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Home/ ENGL 481: Digital Humanities/ Contents contributed and discussions participated by Michelle Calhoun

Contents contributed and discussions participated by Michelle Calhoun

Michelle Calhoun

Robot & Frank: The Future of Computerized Companions - 0 views

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    This article is about a movie showing that will pioneer a discussion concerning roboticists and exploring the future of computerized companions and caretakers. The program supports Alfred B. Sloan Foundation in asisting understanding of science and technology.
Michelle Calhoun

Human Trust vs. Cyber Trust - 0 views

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    With computers, we give up alot of face-to-face trust when we begin to engage in a more technology driven culture. So what steps need to be taken when we hand over the trust we give or revoke from human to human and hand it from human to computer. How can we build a safe and trustworthy relationship with this technology that we use everyday.
Michelle Calhoun

Cyber-Terrorism: A Question of Intent - 0 views

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    This article highlights the issue of technology assisting to those who could potentially do powerful and bad things with it. Some of this technology is in place today to help assist these terrorists to crumble our nation's infastructure. Security expert, Brian Snow, seeks to answer the hard questions concerning the intent to use technology in negative ways if put into the wrong hands.
Michelle Calhoun

Can We Make Online Voting Secure? - 0 views

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    This article addresses the topic of online voting. Is it the next step in voting? It raises the pros and the cons of the question. It address the major concerns: encryption, integrity, and privacy. How will others know that it is I who voted, will my vote count, or even be private and safe? Many panel members who are experts on cryptology are called together to weigh these options.
Michelle Calhoun

There and Back Again: A Packet's Tale. How Does the Internet Work? - 0 views

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    The World Science Festival has attempted to to make a video to explain a new technology that will supposedly revolutionize the internet. This video allows you to vitually experience this new software and take it for a "virtual test drive."
Michelle Calhoun

Crowdsourced Science, and Other Reasons to Thank the Internet - 0 views

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    Internet has revolutionized our current culture and that is what this article seeks to point out. We can do just about anything on the internet, and now scientists are using this to their advantage. In this article scientists are using the internet and games that are associated with their research and allowing their participants in these games (regular internet users) to do their crowdsourcing research for them. Internet allows these scientists to take advantage of the system, so to speak.
Michelle Calhoun

Welcome to the 21st-Century Internet - 0 views

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    A newer, faster, more reliable version of internet is coming: IPv6. It's coming and most of us didn't even know that it existed in the first place. Basically this article is about the "World IPv6 Launch Day" and that all major coorporations will be involved without a single "everyday" internet user having any idea.
Michelle Calhoun

The Televised Book, or the Real Web 1.0 - 1 views

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    Alex Wright introduces the idea of the radiated library. This system would allows acess to all the world's communication systems at one time, similar to the internet, but on a macro-scale. Books, magazines, films, music, etc. would all be readily acessible simultaneously.
Michelle Calhoun

Mapping St. Petersburg - 0 views

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    Literary Cartography attempts to use literary geography to incorporate real place instead of just symbolic space. This cite conveys the importance of seeing the goegraphy in a literary text and the way it shapes our perceptions and culture.
Michelle Calhoun

Participatory Play: Digital Games From Spacewar! to virtual peace - 0 views

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    This forum on digital gaming raises some controversial questions in regards to the gaming world in our culture today. It points out the "serious addictions" and "aggressive tendencies" that most digital games possess today and raises the question, "Could it change?" Would a gaming system that introduces "virtual Peace" catch on in the mainstream gaming culture, or only pool in the more "university study" sites that seek to introduce it? Could a spark catch in peaceful gaming that instead of violence incorporates UNICEF or Red Cross into the virtual gaming world?
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