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Dwayne Abrahams

Four Fun Apps to Help Gamify Your Classroom - 1 views

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    "There are as many definitions of gamification as there are books and Ted Talks about it. My working definition (as applied to education) is pretty simple-gamification is the process of taking something students have to do and turning it into something that they get to do. We aren't talking about higher level learning here, but rather a way to take the 'ew' out of 'review.' With this goal in mind, below are four tried-and-true tools to help teachers 'funify' their classroom activities."
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