Fanart as craft and the creation of culture - 0 views
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, these young people enact relationships to the subject and process of fanart making, fellow fanartists and the fan community that are not unlike those of the medieval European craftsman to his craft, guild workshop and community. Appreciation of local and global aesthetics is quickened, and a desire to develop a high level of skill is inspired.
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Online Fanarts Protection - 0 views
Videogames and art - Google Boeken - 0 views
[pixiv] pixivについて - 0 views
How doujinshi will take over the world (or not) - 0 views
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First, doujinshi are not commercial products, and this is one of the most important distinctions that allows its very existence.
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Many doujinshi conventions (Comiket included) require doujin circles to provide print run information, and enforces a cap. Quite simply, there aren’t enough books to export en mass.
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This is also why doujinshi has continued to grow while other media like manga, anime, and music have suffered with the advent of peer to peer trading on the internet…the doujinshi market is a collector’s market, where the physical book itself is highly valued
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The Mutant Problem - Op-Ed - NYTimes.com - 0 views
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