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Teach for America: Liberal mission helps conservative agenda - 1 views

started by Bonnie Sutton on 27 Dec 11 no follow-up yet

Earth KAM Summer Initiative - 1 views

started by Bonnie Sutton on 10 Jul 11 no follow-up yet

McGraw Hill to Award $25,000 to Innovative STEM Educators - 0 views

started by Bonnie Sutton on 29 Mar 12 no follow-up yet
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Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - T... - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st

From the River to the Sea Chesapeake Bay to the Ocean - 1 views

started by Bonnie Sutton on 10 Dec 11 no follow-up yet

Who really benefits from putting high-tech gadgets in classrooms? - 2 views

started by Bonnie Sutton on 07 Feb 12 no follow-up yet

Digital Learning Day - 0 views

started by Bonnie Sutton on 01 Feb 12 no follow-up yet

XSEDE Education and Outreach - 2 views

started by Bonnie Sutton on 23 Jul 11 no follow-up yet

America's Next Educational Crisis - 1 views

started by Bonnie Sutton on 02 Jul 11 no follow-up yet

Connect to Compete Residential Survey Information - 1 views

started by Bonnie Sutton on 15 Oct 11 no follow-up yet

Content is the New Currency - 1 views

started by Bonnie Sutton on 21 Oct 11 no follow-up yet
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