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Clint Walters

Gamasutra - Features - Evaluating Game Mechanics For Depth - 0 views

  • Game Mechanic: When I say "game mechanic" I'm referring to any major chunk of gameplay in a video game. Using the classic The Legend of Zelda: A Link to the Past as an example, here are a batch of game mechanics: sword combat, block pushing, boomerang throwing, swimming, button-based puzzles, hazard-avoidance, use of specific weapons, etc... Challenge: A challenge is any in-game scenario that tests the player's skill at a specific game mechanic. An example of this would be an individual room in a Zelda dungeon, a grindrail segment in Ratchet & Clank, or a combat encounter in Halo.
  • It needs clear objectives, so the player knows what he has to do to succeed. Confusion and obfuscation tend to make players feel like a mechanic is LESS deep once they find themselves needing to experiment randomly to win.
  • When a player enters a challenge, he must have a good idea of what his objectives are. Another good way to put this is to say that he must be able to clearly visualize the completion state of the challenge.
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  • If a skill is too basic, it will not help make your mechanic feel deeper. At that point, it becomes a simple task the player must complete, like checking items off a shopping list.
  • Further, when you really think about it, when you say "move from point A to point B," you're actually talking more about the objective of a challenge and not the skill required to achieve the objective.
  • I kept adding new objectives, but failed to add many meaningful skills.
  • While players found the Inspector Bot wacky and funny, adding him did not succeed at the goal of making the Tractor Beam game mechanic deeper.
  • come up with an "Activity Statement"
  • a simple sentence that describes a challenge by stating both the objective of a challenge and the meaningful skills that the player must use to obtain his objective.
  • "I want the player to jump up to that platform."
  • "I want the player to double jump straight up and then glide down to that platform" or "I want the player to time his jump to avoid the fire spouts and land on that platform."
  • 1. Identify and list your objectives. a. For each, ask yourself: "Is this objective functionally a duplicate of any of the other objectives in my list?" If it is, ask yourself if you really need it. Do you really want to spend the time on teaching your players how to interact with it? If the answer is no, cross it out. 2. Identify and list all your meaningful skills. a. For each ask yourself: "Is this really a meaningful skill? Not too basic? Not an objective?" b. Ask yourself: "Is this skill functionally a duplicate of any of the other meaningful skills in my list?" If it is, cross it out. You're tricking yourself into thinking you have more skills than you actually do. Having taken stock, do you now find you have too many objectives? Not enough meaningful skills? At this point, I'll bet you've discovered that, yes, somehow that's happened. At this point, just do the same exercise I suggested above to help my past-self get over his tractor beam problems: 1. Add one or more new meaningful skills to the list. a. As you add them, ask yourself the same questions as above. "Is this skill really meaningful? Is it too basic? Is it really an objective?" 2. Go through all your challenges and improve your Activity Statements 3. Prototype the new content. 4. Play-test. Is your problem solved? If so, then you're done! 5. If your problem isn't solved, go back to step 1 and try again.
  • "I want the player to move a bomb its starting spot into that energy slingshot and use it to blow up a target." "I want the player to slide these blocks around inside a groove and arrange them in a specific order." Both of these Activity Statements, "use the energy slingshot to blow up a target" and "arrange the blocks in a specific order" describe skills that are much more meaningful than the others.
  • For example, here is a simple Activity Statement that could apply to most of the challenges in Portal: "I want the player to use the portal gun to get this block on top of that button."
  • The Activity Statement: "I want the player to command his array of Gadgebots to get him past blockades," in the end, is too vague. It doesn't give enough information to tell whether or not the mechanic will deep enough.
  • This gave way to challenges with very complex Activity Statements like "I want the player to record himself going to that button, which opens a door. Then I want him to play back the recording and, once the hologram hits the button and the door opens, I want him to go through the door." You'll notice clear objectives "go to the button to open the door" and "go through the door" as well as good meaningful skills "record himself" and "play back the recording."
  • "I want the player to move a wacky robot from his starting spot to a button on the floor." "I want the player to move a bomb from its starting spot to a spot in front of that door." "I want the player to move a block from its starting space so that it blocks that laser beam." "I want the player to move an explosive rocket block to that button on the floor." You'll notice that the above statements all clearly outline objectives, but no meaningful skills.
  • Often, in game development, a design that looks great on paper doesn't turn out as well in practice as you'd hoped. It comes across as "shallow" or "flat." Perhaps play-testers, publishers, or peers describe it as "needing more variety" or as "feeling repetitive."
  • Buzzwords to watch for: The game is "a one-trick pony," "repetitive," "or needs more variety." Feedback that can be fixed with these kind of content expansions tends to describe the game as a whole. Players feel they don't have enough different things to do on a global level.
  • Buzzwords to watch for: A given game mechanic is "boring," "repetitive," or "just not fun." Feedback that can be fixed with theatrics improvements usually describes a single game mechanic, but is vague and "touchy-feely."
  • Buzzwords to watch for: A given game mechanic is "too shallow," "too easy," or "flat." Often players will say the mechanic started out fun, but that it quickly got repetitive or boring. It's a good idea to pump up the theatrics when you get feedback like this, but while it might help players tolerate a mechanic for longer, it will only go so far. When theatrics fail, it's time to knuckle down, roll up your sleeves, and get to work on making your game mechanic deeper.
  • Clear objectives are a must if you want to create depth in your game mechanic.
Ashley Hildebrand

