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Claude Almansi

Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - The Chronicle of Higher Education - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st
Claude Almansi

dotSUB Blog » Blog Archive » Translation Crowdsourcing - 0 views

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    "June 26, 2011, 6:16 pm by dotSUB This is a guest post by Kirti Vashee, VP Enterprise Translation Sales at Asia Online and member of dotSUB's Board of Advisors. You can also read Kirti's blog eMpTy Pages, where he writes about translation technology, localization and collaboration. The phenomena of a crowd or community stepping forward and doing real translation work, often for no direct financial compensation is something that troubles many in the professional translation world. Mostly because they see this activity as work being taken away from legitimate professionals or they see it as a ploy to reduce prices. While in some cases their fears may actually be justified, in the most successful uses of this approach I think it is clear that this is not true.If we look at some of the most successful examples of crowdsourced translation in practice, we can see that they have many if not all of the following elements in common."
Claude Almansi

College-Made Device Helps Visually Impaired Students See and Take Notes - Wired Campus - The Chronicle of Higher Education - 0 views

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    "August 1, 2011, 5:51 pm By Rachel Wiseman College students with very poor vision have had to struggle to see a blackboard and take notes-basic tasks that can hold some back. Now a team of four students from Arizona State University has designed a system, called Note-Taker, that couples a tablet PC and a video camera, and could be a major advance over the small eyeglass-mounted telescopes that many students have had to rely on. It recently won second place in Microsoft's Imagine Cup technology competition. (...) The result was Note-Taker, which connects a tablet PC (a laptop with a screen you can write on) to a high-resolution video camera. Screen commands get the camera to pan and zoom. The video footage, along with audio, can be played in real time on the tablet and are also saved for later reference. Alongside the video is a space for typed or handwritten notes, which students can jot down using a stylus. That should be helpful in math and science courses, says Mr. Hayden, where students need to copy down graphs, charts, and symbols not readily available on a keyboard. (...) But no tool can replace institutional support, says Chris S. Danielsen, director of public relations for the [NFB]. "The university is always going to have to make sure that whatever technology it uses is accessible to blind and low-vision students," he says. (Arizona State U. has gotten in hot water in the past in just this area.) (...) This entry was posted in Gadgets."
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    In "(Arizona State U. has gotten in hot water in the past in just this area.)" the words "in the past" are linked to http://chronicle.com/article/Blind-Students-Demand-Access/125695/ , about a Spanish work book inaccessible to blind students, with a reference to the lawsuit against Arizona State U over the adoption of the Kindle. So classifying this post in "Gadgets" is particularly paradoxical: in fact one reason why Arizona State U. was sued over the adoption of the Kindle was that Amazon presented its text-to-speech as a gadget.
Claude Almansi

Make: Online | Walled Gardens vs. Makers - 0 views

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    Cory Doctorow. Make. June 2011. "Consider the iPad for a moment. It's true that Apple's iTunes Store has inspired hundreds of thousands of apps, but every one of those apps is contingent on Apple's approval. If you want to make something for the iPad, you pay $99 to join the Developer Program, make it, then send it to Apple and pray. If Apple smiles on you, you can send your hack to the world. If Apple frowns on you, you cannot. What's more, Apple uses code signing to restrict which apps can run on the iPad (and iPhone): if your app isn't blessed by Apple, iPads will refuse to run it. Not that it's technically challenging to defeat this code signing, but doing so is illegal, thanks to the 1998 Digital Millennium Copyright Act, which makes it a crime to circumvent a copyright-protection technology. So the only app store - or free repository - that can legally exist for Apple's devices is the one that Apple runs for itself. Some people say the iPad is a new kind of device: an appliance instead of a computer. But because Apple chose to add a thin veneer of DRM to the iPad, the Digital Millennium Copyright Act applies here, something that's not true of any "appliance" you've ever seen. It's as if Apple built a toaster that you can only use Apple's bread in (or face a lawsuit), or a dishwasher that will only load Apple's plates. Apple fans will tell you that this doesn't matter. Hackers can simply hack their iPads or shell out $99 to get the developer license. But without a means of distributing (and receiving) hacks from all parties, we're back in the forbidden-knowledge Dark Ages - the poverty-stricken era in which a mere handful of ideas was counted as a fortune."
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    We discussed this article in the forum of lascuolachefunziona.it. Someone objected that the iPad was a great tool and gave far more liberty to developers than traditional print publishers. I retorted that it was precisely because the iPad was such a great tool that its proprietariness about content for it was irritating. Then Elena Favaron made an illuminating comparison: "There are also people who make coffee machines that work only with dedicated coffee capsules, and there are folks who even buy them..."
Claude Almansi

California State U. Report Warns of Accessibility Issues in Google Services - Wired Campus - The Chronicle of Higher Education - 0 views

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    "June 23, 2011, 6:20 pm By Jie Jenny Zou California State University's Accessible Technology Initiative suggests in a report released this week that universities limit their campuswide use of Google's free Web services based on what it calls a variety of inaccessibility issues for the blind and those with other disabilities. The report, "ATI Google Apps Accessibility Evaluation," looked at the accessibility of Google Apps for Education, a free software suite available to colleges and elementary and secondary schools. Hundreds of colleges have adopted Google Apps as their official campus e-mail and communication service for students."
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    for update to posts about Google Apps
Claude Almansi

Now You See It // The Blog of Author Cathy N. Davidson » Stagnant Future, Standard Tests: Pointed Response to NY Times "Grading the Digital School"" - 1 views

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    Sept. 6, 2011 "Matt Richtel's panoramic essay, "In Classroom of the Future, Stagnant Scores." weighs in this morning on the topic of "Grading the Digital School." I found myself cheering and jeering alternately throughout this piece. Why? Because it so quickly confuses "standards" with "standardized test scores" and technology put into classrooms with "preparing kids for a digital future (actually, the digital present: it's here, it's now, like it or not). These confusions are so pervasive in our culture and so urgent that I want to take a moment to focus on them. "
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