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Julie Altmark

iLearn Technology » Blog Archive » The Pre-Raph Pack - 3 views

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    Featured Post Scholastic's The First Thanksgiving What it is: Scholastic has amazing resources all year long but the interactive on The First Thanksgiving is topnotch!  Students learn about how the Pilgrims reached America, and what daily life was before the First Thanksgiving.  Students can take a tour of the Mayflower, take the virtual journey to America, compare and contrast modern life with when the Pilgrims lived (housing, clothes, food, chores, school, games), and the Thanksgiving feast.  There is a great slideshow and play a webquest feature where kids can learn more about the Pilgrims and the Wampanoag and the famous harvest feast.  The site includes audio for every page and activity.  This is great for younger students. How to integrate Scholastic's The First Thanksgiving into the classroom: The First Thanksgiving is a collection of great activities for students to learn about Thanksgiving and the Pilgrims.  Students can use this site independently as young as first grade because of the audio features on The First Thanksgiving.  The site can be used as a center activity that a few students can explore together, independently in the computer lab setting, or as a whole class with a projector or interactive whiteboard.  The webquest at the end of the activity checks for student understanding with a quiz.  Increase students participation further with some The First Thanksgiving bonus features and extras.  Print out a Thanksgiving Readers theater, door signs, a fact hunt, a vocabulary quiz, and some letters from historical figures.  There are also research and historical fiction journals that students can continue learning with.  These range from a Plymoth Colony research starter to Our America: Colonial period. Tips: Check out Scholastic's Teaching resources for The First Thanksgiving as well as the literature connections that are available. Leave a comment and share how you are using The First Thanksgiving  in your classroom. Read More
Megan Black

Parade of Games in PowerPoint - 27 views

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    " The Parade of Games web site was created to provide educators and trainers with easy-to- assemble educational games in a technology- enhanced environment to support key learning points. The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning. Educators and trainers can select and download those PowerPoint games that support your learning objectives and are compatible with the technology capabilities of your learning environment."
Deb Henkes

TES iboard - 4 views

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    TESiboard resources are primarily open-ended tools that enable teachers to enagage their pupils in a learning dialogue around the resource. The resources are designed for use by the teacher on their interactive whiteboard but many are also suitable for pupil use, usually responding to a task or challenge set by the teacher.
Clint Hamada

Math Forum: Making Effective Use of Math Forum Resources - 1 views

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    The Math Forum's mission is to provide resources, materials, activities, person-to-person interactions, and educational products and services that enrich and support teaching and learning in an increasingly technological world.
Wade Ren

diigo? | Alex's reflecting pool - 0 views

  • I believe there is something very powerful  in this tool. I am in the process evaluating it for instructional and professional development purposes. So far these are my thoughts: I think I can easily mark up online student work with this tool. I think online students can mark up each other’s online work with this tool. and discuss. One of the course activities is to use a rubric to evaluate an online course that the students will each be building as the main project for the course. The course review, I think, can be done using diigo. I think… not sure yet. Online students can easily create annotated bibliographies of web resource in directed learning activities AND share and discuss them with others in the class. This resource can grow and be available for the online course from term to term. In addition, for webenhanced courses, this is an awesome, easy, slick, cool way to incorporate some very cool online enhancements to a f2f course that completely bypasses all the extra unnecessary flotsam you get with a full on CMS/LMS. you get a lot of functional features bang for the “buck” in this tool. It is a slick tool with a lot of functionality to suport interaction/collaboration, etc. When i have my university administrator’s hat on i also see great potential as a tool to facilitate and enhance community and for professional development. I have an extended staff of 50-100 online instructional designers that i could use this tool with to aggregate links and info and resources and networking. We have over 3,000 online faculty that we could use this with to support them with info and resources and networking - differenciating between the needs of new online faculty and experienced online faculty… there is potential for discipline specific resources and info for online faculty… and it goes on.
Brendan Murphy

Is technology sapping children's creativity? - The Answer Sheet - The Washington Post - 3 views

  • Kids need first-hand engagement — they need to manipulate objects physically, engage all their senses, and move and interact with the 3-dimensional world.
  • Play is a remarkably creative process
    • Brendan Murphy
       
      This is the first time I've heard of video games as not play. 
  • This is profoundly different from a child having an original idea to make or do something
  • ...3 more annotations...
  • studies might show that children can learn specific facts or skills by playing interactive games
  • not be fooled into thinking this kind of learning is significant or foundational.
  • but still not grasp the underlying concepts of number.
    • Brendan Murphy
       
      Concepts and skills are two different things
Adrienne Michetti

Universal Design in Education: Principles and Applications - 11 views

  • to make all aspects of the educational experience more inclusive
  • philosophical framework
  • include
    • Adrienne Michetti
       
      I love that this is not just being restricted to technology, but is including spaces and texts.
  • ...39 more annotations...
  • Equitable use
  • Ronald Mace,
  • the design of products and environments to be usable to the greatest extent possible by people of all ages and abilities"
  • diversity and inclusiveness
    • Adrienne Michetti
       
      This is very reminiscent of MYP.
  • seven principles for the universal design of products and environments
  • a design foundation for more accessible and usable products and environments
  • Flexibility in use
  • applications in educational settings: physical spaces, information technology (IT), instruction, and student services.
    • Adrienne Michetti
       
      ALL educators should be participating in UD.
  • Perceptible information
  • Tolerance for error
  • Low physical effort
  • Size and space for approach and use.
  • benefits all students
  • Simple and intuitive use
  • UD can be applied to physical spaces to ensure that they are welcoming, comfortable, accessible, attractive, and functional.
  • Output and Displays.
  • Input and Controls.
  • Manipulations.
  • Documentation.
  • Safety.
  • it is possible to create products that are simultaneously accessible to people with a wide range of abilities, disabilities, and other characteristics.
  • institutions can express the desire to purchase accessible IT and inquire about the accessibility features of specific products.
  • UDL as "a research-based set of principles that together form a practical framework for using technology to maximize learning opportunities for every student"
  • curriculum designers create products to meet the needs of students with a wide range of abilities, learning styles, and preferences.
  • Multiple means of representation
  • Multiple means of action and expression
  • Multiple means of engagement
  • the following first steps for curriculum developers and teachers:
  • Unfortunately, most educational software programs available today do not apply these recommendations. Instead of including flexible features that provide access to students with disabilities, they continue to unintentionally erect barriers to the curriculum.
  • Universal design can be applied to all aspects of instruction—teaching techniques, curricula, assessment
  • Class Climate.
  • Interaction.
  • Physical Environments and Products.
  • Delivery Methods.
  • Information Resources and Technology.
  • Feedback
  • Assessment.
  • Accommodation.
  • When universal design is applied, everyone feels welcome,
Dean Mantz

Creating Learning Networks - MindMeister Mind Map - 18 views

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    Mindmap illustrating the components of creating a PLN.  Mindmeister map created/shared by Lucy Gray.
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