Ponytail Donation Requirements - 0 views

  • At least 8 inches long
  • Free of permanent color, bleach or other chemical treatments
  • No more than 5% gray
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  • at least six ponytails to make a Pantene Beautiful Lengths wig
  • different person with a different shade of hair.
  • one comes from
  • Gray hair,
  • some chemically-treated
  • permanently-colored hair, does not absorb dye at the same rate as other types of hair.
  • harder to color
  • once colored, fades more quickly.
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    This page says the requirements for your hair length and what color and recommendations they have before you cut your hair.
Levi Yanover

WWF - Tiger - Overview - 1 views

  • all-time low
  • top of the food chain and one of the most culturally important and best-loved animals, but they are also vulnerable to extinction
  • forced to compete for space
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  • , face unrelenting pressure from poaching
  • We are concentrating our efforts on protecting key landscapes where the big cats have the best chance of surviving and increasing over the long-term.
  • By saving tigers, we also save the biologically rich and diverse landscapes where they still roam — Asia’s last great rain forests, jungles and wild lands.
  • Russia’s prime minister convened a tiger summit where world leaders endorsed a bold plan to save tigers.
  • Three tiger subspecies - the Bali, Javan, and Caspian - have become extinct in the past 70 years.
  • six remaining subspecies - Amur, Bengal, Indochinese, Malayan, South China, and Sumatran - live only in Asia, and all are threatened by poaching and habitat loss.
  • In the 1940s the Amur tiger was on the brink of extinction, with no more than 40 tigers remaining in the wild.
  • Access to the areas where Indochinese tigers live is often restricted,
  • It is estimated that the South China tiger is functionally extinct.
  • WWF is working to ensure those strategies are successfully implemented so that tigers get a strong start on their road to recovery.
  • Wild tiger numbers are at an all-time low.
  • Wild tiger numbers are at an all-time low.
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    "Wild tiger numbers are at an all-time low. The largest of all the Asian big cats may be on top of the food chain and one of the most culturally important and best-loved animals, but they are also vulnerable to extinction." You can donate or "adopt" a tiger.
Landen Burgard

Farmland Protection Issues | American Farmland Trust - 0 views

  • Protection of the Environment Well-managed agricultural land supplies important non-market goods and services for our environment. Farm and ranch lands provide food and cover for wildlife, help control flooding, protect wetlands and watersheds and maintain air quality. They can absorb and filter wastewater and provide groundwater recharge. New energy crops even have the potential to replace fossil fuels.
  • America's Agricultural Land Is at Risk Every minute of every day, we have been losing more than an acre of agricultural land to development. Why? Farm and ranch land is desirable for building because it tends to be flat, well drained and affordable. And the rapid rate of agricultural land converted to development is unnecessary—over the past 20 years, the average acreage per person for new housing almost doubled—with our best agricultural soils being developed the fastest.
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    "America's Agricultural Land Is at RiskFarming by the Numbers: 2007 NRI Every minute of every day, we have been losing more than an acre of agricultural land to development. Why? Farm and ranch land is desirable for building because it tends to be flat, well drained and affordable. And the rapid rate of agricultural land converted to development is unnecessary-over the past 20 years, the average acreage per person for new housing almost doubled-with our best agricultural soils being developed the fastest."
Shawn Stiles

Athletic Shoes - Your Orthopaedic Connection - AAOS - 0 views

  • Try on athletic shoes after a workout or run, or at the end of the day. This is when your feet will be at their largest.
  • When the shoe is on your foot, you should be able to freely wiggle all of your toes
  • Aerobic Activity Shoes
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  • Court Sports
  • Specialty Sports
  • Winter Sports
  • Track and Field Sport Shoes
  • Field Sports
  • Outdoor Sports
Clint Walters

LIVESTRONG.org - 0 views

  • Donate Now
  • LIVESTRONG at School Cancer Transitions LIVESTRONG Summit Pain & Policy Studies Group LIVESTRONG Young Adult Alliance Survivor Empowerment Initiative
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    I'm going to use the Livestrong foundation.
Evan Delozier

