S., Canada, China, Korea, and Japan. In addition, in February 2014 the first Readium.org board was elected by the membership and the first three projects being developed by members and other contributors are all nearing "1.0" status. The first project, Readium SDK, is a rendering "engine" enabling native apps to support ePub 3. Readium SDK is available on four platforms-Android, iOS, OS/X, and Windows- and the first product incorporating Readium SDK (by ACCESS Japan) was announced last October. Readium SDK is designed to be DRM-agnostic, and vendors Adobe and Sony have publicized plans to integrate their respective DRM solutions with Readium SDK. A second effort, Readium JS, is a pure JavaScript ePub 3 implementation, with configurations now available for cloud based deployment of ePub files, as well as Readium for Chrome, the successor to the original Readium Chrome extension developed by IDPF as the
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    excerpt/intro: Last month marked the one-year anniversary of the formation of the Readium Foundation (Readium.org), an independent nonprofit launched in March 2013 with the objective of developing commercial-grade open source publishing technology software. The overall goal of Readium.org is to accelerate adoption of ePub 3, HTML5, and the Open Web Platform by the digital publishing industry to help realize the full potential of open-standards-based interoperability. More specifically, the aim is to raise the bar for ePub 3 support across the industry so that ePub maintains its position as the standard distribution format for e-books and expands its reach to include other types of digital publications. In its first year, the Readium consortium added 15 organizations to its membership, including Adobe, Google, IBM, Ingram, KERIS (S. Korea Education Ministry), and the New York Public Library. The membership now boasts publishers, retailers, distributors and technology companies from around the world, including organizations based in France, Germany, Norway, U.S., Canada, China, Korea, and Japan. In addition, in February 2014 the first Readium.org board was elected by the membership and the first three projects being developed by members and other contributors are all nearing "1.0" status. The first project, Readium SDK, is a rendering "engine" enabling native apps to support ePub 3. Readium SDK is available on four platforms-Android, iOS, OS/X, and Windows- and the first product incorporating Readium SDK (by ACCESS Japan) was announced last October. Readium SDK is designed to be DRM-agnostic, and vendors Adobe and Sony have publicized plans to integrate their respective DRM solutions with Readium SDK. A second effort, Readium JS, is a pure JavaScript ePub 3 implementation, with configurations now available for cloud based deployment of ePub files, as well as Readium for Chrome, the successor to the original Readium Chrome extension developed by IDPF as the
Gary Edwards

When You're a WebKit Hammer, Everything Looks Like an Open Web Nail ... As it should! - 0 views

  • You’re still waiting for me to explain what I meant when I referred to JavaScript as a last resort. I hinted at it in the preceding paragraph. Not the part on JavaScript debugging, but my reference to CSS and HTML. These do a lot more than paint screens. They are a browser's client-side framework. Everything they do is handled as native code. In other words, they're fast. CSS3 and HTML5 are too inconsistently implemented (if at all) across browsers to design to unless you're specifically targeting Safari, iPhone, or other WebKit-based browsers.
    • Gary Edwards
       
      Tom makes the point that the use of AJAX JavaScript breaks Web interoperability. He further points out that HTML is a static layout language, where CSS is dynamic and adaptive. (Use HTML5/DOM for document structure, and CSS4 for presentation - layout, formatting and visual interface).

      It is the consistency of the WebKit document model across all WebKit browsers that makes for an interoperable Open Web future. I would not however discount the importance of Firefox and Opera embracing the WebKit document model (HTML5, CSS4, SVG/Canvas, JavaScript, DOM2). That's our guarantee that the future of the Open Web will actually be open.

      Tom goes on to suggest that instead of "AJAX", developers would be better off thinking in terms of "ACHJAX": Asynchronous CSS4 - HTML5 - JavaScript and XML ..... with the focus on getting as much done in CSS4 as possible.
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    InfoWorld's Tom Yager makes the case for the WebKit visual document model over AJAX. The problem with AJAX as he sees it is that it's JavaScript heavy. And that breaks precious Web interoperability. He makes the point that if something can be done in CSS, it should. He also argues that WebKit is the best tool because the document model is that of advanced HTML5 and CSS3.

    "... These [WebKit] browsers also share a stellar accelerated JavaScript interpreter that makes the edit/run/debug cycle go faster. They are also the only browsers that deliver on CSS4 and HTML5 standards (with some elements that are proposed to the W3C standards body). Sites that are visually rich may start sprouting "best viewed with Safari" banners until other browsers catch up. The banner would also let users know that your site is optimized for iPhone....."

    Humm. Did you catch that? CSS4!!! I guess he's referring to the WebKit penchant for putting advanced graphical transitions and animations into CSS instead of relying on a device specific or OS specific API.

