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ISTE 2012 Leadership Conference - 2 views

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    Looks like a great conference for Leaders!
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Dimdim Free Signup page - 14 views

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    Free web conferecing for up to 20 people, more at greater cost
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'Generation V' Defies Traditional Demographics - 8 views

  • Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights.
  • Findings about these Generation V segments: Up to 3% will be creators, providing original content. They can be advocates that promote products and services. Between 3% and 10% will be contributors who add to the conversation, but don’t initiate it. They can recommend products and services as customers move through a buying process, looking for purchasing advice. Between 10% and 20% will be opportunists, who can further contributions regarding purchasing decisions. Opportunists can add value to a conversation that’s taking place while walking through a considered purchase. Approximately 80% will be lurkers, essentially spectators, who reap the rewards of online community input but absorb only what is being communicated. They can still implicitly contribute and indirectly validate value from the rest of the community. All users start out as lurkers.
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    "Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights." Additionally the percentages that create content, contribute, etc. affects classroom and project planning. Do we allow students to "lurk" Findings about these Generation V segments: * Up to 3% will be creators, providing original content. They can be advocates that promote products and services. * Between 3% and 10% will be contributors who add to the conversation, but don't initiate it. They can recommend products and services as customers move through a buying process, looking for purchasing advice. * Between 10% and 20% will be opportunists, who can further contributions regarding purchasing decisions. Opportunists can add value to a conversation that's taking place while walking through a considered purchase. * Approximately 80% will be lurkers, essentially spectators, who reap the rewards of online community input but absorb only what is being communicated. They can still implicitly contribute and indirectly validate value from the rest of the community. All users start out as lurkers."
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Weekend Watching: Complete Aurora Future Browser Concept Video Series - 0 views

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    A nice forecast of what the next generation web browsing experience might be like. Of interest to those mindful of web security in schools is the prominent role of handheld devices that will neatly flow around the school's security apparatus.
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Chicago Public Schools Department of Libraries and Information Services in Se... - 0 views

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    Call for those to particpiation in the Second Life Community Convention Education
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    Those doing educational work in Second Life are invited to submit for a poster session in SL. Call for Participation in the Second Life Community Convention Education Track (SLEDcc) Poster Sessions
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Virtual Ability Island - 0 views

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    Tools for blind to move into Second Life
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    This is a write up from Jacek Antonelli, an artist and Scripter in Second Life, who attended Louise Later's session in Second Life on accesibilities in Second Life. They reviewed two scripts that will help people with limited or no vision enjoy second life without visual feedback! This is so exciting! They need volunteers to help them develop the scripts - everyone working on this project is either blind or has a disability. Now, this is something to get behind. Great job Jacek!
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Technique Developed To Capture Human Movement In 3D - 0 views

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    New technology moving us towards 3d.
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    Methods to capture human movements and display them in 3D on the computer have been developed in Belgium using 2 video cameras.
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Alice.org - 0 views

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    Alice 3.0 is being tested at Carnegie Mellon this semester with an expected release in a little less than a year. Full programming with 3D capabilities. This is a much awaited release and will integrate the characters from the Sims into Alice.
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    Alice 3.0 to be a part of web 3d.
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The Future of Web 3.0 According to Yahoo! - ReadWriteWeb - 0 views

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    How does an Open Strategy fit with K12 schools?
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Just Leap In - 0 views

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    Just Leap In is your virtual, 3D home on the Web. It's a place to share your stuff - photos, videos, news, and music - while meeting others who share your interests. via Tim Childers in Diigo

USC IML - 0 views

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Groups in Education & Schools - Shelfari - 9 views

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    Looks like a useful tool to motivate students to read.
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12 x 3D Tools for Education, Training & Collaboration - 14 views

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    C4LPT)
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    C4LPT)
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