How We Help - 0 views

  • We help our active duty men and women in Iraq and Afghanistan by supplying them with free phone cards so they can call home and talk to their loved ones – something the military does not pay for.
  • r example, when a wounded soldier is on one side of
  • the count
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  • supply him with the mattress and, at a cost of over $1,000; his family could not afford it. So the Memorial Foundation stepped in and bought one and now he can sleep at night.
  • s I write this, we are helping a young soldier whose vehicle was blown up by a roadside bomb. The device exploded under his seat and the burns he suffered to his back and legs were horrific.
Liam Metzger

SG Mini-THON - 1 views

  • The SG Mini-THON is an effort to raise funds and awareness for the fight against pediatric cancer.
  • SGAMS students raised $301,389.74 for The Four Diamonds Fund
  • The SG Mini-THON will take place April 14th, 2012 from 9am to 9pm at the Spring Grove Area Intermediate School.
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  •  Together, we will make a difference in the life of a child!
  • ildren's Hospital
  • at Penn State Ch
  • Since 2003,
  • It is the online home of the top money raising Middle School Mini-THON in the state of Pennsylvania.
Molly Roberts

WWF - Species - Protecting wildlife - 0 views

  • Saving wildlife is at the core of WWF’s mission. Why? Because animal populations are disappearing at an alarming rate. But even in the face of threats like poaching, habitat loss and overuse of natural resources, WWF is creating a better future for wildlife every day.
  • We protect wildlife because they inspire us.
  • Keep habitats and landscapes thriving
  •  
    "From our start in 1961, WWF has worked toward the protection of endangered species."
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    this is my cause WWF
Jordan Hoff

Inuyasha - 0 views

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    Look at the puppy ears! Aren't they cute!!!
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    This... Is... An... Awesome... Anime...
Clint Walters

Millénaire - a Minecraft village mod - 0 views

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    this is hot!!! try it at home...
Colby WIldasin

One For One Movement - A Pair Of New Shoes Is Given To A Child In Need With Every Pair ... - 0 views

  • children in Argentina and found they had no shoes to protect their feet.
  • match every pair of shoes purchased
  • a pair of new shoes given to a child in need.
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  • One for One
  • 10,000 pairs of shoes
  • Many children in developing countries grow up barefoot
  • these children are at risk:
  • penetrate the skin through bare feet
  • soil-transmitted diseases
  • shoes can help prevent these diseases
  • prevents feet from getting cuts and sores
  • these injuries painful,
  • they also are dangerous
  • Many times children can't attend school barefoot because shoes are a required part of their uniform
  • don't have shoes, they don't go to school
  • don't receive an education, they don't have the opportunity to realize their potential.
Brooke Bortner

Quick Facts about St. Jude - 2 views

  • . Its mission is to find cures for children with cancer and other catastrophic diseases through research and treatment. 
  • Research findings at St. Jude are shared freely with doctors and scientists all over the world
  • St. Jude Children’s Research Hospital opened on February 4, 1962 and was founded by the late entertainer Danny Thomas
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  • No family ever pays St. Jude for anything
  • St. Jude has developed protocols that have helped push overall survival rates for childhood cancers from less than 20 percent when the hospital opened in 1962 to 80 percent today
  • The daily operating cost for St. Jude is $1.7 million, which is primarily covered by public contributions
  • St. Jude was the first facility outside the National Institutes of Health to receive federal approval for research involving human gene therapy
  • St. Jude is the national coordinating center for the National Cancer Institute-funded Pediatric Brain Tumor Consortium.
  • St. Jude is the coordinating center for the nationwide Children’s Cancer Survivor Study, funded by the National Cancer Institute. St. Jude is the national coordinating center for the National Cancer Institute-sponsored Pediatric Drug Discovery Consortium.
Glade Sparks

Home - Paralyzed Veterans of America - 0 views

  • Our veterans are our heroes for life. After serving our country, serious injury shouldn’t stop them from living the full, rewarding lives they deserve. At Paralyzed Veterans of America, we fight for better health care and benefits, aid in the search for a truly satisfying career, and provide the path to adventure through adaptive sports. What’s more, we are committed to ongoing care by educating clinicians about spinal cord injury, and we’re deeply invested in the future—a cure for paralysis. 
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    a site for helping paralyzed veterans
Shawn Stiles

Footwear Facts - 0 views

  • Quality, well-maintained men's shoes can be resoled seven to 10 times at a fraction of the cost of new shoes
  • With new soles and heels, and reconditioned uppers, the shoes will look like new, yet retain that broken-in, comfortable feel. It is not uncommon for a man to get 30 years out of a good pair of shoes.
Ashley Hildebrand

Locks of Love - 0 views

  • an operation in 1998, strives to help all financially disadv
  • began operation in 1998
  • custom, vacuum-fitted hairpiece made entirely from donated human hair.
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  • children who have experienced a total loss of scalp hair and does not require the use of tape or glue.
  • at least 10 inches
  • bundled in a pony tail or braid
  • free of bleach.
  • receives in newspapers, magazines and on television programs
  • word of mouth
  •  
    This gives information about locks-of-love and some facts about it.
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