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Ruth Howard

GeoGebra - 13 views

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    dynamic mathematics software for all levels of education that joins arithmetic, geometry, algebra and calculus. It offers multiple representations of objects in its graphics, algebra, and spreadsheet views that are all dynamically linked. While other interactive software (e.g. Cabri Geometry, Geometer's Sketchpad) focus on dynamic manipulations of geometrical objects, the idea behind GeoGebra is to connect geometric, algebraic, and numeric representations in an interactive way. You can do constructions with points, vectors, lines, conic sections as well as functions and change them dynamically afterwards. Furthermore, GeoGebra allows you to directly enter and manipulate equations and coordinates. Thus you can easily plot functions, work with sliders to investigate parameters, find symbolic derivatives, and use powerful commands like Root or Sequence. Workshops You are interested in visiting or giving workshops about GeoGebra? Here is the right place for you with dates, addresses and materials: * GeoGebra Workshops
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    award winning software that joins arithmetic, geometry, algebra and calculus.
Vicki Davis

Drawing to Learn | Learning Sciences Research Institute - 1 views

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    "Ainsworth, Prain and Tyler  (2011) in a paper in Science argue that  drawing  can play a number of  important roles in learning:, namely: Drawing to enhance engagement - surveys have shown than when students draw to explain they are more motivated to learn compared to traditional teaching of science. Drawing to learn to represent in science - the process of producing visual representations  helps learners understand how scientific representations work. Drawing to reason in science - student learn to reason like scientists as they select specific features to focus on in their drawings, aligning it with observation, measurement and/or emerging ideas Drawing as a learning strategy - if learners read a text and then draw it, the process of making their understanding visible and explicit helps them to overcome limitations in presented material, organise and integrate their knowledge and ultimately can be transformative. Drawing to communicate - discussing their drawings with their students provides teachers with windows into students' thinking as well being a way that the peers can share knowledge, discovery and understanding."
Martin Burrett

The Internet map - 6 views

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    Ever wondered what the internet looks like? Well, not like this site, but it does provide a stunning visual representation of thousands of the biggest websites and how they are connected geographically on the network. This is a great way to start student thinking about web and how we are all connected. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Patricia Cone

From Rapunzel to The Little Red Riding Hood, Beloved Children's Classics as Minimalist ... - 8 views

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    These posters are wonderful representations of classic fairy tales!
Michael Walker

History of Search Engines - Chronological List of Internet Search Engines (INFOGRAPHIC)... - 8 views

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    Nice representation of the history of search engines
John Evans

All My Faves | Why Search? - 0 views

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    A pictorial representation of websites listed by category. Pick a site, Click and you're there.
Anne Baird

Periodic Table Printmaking Project - 0 views

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    this is a representation of the periodic table
Dave Truss

Bloom's Taxonomy « doug - off the record - 13 views

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    With computers and technology, we have modern representations as well. or we have an interactive Flash located here; or a revised taxonomy here; or digitally applied here; or a whack of posters here; or connections to a Web 2.0 world here.
Ben Rimes

inudge.net - Nudge - 13 views

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    Create happy looping tones, beats, and music in your web browser. Useful for music teachers looking for a visual representation of rhythm, and arrangements of multiple instruments playing together. You can also share your "nudges" for play later via email, or direct embedding.
Ruth Howard

Damon Rich Maps Misery at Queens Museum - NYTimes.com - 0 views

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    A physical representation of where the foreclosures are most apparent and therefore revealing the deliberate path of the subprime lenders.
Jennifer Jensen

December Traditions - Collaborative Project - 9 views

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    This free project has students sharing their December Traditions. Students will create either a digital or paper/pencil representation of a December tradition their family celebrates. Using a Web 2.0 tool, students can add a verbal component to their drawing and then publish their work to share other students around the world. Finally, students and teachers will have the opportunity to view and comment on the work of other students.
Ben Rimes

ALPHAILA » Blog Archive » Fast Food - Ads vs. Reality - 21 views

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    The difference between advertised fast foods and what they really look like when bought. Photoshoot conducted by a professional, and images of actual food purchased are compared to the idealized version from advertisements. Great study for marketing and photography students.
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    Wow! That's an amazing representation of what I've always noticed, but never captured on film. This site would be a great addition to a unit on advertising and persuasion. I did such a unit in the past with really terrific results; see http://teachwithpicturebooks.blogspot.com/2010/05/as-seen-on-tv-media-messages-unmasked.html for some ideas I incorporated.
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    That's exactly what I was thinking too Keith; using the site in a lesson, or unit, about advertising, and how manipulative it can be. There's another site with images here, although it doesn't have any of the contemplative thoughts of the original bookmark (http://www.thewvsr.com/adsvsreality.htm).
Jeff Johnson

