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Dwayne Abrahams

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start."
Dean Mantz

Home | City Technology - 1 views

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    Partnership between college faculty, elementary teachers, and students.  Based on National Science Foundation 
Dean Mantz

About | FreshBrain - 0 views

  • Why call it an Organic Release? We think this perfectly describes how freshbrain.org will evolve and grow. As new technologies emerge and mature, we will add them. As more and more teens do projects and activities, enter contests, participate in scholarships and have discussions, the value of the site will grow. Some companies might call this their General Availability release, we think that Organic is a much better term!
  • help educate teenagers about new technologies within a hands-on environment. "I wanted to give kids a chance to explore with technology, to be creative." Ferrario was also frustrated by the fact that schools struggle to keep up with the constant evolution in technology.
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    Social collaboration for teens and their education counterparts. Free resource for education to share, create, and connect projects by teens with teens.
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