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Gaming in the Classroom Is Becoming the Norm - Education - GOOD
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www.good.is/...classroom-is-becoming-the-norm
gaming
classroom
education
gamification
learning
CAMLF
edtech
shared by
Gina Hall
on 15 May 12
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Harnessing Gaming for the Classroom - NYTimes.com
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www.nytimes.com/...-gaming-for-the-classroom.html
gaming
education
edtech
technology
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shared by
Carol Tang
on 15 Mar 12
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Jane McGonigal: Game on with 'SuperBetter'
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www.sfgate.com/...article.cgi
gamification
video games
videogames
tech
edtech
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shared by
Carol Tang
on 15 Mar 12
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How Tweens Use Digital Media to Develop Their Identities | MindShift
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mindshift.kqed.org/...ia-to-develop-their-identities
CAMLF
digital citizenship
digital media
tweens
edtech
tech
learning
identity
shared by
Carol Tang
on 15 Mar 12
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The Future of Digital Interpretation: Gallery Objects as Service Avatars | museumsandth...
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www.museumsandtheweb.com/...gital_interpretation_gallery_o
exhibition
museum
CAMLF
media
learning
tech
edtech
design
technology
interpretation
shared by
Carol Tang
on 16 Mar 12
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Moodle.org: open-source community-based tools for learning
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moodle.org
education
opensource
LMS
edtech
shared by
Gina Hall
on 01 Jun 12
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Learning | TeachThought
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www.teachthought.com/...learning
CAMLF
edtech
learning+environments
trends
blog
shared by
Gina Hall
on 02 Sep 12
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