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anonymous

Dangerously Irrelevant: Compare and contrast - Video games as educational tools - 1 views

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    Sadly in school, many so-called advantaged learners rarely get to operate at the edge of their regime of competence as they coast along in a curriculum that makes few real demands on them.
anonymous

Wired 14.04: You Play World of Warcraft? You're Hired! - 0 views

  • But he had an additional qualification his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft.
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    "his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft."
anonymous

WoW in schools - after school program success | LiveScience - 0 views

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    "Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game."
anonymous

The Escapist : Achilles' Phat Lewtz (or, how mmorgs are like the Illiad) - 0 views

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    "When Achilles opts to sit out because his guild leader Agamemnon decides to take away a piece of Achilles' phat lewtz even though Achilles had spent the DKP to get it (see Book 1 of the Iliad"
anonymous

Why playing in the virtual world has an awful lot to teach children | Technology | The ... - 0 views

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    "A YouGov poll has suggested that computer games can damage children's ability to communicate, but Tom Chatfield argues that gaming imparts a range of new, vitally important skills"
anonymous

WoWinSchool Wiki | Collaborative Workspace for Educators - 0 views

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    "This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com."
anonymous

Terra Nova: LOTRO F2P Seems to Be a Success - 0 views

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    The question is, will you get enough revenue? By opening the door, will you get enough new people that the nickle-and-dime revenue strategy makes up for the loss of good, solid, almost-guaranteed subscriptions?
anonymous

Gamasutra - Features - Psychology is Fun - 0 views

  • oundationally, behaviorism offers us five foundational ingredients for a healthy and balanced reward schedule. Firstly, continuous reinforcement operates just as it sounds. We reinforce a player every single time they perform the behaviors that we'd like to see. We may even reinforce behaviors that get incrementally closer to what we'd like to see, what behaviorists call shaping.
  • Foundationally, behaviorism offers us five foundational ingredients for a healthy and balanced reward schedule. Firstly, continuous reinforcement operates just as it sounds. We reinforce a player every single time they perform the behaviors that we'd like to see. We may even reinforce behaviors that get incrementally closer to what we'd like to see, what behaviorists call shaping.
  • World of Warcraft, regardless of race or class selected. Learn to walk properly, kill efficiently, use skills, loot, sell, etc., and there's no dearth of praise, experience, and cash value. Yet, continuous reinforcement is the first to wear off, because players immediately notice once you've staunched the flow of reward.
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  • fixed ratios, or fixed intervals, rewarding only after a set number of correct responses, or rewarding after a set amount of time, respectively.
  • compound reward schedules
  • until there's an extremity-themed reward at the tail end, behaviorism also calls this a chain
  • eeding concurrent reward schedules. They let our brain pick and choose the best way to reward itself. The key to generating fun in the brain of the player is to cater to them. They should always have options for how they want to stimulate themselves.
    • anonymous
       
      the pleasure principle - the design and characteristics of the reward, the pleaure and/or function
  • dopamine, has been shown to have less to do with pleasure than with appetite, or "seeking."
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    "Pleasure first, and then, excuse from pain, shape every move that we will ever make -- so say the behaviorists"
anonymous

[toolkit] Games for Change (G4C) -- Resources - 0 views

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    "So you want to make a game for change? Congratulations and welcome!"
anonymous

Toying with Transmedia: The Future of Entertainment is Child's Play | MIT World - 0 views

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    Jenkins explains what IS and IS not transmedia - accessible, engaging and interesting.
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