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Rangoli Symmetry - 2 views

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    Rangoli based symmetry exercise - An activity based on Rangoli Patterns to provide opportunities for illustrating reflective and rotational symmetry of order 4.
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Symmetry Activity - 5 views

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    A maths symmetry activity where users complete the mirror image by adding in squares. http://ictmagic.wikispaces.com/Maths
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Sammy's Symmetry Shuffle - 7 views

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    A fun, simple flash game exploring symmetry of shapes. Choose from three levels of difficulty. Play full screen at http://www.fuelthebrain.com/Game/swfs/patternBlockSymmetry.swf http://ictmagic.wikispaces.com/Maths
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Silk - 3 views

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    "Draw with ribbons of colourful light and make beautiful pieces of digital art. Try making fantastical creatures out of light, or explore symmetry in maths."
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Webcam Toy - 7 views

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    Children (and most adults) love looking at themselves on a webcam and this flash based site lets you add over 70 filters and effects. Use the snapshot button to grab an image. There are lots of ways to use this tool in class. Use the mirror functions in maths for symmetry and compile a music video by adding a screencast tool. http://ictmagic.wikispaces.com/Photos+%26+Images
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Digital Web Magazine - The Principles of Design - 11 views

  • concepts that can that make any project stronger without interfering in the more technical considerations later on
  • one of many disciplines within the larger field of design
  • a discipline within the field of art
  • ...37 more annotations...
  • the basic tenets of design into two categories: principles and elements
  • the principles of design are the overarching truths of the profession
  • the elements of design are the components of design themselves, the objects to be arranged.
  • principles
  • Balance Rhythm Proportion Dominance Unity
  • Balance is an equilibrium
  • visual weight within a composition
  • Symmetrical balance
  • When symmetry occurs with similar, but not identical, forms it is called approximate symmetry
  • Symmetrical balance is also known as formal balance.
  • ntral axis.
  • Asymmetrical balance
  • tend to have a greater sense of visual tension. Asymmetrical balance is also known as informal balance.
  • Rhythm is the repetition or alternation of elements
  • Regular
  • Flowing
  • Progressive
  • three stages of dominance
  • Proportion is the comparison of dimensions or distribution of forms.
  • Dominance relates to varying degrees of emphasis in design
  • visual weight
  • relationship in scale between one element and another,
  • Dominant
  • Sub-dominant
  • Subordinate
  • unity describes the relationship between the individual parts and the whole of a composition
  • Gestalt theories of visual perception and psychology, specifically those dealing with how the human brain organizes visual information into categories, or groups
  • Closure is the idea that the brain tends to fill in missing information when it perceives an object is missing some of its pieces.
  • Continuance is the idea that once you begin looking in one direction, you will continue to do so until something more significant catches your attention
  • Items of similar size, shape and color tend to be grouped together by the brain, and a semantic relationship between the items is formed.
  • In addition, items in close proximity to or aligned with one another tend to be grouped in a similar way.
  • Contrast addresses the notion of dynamic tensionÔthe degree of conflict that exists within a given design between the visual elements in the composition.
  • The objects in the environment represent the positive space, and the environment itself is the negative space.
  • The rule of thirds is a compositional tool that makes use of the notion that the most interesting compositions are those in which the primary element is off center.
  • The visual center of any page is just slightly above and to the right of the actual (mathematical) center.
  • sometimes referred to as museum height.
  • The principles of design are the guiding truths of our profession, the basic concepts of balance, rhythm, proportion, dominance and unity. Successful use of these core ideas insures a solid foundation upon which any design can thrive.
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    These principles of design can be applied to almost anything, I believe.
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Adrian Bruce's Educational Teaching Resources-Reading Games-Math Games-Educational Soft... - 0 views

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    Cool website from a professional developer in australia with a lot of links to websites he's tested.
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    Cool websites.
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