Overall, I very much enjoyed this program. One of the greatest strengths of the program is that it appeals to the user-interface trend of learning that kids really enjoy; they get to interact with their learning materials! Rather than reading descriptions of the brain, students can click on different parts and hear descriptions, processing and/or reprocessing information at their own pace. Also, the program integrates knowledge of the brain with tips on how to use such knowledge of succeed in school. The role models are struggling students, thus the program provides characters that players can relate to.
I found very few weaknesses with the program, although I did find some ways for the program to improve. My greatest concern is that the program can be hard to navigate. I managed -- I still don't know how -- to skip a large part of the program. I had to redo the program from scratch in order to go through it properly. Also, the very erratic jumps from image to image, for me, was a bit distracting, although perhaps a student observer may appreciate the quick pace of the program. Overall, although there are ways for the program to improve, I think it is a wonderful tool for brain and learning education.