Studies have shown that people who go outside often are happier, healthier and more creative than those who do not - meaning that integrating outdoor experiences into your design process can give your creativity a boost.
An extremely insightful blog post about how different generations tend often to have opposing viewpoints about sharing their experiences in "sacred places" through social media.
Over the last century and a half, science fiction has evolved just as science has evolved. But does this mean there is actually a causal link between futurology and real scientific research? Could science fiction actually determine what technologies humanity ultimately invents? And if so, can this new generation of crowd empowered futurists be the ones who shape our future world?
no doubt there has been good measure of skepticism and backlash;
idea of walking around 'distracted' - or possibility of always recording-- lends to some dystopian images of the future...
I'd say the TV was a similar technology that led to distraction/couch potato culture. (But we've moved on) This is more mobile - and in the world. I think it's exciting -- and needs some healthy skepticism.
For CAMLF--
I look at these glasses- in more specific applications--where context is more controlled.
Imagine the 'layering' of experiences. Providing visual learning element to the objects inside our walls
Museum environments seem perfect--- even more so than (what I think is a poor vision) walking around public streets.
In private situations for Google Goggles seems more ideal..
Maybe?
I think our opportunity is to learn how they can personalize the museum experience... remember the data value chain graph-- descriptive to predictive to prescriptive. If we need to learn from another sector= 'Adaptive Learning Platforms' like Knewton and LearnSmart (McGrawHill)--- what are analogs for guiding museum goers?