Inspired by Caine's Arcade - a video shown earlier in the semester - the "Global Cardboard Challenge" is - as the name suggests - a global project that seeks to celebrate the imagination of children.
Fortunately, we are also able to harness the same technologies and social processes that have powered these transformations in order to provide the next generation with learning experiences that open doors to academic achievement, economic opportunity, and civic engagement.
we now have the capability to reimagine where, when, and how learning takes place
Connected learning is not, however, distinguished by a particular technology or platform, but is inspired by an initial set of three educational values, three learning principles, and three design principles.
Brendon Burchard talks on how "SMART" Goals are limiting. Instead, why not work on D.U.M.B. goals? A different way to view how to grow and work with an abundance vs. a deficit mentality. Question: How do SMART goals in education limit our work, vision, and enthusiasm?