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anonymous

Games of Empire: Global capitalism and video games - 0 views

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    In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
anonymous

Koster throws it down at Worlds in Motion - 0 views

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    "It's not about virtual worlds; it's about the real world. It's about people. That's what makes virtual worlds the killer app. It's us. It's other people." Must read if you're at all interested in where this stuff is going. (via Liam O'Donnell
anonymous

Exploring Virtual Worlds - a set on Flickr - 0 views

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    A gallery of my avatars and explorations of virtual worlds and MMOs
prakharjuego

VR Game Development Company | Hire VR Game Developers - 0 views

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    Enlist the expertise of our virtual reality game app development firm to craft exceptional games and applications, guided by our seasoned VR game developers. Feel free to reach out for a personalized quote.
anonymous

Tony Walsh talks gaming with Draxtor Despres | Clickable Culture - 0 views

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    Phantom Compass founder Tony Walsh talks about his Second Life avatar and current projects with new-school virtual world reporter Draxtor Despres.
anonymous

BorderHouse: A blog about diversity in gaming - 0 views

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    "The Border House is a blog that celebrates diversity in gaming from a wide variety of cultural angles. We aim to be a friendly space for women, feminists, people of color, gay, lesbian, transgender individuals, those with disabilities, and any other marginalized group and their allies to read news and opinion on and discuss video games, MMORPGs, virtual worlds, and social media. Our goal is to provide up to date relevant news and opinion journalism without cultural bias and using a feminist lens."
anonymous

Why exploring Virtual Worlds is a goal, not information driven « - 0 views

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    First things first. Get into a World that has epic goals with massive emotional, social and cognitive domains. Following that experience, Second Life might actually mean something. Secondly - more information wrong, have more goals that are relevant to what you're looking into.
anonymous

Castronova on VW Exodus - 0 views

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    Edward Castronova on the max exodus to virtual worlds (via Liam)
anonymous

Why playing in the virtual world has an awful lot to teach children | Technology | The Observer - 0 views

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    "A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills"
anonymous

Tech Digest: Study shows that virtual worlds can influence real-world decisions - 0 views

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    The scientists' conclusion? "Whatever you've learned in the computer game does have an effect on how you behave toward the stimulus in the real world" says the leader of the study, Paul Fletcher. For those of you who play computer games on a regular basis
anonymous

What can we learn from a video game based on Dante's Inferno? | Technology | The Guardian - 0 views

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    "The Dante here is no poet but a crusader - and a bloodbath ensues"
anonymous

The WoW Factor -- THE Journal - 0 views

  • For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
  • "Does anyone know where to find best practices for a unit on reptiles?"
  • Vyktorea herself belongs to Catherine Parsons, assistant superintendent for curriculum, instruction, and pupil personnel services for Pine Plains Central School District in New York state. Parsons is the founder of this "guild"-- a community of game players with a shared interest. Called Cognitive Dissonance and populated entirely by educators from both K-12 and higher education, it meets regularly in WoW's elaborate, monster-laden fantasy adventure world, where members play, share ideas, and explore possible instructional crossover. Parsons created the guild two years ago and now runs it with help from Sandy Wagner, director of technology for New York's Auburn Enlarged City School District.
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  • "Cognitive Dissonance represents for me the moment when you realize your perspective may not be the only one, or what you knew before might not be true or may need to evolve or change based on the new information you have gathered," Parsons says. "For many, the idea that video games might represent some analogy to an effective learning structure, or that there might just be something to using video games in the classroom, is one some educators might consider 'nontraditional.' So what better name than Cognitive Dissonance-- the uncomfortable feeling caused by holding two contradictory ideas simultaneously."
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    For a growing group of educators, the online role-playing game World of Warcraft is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way.
prakharjuego

Ways to Build the Mobile Gaming Metaverse - businesstraverse - 0 views

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    Dive into the creation of the mobile gaming metaverse with our guide on how to build immersive, interactive, and interconnected virtual worlds right on your smartphone
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