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Graham Atttwell

Aviary - Tools - 0 views

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    Aviary is a suite of powerful creative applications that you can use right in your web browser. We're on a mission to make creation accessible to artists of all genres, from graphic design to audio editing. Sign up for an account today to start creating, sharing, and collaborating with our community of artists.
Zsolt Kulcsár

Seven Habits of Highly Connected People - 0 views

  • 4. Share
    • Zsolt Kulcsár
       
      4. Oszd meg! A win-win, quick-win és egyéb idióta kifejezések már a könyökömen jönnek ki. Futótűzként szoktak az üzletágon végigsöpörni, és mindenki ismételgeti, mintha ez lenne a lényeg... A konnektivista szervezetben ez a (versenyszellemű) szemlélet nem értelmezett. Akkor működik hatékonyan egy csoport, ha a tagok nem kotlóstyúkként ülnek a tudásukon rettegve azon, hogy más is megszerezheti azt a tudást, ami most számára a pótolhatatlanság illúzióját nyújtja. Ne oszd meg, és pótolhatatlanná teszed - ez a szabály egy versengő szervezetben. Ha hosszú távon akarsz sikeres lenni, kapcsolatokra van szükséged. Ez a fajta attitűd bezár, ellehetetleníti a kommunikációt és a tudáscserét, mely nélkül roppant nehezen fejlődik a szervezet. Oszd meg feltétel nélkül. Paradoxonnak tűnhet, de ez vezet a valódi sikerhez.
  • When you share, people are more willing to share with you. In a networked world, this gives you access to more than you could ever produce or buy by yourself. By sharing, you increase your own capacity, which increases your marketability.
  • 5. RTFM
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    Stephen Downes The first thing any connected person should be is receptive. Whether on a discussion forum, mailing list, or in a blogging community or gaming site, it is important to spend some time listening and getting the lay of the land.
Leo de Carvalho

elearnspace. Connectivism: A Learning Theory for the Digital Age - 2 views

  • John Seely Brown presents an interesting notion that the internet leverages the small efforts of many with the large efforts of few.
    • Leo de Carvalho
       
      Few add value to knowledge 
  • The central premise is that connections created with unusual nodes supports and intensifies existing large effort activities.
    • Leo de Carvalho
       
      many support few
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    Behaviorism, 4cognitivism, and constructivism are the three broad learning 1theories most often utilized in the creation of instructional environments. These theories, however, were developed in a time when learning was not impacted through technology. Over the last twenty years, technology has reorganized how we live, how we communicate, and how we learn. 1Learning needs and theories that describe learning principles and processes, should be reflective of underlying social environments. Vaill emphasizes that "learning must be a way of being - an ongoing set of attitudes and actions by individuals and groups that they employ to try to keep abreast o the surprising, novel, messy, obtrusive, recurring events…" (1996, p.42).
Graham Atttwell

earthbridges » home - 0 views

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    fter a successful 24 Hour Webcastathon on Earth Day 2008, the Earthbridges community will be back for a second 24 hour live webcastahon on Wednesday, April 22nd, 2009. Once again we'll be looking for experts in the field, K20 students/teachers, or anyone with an interest in the environment to help out with this 24 hour live broadcast on the Internet.
Graham Atttwell

Teach and Learn online. | LearnHub - 0 views

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    What is LearnHub? This is a social learning network where people teach & learn online. Teach * Sell online courses & tutoring * Enhance face-to-face classes * Host discussions & debates Learn * Join communities on many topics * Find lessons, tests, courses, and tutors * Ask questions & get answers
Glenn Hoyle

PAR- How moving from LMS to virtual worlds changes instructors' roles, learner expectat... - 0 views

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    How instructors' roles are changing in virtual worlds.
Glenn Hoyle

The Power of Sharing | the human network - 0 views

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    The Power of Sharing from Mark Pesce on Vimeo. Inaugural address for the "What's the Big Idea?" lecture series, at the Bundeena Bowls Club in Bundeena, a small community (pop. 3500) just south of Sydney in Royal National Park.
Glenn Hoyle

Interaction Equivalency in Self-Paced Online Learning Environments: An Exploration of L... - 0 views

  • This exploratory study sought to examine the experiences and preferences of adult learners concerning the various interactions that they encounter in a self-paced online course. The following four primary research questions guided data collection and analysis efforts: 1. What forms of interaction do adult learners engage in most in self-paced online courses? 2. What forms of interaction do adult learners value most in self-paced online courses? 3. What forms of interaction do adult learners identify as equivalent in self-paced online courses? 4. What impact do adult learners perceive interaction to have on their self-paced online learning experience?
  • Deep and meaningful formal learning is supported as long as one of the three forms of interaction (student–teacher; student-student; student-content) is at a high level. The other two may be offered at minimal levels, or even eliminated, without degrading the educational experience. High levels of more than one of these three modes will likely provide a more satisfying educational experience, though these experiences may not be as cost or time effective as less interactive learning sequences. (Anderson, 2003)
    • Mike Fandey
       