    Placing the visual interface instructions in the documents presentation layer (CSS4) is a revolutionary idea. The WebKit model will go a long way towards creating a global interoperability layer that rides above lower device, OS, browser and application specifics. So yes, by all means let's go with CSS4 :)

Paul Merrell

Google to block Flash on Chrome, only 10 websites exempt - CNET - 0 views

  • The inexorable slide into a world without Flash continues, with Google revealing plans to phase out support for Adobe's Flash Player in its Chrome browser for all but a handful of websites. And the company expects the changes to roll out by the fourth quarter of 2016. While it says Flash might have "historically" been a good way to present rich media online, Google is now much more partial to HTML5, thanks to faster load times and lower power use. As a result, Flash will still come bundled with Chrome, but "its presence will not be advertised by default." Where the Flash Player is the only option for viewing content on a site, users will need to actively switch it on for individual sites. Enterprise Chrome users will also have the option of switching Flash off altogether. Google will maintain support in the short-term for the top 10 domains using the player, including YouTube, Facebook, Yahoo, Twitch and Amazon. But this "whitelist" is set to be periodically reviewed, with sites removed if they no longer warrant an exception, and the exemption list will expire after a year. A spokesperson for Adobe said it was working with Google in its goal of "an industry-wide transition to Open Web standards," including the adoption of HTML5. "At the same time, given that Flash continues to be used in areas such as education, web gaming and premium video, the responsible thing for Adobe to do is to continue to support Flash with updates and fixes, as we help the industry transition," Adobe said in an emailed statement. "Looking ahead, we encourage content creators to build with new web standards."
Paul Merrell

YouTube flushes Flash for future flicks * The Register - 0 views

  • YouTube has decided it's had enough of Adobe's perenially-p0wned Flash and will therefore now default to delivering video with the HTML5 <video> tag.

    A post by the video vault's engineering and development team says the move is now possible, and sensible, because the industry has invented useful things like adaptive bitrates, encryption, new codecs and WebRTC that make the <video> usable work in the real world.

    Those additions mean HTML5 is at least as functional – or more so – than Flash, and if YouTube detects you are running Chrome, IE 11, Safari 8 and beta versions of Firefox, it'll now deliver video using <video> and flush Flash.

    YouTube's also decided to can what it calls the “'old style' of Flash embeds and our Flash API. We encourage all embedders to use the iframe API, which can intelligently use whichever technology the client supports.”

  • YouTube seems not to care a jot that its actions are inimical to Adobe, saying it's just doing what all the cool kids – Netflix, Apple, Microsoft and its competitor Vimeo – have already done. Which is not to say that Flash is dead: those who don't run the browsers above will still get YouTube delivered by whatever technology works bes tin their environment. And that will often – perhaps too often* – be Flash. ® Bootnote * Until they get p0wned, that is: Flash is so horridly buggy that Apple has just updated its plugin-blockers to foil versions of the product prior to 16.0.0.296 and 13.0.0.264.
Gonzalo San Gil, PhD.

Firefox for Linux will soon support Netflix and Amazon videos | PCWorld - 0 views

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    " Chris Hoffman | @chrisbhoffman Contributor, PCWorld Aug 17, 2016 5:00 AM Firefox 49 for Linux, scheduled for a September 2016 release, will add support for DRM-protected HTML5 videos. Netflix, Amazon Prime, and other streaming services will "just work" in Firefox on Linux, just as they do in Google Chrome. Encrypted media extensions come to Linux"
Paul Merrell

Firefox, YouTube and WebM ✩ Mozilla Hacks - the Web developer blog - 1 views

  • 1. Google will be releasing VP8 under an open source and royalty-free basis. VP8 is a high-quality video codec that Google acquired when they purchased the company On2. The VP8 codec represents a vast improvement in quality-per-bit over Theora and is comparable in quality to H.264. 2. The VP8 codec will be combined with the Vorbis audio codec and a subset of the Matroska container format to build a new standard for Open Video on the web called WebM. You can find out more about the project at its new site: http://www.webmproject.org/. 3. We will include support for WebM in Firefox. You can get super-early WebM builds of Firefox 4 pre-alpha today. WebM will also be included in Google Chrome and Opera. 4. Every video on YouTube will be transcoded into WebM. They have about 1.2 million videos available today and will be working through their back catalog over time. But they have committed to supporting everything. 5. This is something that is supported by many partners, not just Google and others. Content providers like Brightcove have signed up to support WebM as part of a full HTML5 video solution. Hardware companies, encoding providers and other parts of the video stack are all part of the list of companies backing WebM. Even Adobe will be supporting WebM in Flash. Firefox, with its market share and principled leadership and YouTube, with its video reach are the most important partners in this solution, but we are only a small part of the larger ecosystem of video.
Gonzalo San Gil, PhD.

Midori  ·  A lightweight, fast, and free web browser - 2 views

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    "On The Cutting Edge Midori is blazing fast, utilizing the latest web technologies and a small but dexterous array of extensions provide all the essential features."
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    "On The Cutting Edge Midori is blazing fast, utilizing the latest web technologies and a small but dexterous array of extensions provide all the essential features."
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