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Paul Merrell

Rapid - Press Releases - EUROPA - 0 views

  • The Commission found that Intel engaged in two specific forms of illegal practice. First, Intel gave wholly or partially hidden rebates to computer manufacturers on condition that they bought all, or almost all, their x86 CPUs from Intel. Intel also made direct payments to a major retailer on condition it stock only computers with Intel x86 CPUs. Such rebates and payments effectively prevented customers - and ultimately consumers - from choosing alternative products. Second, Intel made direct payments to computer manufacturers to halt or delay the launch of specific products containing competitors’ x86 CPUs and to limit the sales channels available to these products.
  • Intel awarded major computer manufacturers rebates on condition that they purchased all or almost all of their supplies, at least in certain defined segments, from Intel: Intel gave rebates to computer manufacturer A from December 2002 to December 2005 conditional on this manufacturer purchasing exclusively Intel CPUs Intel gave rebates to computer manufacturer B from November 2002 to May 2005 conditional on this manufacturer purchasing no less than 95% of its CPU needs for its business desktop computers from Intel (the remaining 5% that computer manufacturer B could purchase from rival chip maker AMD was then subject to further restrictive conditions set out below) Intel gave rebates to computer manufacturer C from October 2002 to November 2005 conditional on this manufacturer purchasing no less than 80% of its CPU needs for its desktop and notebook computers from Intel Intel gave rebates to computer manufacturer D in 2007 conditional on this manufacturer purchasing its CPU needs for its notebook computers exclusively from Intel.
  • Furthermore, Intel made payments to major retailer Media Saturn Holding from October 2002 to December 2007 on condition that it exclusively sold Intel-based PCs in all countries in which Media Saturn Holding is active.
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  • In its decision, the Commission does not object to rebates in themselves but to the conditions Intel attached to those rebates.
  • Intel structured its pricing policy to ensure that a computer manufacturer which opted to buy AMD CPUs for that part of its needs that was open to competition would consequently lose the rebate (or a large part of it) that Intel provided for the much greater part of its needs for which the computer manufacturer had no choice but to buy from Intel. The computer manufacturer would therefore have to pay Intel a higher price for each of the units supplied for which the computer manufacturer had no alternative but to buy from Intel. In other words, should a computer manufacturer fail to purchase virtually all its x86 CPU requirements from Intel, it would forego the possibility of obtaining a significant rebate on any of its very high volumes of Intel purchases. Moreover, in order to be able to compete with the Intel rebates, for the part of the computer manufacturers' supplies that was up for grabs, a competitor that was just as efficient as Intel would have had to offer a price for its CPUs lower than its costs of producing those CPUs, even if the average price of its CPUs was lower than that of Intel.
  • For example, rival chip manufacturer AMD offered one million free CPUs to one particular computer manufacturer. If the computer manufacturer had accepted all of these, it would have lost Intel's rebate on its many millions of remaining CPU purchases, and would have been worse off overall simply for having accepted this highly competitive offer. In the end, the computer manufacturer took only 160,000 CPUs for free.
  • Intel also interfered directly in the relations between computer manufacturers and AMD. Intel awarded computer manufacturers payments - unrelated to any particular purchases from Intel - on condition that these computer manufacturers postponed or cancelled the launch of specific AMD-based products and/or put restrictions on the distribution of specific AMD-based products. The Commission found that these payments had the potential effect of preventing products for which there was a consumer demand from coming to the market. The Commission found the following specific cases: For the 5% of computer manufacturer B’s business that was not subject to the conditional rebate outlined above, Intel made further payments to computer manufacturer B provided that this manufacturer : sold AMD-based business desktops only to small and medium enterprises sold AMD-based business desktops only via direct distribution channels (as opposed to through distributors) and postponed the launch of its first AMD-based business desktop in Europe by 6 months. Intel made payments to computer manufacturer E provided that this manufacturer postponed the launch of an AMD-based notebook from September 2003 to January 2004. Before the conditional rebate to computer manufacturer D outlined above, Intel made payments to this manufacturer provided that it postponed the launch of AMD-based notebooks from September 2006 to the end of 2006.
  • The Commission obtained proof of the existence of many of the conditions found to be illegal in the antitrust decision even though they were not made explicit in Intel’s contracts. Such proof is based on a broad range of contemporaneous evidence such as e-mails obtained inter alia from unannounced on-site inspections, in responses to formal requests for information and in a number of formal statements made to the Commission by the other companies concerned. In addition, there is evidence that Intel had sought to conceal the conditions associated with its payments.
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    This is an uncharacteristically strong press release from DG Competition. I still must read the order, but the description of the evidence is incredible, particularly the finding of concealment of its rebate conditions by Intel.
Gary Edwards

