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Action in a Shared World - 1 views

started by Bonnie Sutton on 21 Oct 11 no follow-up yet
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Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - T... - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st

Earth KAM Summer Initiative - 1 views

started by Bonnie Sutton on 10 Jul 11 no follow-up yet

STEM http://usnewsstemsummit.com/ - 2 views

started by Bonnie Sutton on 23 Oct 11 no follow-up yet

A New Yorker travels South (by Southwest) - 1 views

started by Bonnie Sutton on 16 Mar 12 no follow-up yet

Cyberlearning Research Summit - 2 views

started by Bonnie Sutton on 11 Dec 11 no follow-up yet

Who really benefits from putting high-tech gadgets in classrooms? - 2 views

started by Bonnie Sutton on 07 Feb 12 no follow-up yet
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College-Made Device Helps Visually Impaired Students See and Take Notes - Wired Campus ... - 0 views

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    "August 1, 2011, 5:51 pm By Rachel Wiseman College students with very poor vision have had to struggle to see a blackboard and take notes-basic tasks that can hold some back. Now a team of four students from Arizona State University has designed a system, called Note-Taker, that couples a tablet PC and a video camera, and could be a major advance over the small eyeglass-mounted telescopes that many students have had to rely on. It recently won second place in Microsoft's Imagine Cup technology competition. (...) The result was Note-Taker, which connects a tablet PC (a laptop with a screen you can write on) to a high-resolution video camera. Screen commands get the camera to pan and zoom. The video footage, along with audio, can be played in real time on the tablet and are also saved for later reference. Alongside the video is a space for typed or handwritten notes, which students can jot down using a stylus. That should be helpful in math and science courses, says Mr. Hayden, where students need to copy down graphs, charts, and symbols not readily available on a keyboard. (...) But no tool can replace institutional support, says Chris S. Danielsen, director of public relations for the [NFB]. "The university is always going to have to make sure that whatever technology it uses is accessible to blind and low-vision students," he says. (Arizona State U. has gotten in hot water in the past in just this area.) (...) This entry was posted in Gadgets."
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    In "(Arizona State U. has gotten in hot water in the past in just this area.)" the words "in the past" are linked to http://chronicle.com/article/Blind-Students-Demand-Access/125695/ , about a Spanish work book inaccessible to blind students, with a reference to the lawsuit against Arizona State U over the adoption of the Kindle. So classifying this post in "Gadgets" is particularly paradoxical: in fact one reason why Arizona State U. was sued over the adoption of the Kindle was that Amazon presented its text-to-speech as a gadget.

Social Justice and Equity - 1 views

started by Bonnie Sutton on 12 Aug 11 no follow-up yet
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Network theories for technology-enabled learning and social change: Connectivism and ac... - 0 views

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    "Bell, F 2010, Network theories for technology-enabled learning and social change: Connectivism and actor network theory , in: Networked Learning Conference 2010: Seventh International Conference on Networked Learning, 3-4 May 2010, Aalborg, Denmark. PDF - Published Version Download (236Kb) http://usir.salford.ac.uk/9270/1/Bell.pdf Official URL: http://www.networkedlearningconference.org.uk/ Abstract Learning never was confined to classrooms. We all learn in, out of, before, during and after episodes of formal education. The changing sociotechnical context offers a promise of new opportunities, and the sense that somehow things may be different. Use of the Internet and other emerging technologies is spreading in frequency, time and space. People and organizations wish to use technology to support learning seek theories to frame their understanding and their innovations. In this article we explore Connectivism, that is positioned as a theory for the digital age, in use on a Massive Open Online Course (MOOC), Connectivism and Connective Knowledge, in 2008. We then compare Connectivism with another network theory, Actor Network Theory, to explore possible synergies. We found that Connectivism enables educators and learners to legitimise their use of technology to support teaching and learning. Connectivism, a relatively new theory, can benefit from a richer empirical base as it develops. Since the scope of educational change can vary from a specific learning setting through organisational and societal settings, we can develop theories through empirical exploration of cases across the range of settings to support our understanding and actions."

Parents Navigating Networked Public Spaces - 4 views

started by Bonnie Sutton on 05 Oct 12 no follow-up yet

Education Groups Weigh in On Digital Use Policies - 2 views

started by Bonnie Sutton on 15 Apr 12 no follow-up yet
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