The Internet Archive, the Library of Congress and California Digital Library collaborated on a pilot in the spring of 2008 and a full-year program for the 2008/2009 school year, working with a total of 10 elementary, middle and high schools. We are looking to expand this program to new schools in the coming year. You can explore the collections created during the 2008/2009 school year on the Archive-It website here.
This is the presentation where I talk about the importance of creating and sharing, focusing on iPod touch and three types of products: comics, animations, and audio podcasts.
"School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience.
Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start."