Will Intel let Jen-Hsun Huang spread graphics beyond PCs? » VentureBeat - 0 views

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    Nvidia chief executive Jen-Hsun Huang is on a mission to get graphics chips into everything from handheld computers to smart phones. He expects, for instance, that low-cost Netbooks will become the norm and that gadgets will need to have battery life lasting for days. Holding up an Ion platform, which couples an Intel low-cost Atom processor with an Nvidia integrated graphics chip set, he said his company is looking to determine "what is the soul of the new PC." With Ion, Huang said he is prepared for the future of the computer industry. But first, he has to deal with Intel. Good interview. See interview with Charlie Rose! The Dance of the Sugarplum Documents is about the evolution of the Web document model from a text-typographical/calculation model to one that is visually rich with graphical media streams meshing into traditional text/calc. The thing is, this visual document model is being defined on the edge. The challenge to the traditional desktop document model is coming from the edge, primarily from the WebKit - Chrome - iPhone Community. Jen-Hsun argues on Charlie Rose that desktop computers featured processing power and applications designed to automate typewritter (wordprocessing) and calculator (spreadsheet) functions. The x86 CPU design reflects this orientation. He argues that we are now entering the age of visual computing. A GPU is capable of dramatic increases in processing power because the architecture is geared to the volumes of graphical information being processed. Let the CPU do the traditional stuff, and let the GPU race into the future with the visual processing. That a GPU architecture can scale in parallel is an enormous advantage. But Jen-Hsun does not see the need to try to replicate CPU tasks in a GPU. The best way forward in his opinion is to combine the two!!!
Paul Merrell

Technology Review: Expanding the Mobile Web - 0 views

  • Today, in an effort to bring more of the Web to mobile devices, Adobe and microchip maker ARM, which powers 90 percent of mobile phones worldwide, have announced a collaboration to ensure that Adobe's software runs well on future ARM devices. Specifically, the companies say that Adobe's Flash Player 10 and AIR (a platform for building complex Web applications) will be compatible and optimized for the ARM chips available in 2009. While ARM is used in a huge number of mobile phones, the announcement has broader implications: the chips are also used in set-top boxes, mobile Internet devices, personal media players, and automotive platforms.
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    Adobe positioning AIR for a move into embedded systems? E.g., from Wikipedia: "Because of their power saving features, ARM CPUs are dominant in the mobile electronics market, where low power consumption is a critical design goal. Today, the ARM family accounts for approximately 75% of all embedded 32-bit RISC CPUs, making it one of the most widely used 32-bit architectures. ARM CPUs are found in most corners of consumer electronics, from portable devices (PDAs, mobile phones, media players, handheld gaming units, and calculators)." Don't miss page two of the linked article.
Gary Edwards

Intel and TSMC: What are they thinking? | Peter Glaskowsky - CNET News - 0 views

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    Here we sit at the dawn of "The Age of Visual Computing" and Intel makes a deal with their arch enemy, low cost-high volume SOC producer TSMC. Peter Glaskowsky argues that the Intel-TSMC alliance announced earlier this week is a good thing for both companies, but not for the reasons stated by Intel. Peter discusses Intel's problem of competing with low margin manufactures like TSCM. He walks through the challenges and options Intel has, describing why this is a killer deal for both Intel and TSMC. The losers however are Nvidia, ViA and ARM. Great discussion! Looks to me like Intel is very concerned about Nvidia and the ION-Atom motherboard. So much so that they are willing to risk a massive anti-trust action.
    There are a number of articles and comments at the diigo "Future of the Web" group discussing Nvidia's Jen-Hsun Huang, the ION-Atom motherboard, and Jen's "Age of Visual Computing" vision. His views on legacy x86 CPU processing power and why we need a combined GPU-CPU architecture are fascinating. Soon enough, i expect to see a netbook running the Google Android OS on a ION-Atom or ION-ViA motherboard. What a day that's going to be.
Paul Merrell