      The perception of high level is key. If a single interaction approach is selected and the learner opts not to engage, then "high level interaction" is not achieved.
  • Participants further noted that they engaged most actively with the instructor and course content, commensurate with findings of previous research pointing to the necessity of such fundamental interactions (Gallien & Early, 2008; Heinemann, 2003; Pawan, Paulus, Yalcin, & Chang, 2003; Perry & Edwards, 2005; Stein, Wanstreet, Calvin, Overtoom, & Wheaton, 2005). The results of this study further strengthen the literature calling for the development of specific competencies not only for those designing online learning but also for those who facilitate online learning experiences of various formats (Klein, Spector, Grabowski, & Teja, 2004; Varvel, 2007).
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  • Research Question 2: What forms of interaction do adult learners value most in self-paced online courses?
  • Participants hailed the blogging and social bookmarking activities as integral to the quality of the overall learning experience, noting the synergy of formal and informal interactions that such activities fostered.
  • Participants noted that although they enjoyed the interactions with other learners and often wished for more, they conceded that in the self-paced, online learning environment such interactions are challenging.
  • informal learning environment that was crafted placed maximum control with the learners. Such informal learning environments provide an open venue for learners to connect with others interested in the same concepts either in a different course section or at a different stage of the course (Rhode, 2006).
  • Participants identified interaction with the instructor and content as very nearly equivalent in a self-paced online course. Participants pointed out that quality interaction with content is indispensable in the self-paced learning environment and can not in any way be replaced. They also indicated that interaction with the instructor could potentially be diminished and compensated for through increased quality interactions with content or learners. Participants further noted that while interaction with other learners is desirable within the self-paced learning environment, the self-paced nature of the course makes such interactions challenging. Therefore, learners were willing to forgo interpersonal interactions deemed by some as tangential in exchange for the flexibility afforded by the self-paced learning approach.
  • In a granular analysis of the various interaction activities, participants generally reported the activity of blogging as equivalent or superior to asynchronous discussion via the discussion board in Blackboard. Such findings add to the burgeoning body of research supporting the pedagogical possibilities of blogging as a flexible asynchronous communication alternative to threaded discussion via a restricted learning management system
  • This mixed methods study explored the dynamics of interaction within a self-paced online learning environment. It used rich media and a mix of traditional and emerging asynchronous computer-mediated communication tools to determine what forms of interaction learners in a self-paced online course value most and what impact they perceive interaction to have on their overall learning experience. This study demonstrated that depending on the specific circumstance, not all forms of interaction may be either equally valued by learners or effective. Participants differentiated among the various learning interactions available and indicated that informal interactions were as important as formal interactions in determining the quality of the online learning experience. Participants also reported the activity of blogging as being equally valued and in some ways superior to instructor-directed asynchronous discussion via the discussion board in a learning management system.
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    Learning takes place through active engagement rather than passive transmission.
Glenn Hoyle

A Unified Field Theory of Design - 1 views

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    An understanding of Information Design starts with the essential view that the vast amount of things that bombard our senses everyday are not pieces of information but merely data. Richard Saul Wurman expresses this in his book, Information Anxiety. Data is fairly worthless to most of us; it is the product of research or creation (such as writing), but it is not an adequate product for communicating. To have informational value, it must be organized, transformed, and presented in a way that gives it meaning.
Nergiz Kern

"90-9-1" Rule for Participation Inequality: Lurkers vs. Contributors in Internet Commun... - 13 views

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    Participation Inequality: Encouraging More Users to Contribute
Graham Atttwell

Directgov | innovate | - 6 views

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    "Welcome to Directgov | innovate. We developed our platform to enable conversation with the developer community around innovative use of digital technologies. In addition to our blog we ask people to submit examples of innovative citizen focused apps or ideas for apps that could be developed using government data or that demonstrate innovative use of technologies."
Graham Atttwell

Themes For A Good Infographic - 24 views

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    "Information graphics give us new ways to understand and think about information. They include a huge category of visuals that are capable of communicating in diverse ways through charts, maps, diagrams, data visualizations and technical, instructional and scientific explanations. It seems that infographics become more valuable as our need to understand a complex world increases."
Dianne Rees

Home - 1 views

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    This is the community/support site for courselab
John Onwuegbu

Collaboration: Mobile Web Convergence - 11 views

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    As internet access becomes ubiquitous, less identification of applications as mobile or web apps will perhaps be the greatest challenge to the developer communities.
Mike Fandey

CogDogRoo - StoryTools - 12 views

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    Solid list and description of online tools for communicating ideas and storeis via presentation, comic, audio, etc.
Martin Burrett

Communication 4 All - Classroom Basics - 0 views

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    A superb webpage of beautifully designed classroom basics displays, labels and posters of class resources, the alphabet and words, weather and lots more. http://ictmagic.wikispaces.com/Displays+%26+Posters
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