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anonymous

WoW Game-Play Motivations | PARC PlayOn 2.0 - 0 views

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    In the survey, participants filled out a motivations inventory, focusing on the 3 main game-play motivations identified in earlier research on MMO players. The table below summarizes what is encompassed by the 3 main components of the model. The Achievement branch focuses on different ways of gaining power in the game. The Social branch focuses on different ways of relating to other players. And the Immersion branch focuses on different ways of being part of the story and game world.
anonymous

Literary Analysis of Video Games - 1 views

  • These games can be addictive. They are designed for addiction, much like cigarettes. While there is a considerable amount of thought that goes into the historical accuracy of the images and characters, as well as the depth of the stories, it’s really about getting kids playing and then keeping them there. This is not “casual” gaming. This is the kind of things that makes you question what is real.
    • anonymous
       
      This is a standard trope coming from educators against gaming.
anonymous

Videogames: An untapped source of calm? - CBS News - 2 views

  • "Our research shows that playing relaxing video games puts people in a better mood," said Brad Bushman, a professor of communication and psychology at Ohio State University and co-author of the study.
anonymous

Toying with Transmedia: The Future of Entertainment is Child's Play | MIT World - 0 views

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    Jenkins explains what IS and IS not transmedia - accessible, engaging and interesting.
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