Rapid - Press Releases - EUROPA - 0 views

  • The Commission has found that Intel excluded its competitor in two ways: through illegal loyalty rebates by paying manufacturers and retailers to restrict the commercialisation of competitors' products.These illegal actions were designed to preserve Intel's market share at a time when their only significant rival - AMD - was a growing threat to Intel's position. This threat was widely recognised by both computer manufacturers and in Intel's own internal documents seen by the Commission. The computer manufacturers involved are Acer, Dell, HP, Lenovo and NEC. The retailer involved is Media Saturn Holdings, the parent company of Media Markt.
  • Naturally, the Commission favours strong, vigorous price competition, including by dominant firms. However, Intel went beyond normal price competition by giving rebates to computer manufacturers on the condition that they bought all, or almost all, of their CPUs from Intel. Intel also made direct payments to a major retailer – Media Markt - on the condition that it stocked only computers with Intel CPUs.
  • Just to give you one example: in one case, a computer manufacturer took up only a small part of an offer by AMD of free CPUs because acceptance of all the free CPUs offered would have led that computer manufacturer to breach the conditions of its agreement with Intel and to lose rebates on all its much more numerous Intel purchases.
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  • Intel made direct payments to computer manufacturers to halt or delay the launch of products using their rival's chips, and to limit their distribution once available. The Commission has specific, documented examples, of Intel paying other manufacturers to, for example, delay the launch of an AMD-based PC by six months, and to restrict the sales of AMD-based products to certain customers.
  • The Commission Decision contains evidence that Intel went to great lengths to cover-up many of its anti-competitive actions. Many of the conditions mentioned above were not to be found in Intel’s official contracts. However, the Commission was able to gather a broad range of evidence demonstrating Intel's illegal conduct through statements from companies, on-site inspections, and formal requests for information.
  • Finally, I would like to draw your attention to Intel's latest global advertising campaign which proposes Intel as the "Sponsors of Tomorrow." Their website invites visitors to add their 'vision of tomorrow'. Well, I can give my vision of tomorrow for Intel here and now: "obey the law".
Gonzalo San Gil, PhD.

Command Line Tool to Monitor Linux Containers Performance - 0 views

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    "ctop is a new command line based tool available to monitor the processes at the container level. Containers provide operating system level virtualization environment by making use of the cgroups resource management functionality. This tool collects data related to memory, cpu, block IO and metadata like owner, uptime etc from cgroups and presents it in a user readable format so that one can quickly asses the overall health of the system. Based on the data collected, it tries to guess the underlying container technology. ctop is useful in detecting who is using large amounts of memory under low memory situations."
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    "ctop is a new command line based tool available to monitor the processes at the container level. Containers provide operating system level virtualization environment by making use of the cgroups resource management functionality. This tool collects data related to memory, cpu, block IO and metadata like owner, uptime etc from cgroups and presents it in a user readable format so that one can quickly asses the overall health of the system. Based on the data collected, it tries to guess the underlying container technology. ctop is useful in detecting who is using large amounts of memory under low memory situations."
Paul Merrell

Are processors pushing up against the limits of physics? | Ars Technica - 0 views

  • When I first started reading Ars Technica, performance of a processor was measured in megahertz, and the major manufacturers were rushing to squeeze as many of them as possible into their latest silicon. Shortly thereafter, however, the energy needs and heat output of these beasts brought that race crashing to a halt. More recently, the number of processing cores rapidly scaled up, but they quickly reached the point of diminishing returns. Now, getting the most processing power for each Watt seems to be the key measure of performance. None of these things happened because the companies making processors ran up against hard physical limits. Rather, computing power ended up being constrained because progress in certain areas—primarily energy efficiency—was slow compared to progress in others, such as feature size. But could we be approaching physical limits in processing power? In this week's edition of Nature, The University of Michigan's Igor Markov takes a look at the sorts of limits we might face.
Gary Edwards

Google's ARC Beta runs Android apps on Chrome OS, Windows, Mac, and Linux | Ars Technica - 0 views

  • So calling all developers: You can now (probably, maybe) run your Android apps on just about anything—Android, Chrome OS, Windows, Mac, and Linux—provided you fiddle with the ARC Welder and submit your app to the Chrome Web Store.
  • The App Runtime for Chrome and Native Client are hugely important projects because they potentially allow Google to push a "universal binary" strategy on developers. "Write your app for Android, and we'll make it run on almost every popular OS! (other than iOS)" Google Play Services support is a major improvement for ARC and signals just how ambitious this project is. Some day it will be a great sales pitch to convince developers to write for Android first, which gives them apps on all these desktop OSes for free.
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    Thanks Marbux. ARC appears to be an extraordinary technology. Funny but Florian has been pushing Native Client (NaCL) since it was first ported from Firefox to Chrome. Looks like he was right. "In September, Google launched ARC-the "App Runtime for Chrome,"-a project that allowed Android apps to run on Chrome OS. A few days later, a hack revealed the project's full potential: it enabled ARC on every "desktop" version of Chrome, meaning you could unofficially run Android apps on Chrome OS, Windows, Mac OS X, and Linux. ARC made Android apps run on nearly every computing platform (save iOS). ARC is an early beta though so Google has kept the project's reach very limited-only a handful of apps have been ported to ARC, which have all been the result of close collaborations between Google and the app developer. Now though, Google is taking two big steps forward with the latest developer preview: it's allowing any developer to run their app on ARC via a new Chrome app packager, and it's allowing ARC to run on any desktop OS with a Chrome browser. ARC runs Windows, Mac, Linux, and Chrome OS thanks to Native Client (abbreviated "NaCL"). NaCL is a Chrome sandboxing technology that allows Chrome apps and plugins to run at "near native" speeds, taking full advantage of the system's CPU and GPU. Native Client turns Chrome into a development platform, write to it, and it'll run on all desktop Chrome browsers. Google ported a full Android stack to Native Client, allowing Android apps to run on most major OSes. With the original ARC release, there was no official process to getting an Android app running on the Chrome platform (other than working with Google). Now Google has released the adorably-named ARC Welder, a Chrome app which will convert any Android app into an ARC-powered Chrome app. It's mainly for developers to package up an APK and submit it to the Chrome Web Store, but anyone can package and launch an APK from the app directly."
Gary Edwards

The new UI wars: Why there's no Flash on iPhone 2.0 « counternotions - 0 views

  • - publishers of Flash apps have to port their apps to native Web apps if they want to run inside a Web browser going forward because the Web has moved off the PC, you can’t accessorize it with PC software anymore, WebKit is so small and light and cross-platform that it is the plug-in now, inside iPhone, iPod, Nokia, Android, iTunes and other Mac and Windows apps - publishers of Flash video have to deploy MPEG-4 H.264/AAC if they want to run inside an audio-video player (on any device) going forward, the decoder chips for this are already in EVERYTHING, from iPod to Blu-Ray to NVIDIA GPU’s Most of the world has already done both of the above, including Google and Apple. This is not the beginning of the end for Flash, it is the end of the end.
  • Notice he doesn’t say at all that Flash is running natively on the ARM CPU inside the iPhone. And once again, as I point out in the article above, technical problems may be solved by Adobe, but cross-platform runtime compatibility and multi-touch UI frameworks remain as serious impediments.
  • the direction Apple is taking in WebKit with canvas, downloadable fonts, SVG, CSS animation, CSS transformations, faster JavaScript, HTML5 audio/video embedding, exposure of multi-touch to JS and so on is precisely to create an open source alternative to the Flash runtime engine, without having to download a proprietary plugin:
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    this article takes the RiA discussion to an entirely new level - the battle between Apple, Adobe and Microsoft to control the future user interface (UI). Adobe Flash extends the aging WiMP model, trying to create a "UI Convergence" across many platforms through the Flash RiA. With iPhone, Apple introduces the patented "gestures UI", running off the WebKit RiA. Microsoft presumably is copying the Flash RiA with the XAML rich WPF Silverlight RiA. Unfortunately, counternotions doe snot cover Silverlight. This incredible discussion is limited to Adobe and Apple.
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