21st Century Literacies: Tools for Reading the World - 0 views

  • In Intelligence Reframed Howard Gardner contends that "literacies, skills, and disciplines ought to be pursued as tools that allow us to enhance our understanding of important questions, topics, and themes." Today's readers become literate by learning to read the words and symbols in today's world and its antecedents. They analyze, compare, evaluate and interpret multiple representations from a variety of disciplines and subjects, including texts, photographs, artwork, and data. They learn to choose and modify their own communication based on the rhetorical situation. Point of view is created by the reader, the audience and the medium.
Marie Coppolaro

Mind Map Freeware - Create mind maps (graphical representations of thought processes) f... - 0 views

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    Edraw, mindmapping tool
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    free mindmapping tool
Michael Stevenson

ITFORUM Paper 1 - 0 views

  • In fact, it is difficult, if not impossible, to isolate the effects of the affordances of technologies.
    • Michael Stevenson
       
      Sometimes working out exactly what the affordances of technoligies are is the biggest challenge.
  • Rather than using technologies by educational communications specialists to constrain the learners' learning processes through prescribed communications and interactions, the technologies are taken away from the specialists and given to the learner to use as media for representing and expressing what they know.
    • Michael Stevenson
       
      How much instructional learning is too much? Up to a point, we need it to model good use of ICT, but not to the point where the terms of that use are so constrictive as to discourage multilateral thinking around ICT use.
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  • Cognitive tools actively engage learners in creation of knowledge that reflects their comprehension and conception of the information rather than focusing on the presentation of objective knowledge.
  • Constructivist models of instruction strive to create environments where learners actively participate in the environment in ways that are intended to help them construct their own knowledge, rather than having the teacher interpret the world and insure that students understand the world as they have told them.
  • Computers support reflective thinking, Norman contends, when they enable users to compose new knowledge by adding new representations, modifying old ones, and comparing the two. Those are the purposes of cognitive tools.
  • In other words, when students work WITH computer technology, instead of being controlled by it, they enhance the capabilities of the computer, and the computer enhances their thinking and learning. The results of an intellectual partnership with the computer is that the whole of learning becomes greater than the sum of its parts.
  • Learners should be responsible for recognizing and judging patterns of information and then organizing it, while the computer system should perform calculations, store, and retrieve information.
  • what to do with all of the instructional designers...
Adrienne Michetti

Universal Design in Education: Principles and Applications - 11 views

  • to make all aspects of the educational experience more inclusive
  • philosophical framework
  • include
    • Adrienne Michetti
       
      I love that this is not just being restricted to technology, but is including spaces and texts.
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  • Equitable use
  • Ronald Mace,
  • the design of products and environments to be usable to the greatest extent possible by people of all ages and abilities"
  • diversity and inclusiveness
    • Adrienne Michetti
       
      This is very reminiscent of MYP.
  • seven principles for the universal design of products and environments
  • a design foundation for more accessible and usable products and environments
  • Flexibility in use
  • applications in educational settings: physical spaces, information technology (IT), instruction, and student services.
    • Adrienne Michetti
       
      ALL educators should be participating in UD.
  • Perceptible information
  • Tolerance for error
  • Low physical effort
  • Size and space for approach and use.
  • benefits all students
  • Simple and intuitive use
  • UD can be applied to physical spaces to ensure that they are welcoming, comfortable, accessible, attractive, and functional.
  • Output and Displays.
  • Input and Controls.
  • Manipulations.
  • Documentation.
  • Safety.
  • it is possible to create products that are simultaneously accessible to people with a wide range of abilities, disabilities, and other characteristics.
  • institutions can express the desire to purchase accessible IT and inquire about the accessibility features of specific products.
  • UDL as "a research-based set of principles that together form a practical framework for using technology to maximize learning opportunities for every student"
  • curriculum designers create products to meet the needs of students with a wide range of abilities, learning styles, and preferences.
  • Multiple means of representation
  • Multiple means of action and expression
  • Multiple means of engagement
  • the following first steps for curriculum developers and teachers:
  • Unfortunately, most educational software programs available today do not apply these recommendations. Instead of including flexible features that provide access to students with disabilities, they continue to unintentionally erect barriers to the curriculum.
  • Universal design can be applied to all aspects of instruction—teaching techniques, curricula, assessment
  • Class Climate.
  • Interaction.
  • Physical Environments and Products.
  • Delivery Methods.
  • Information Resources and Technology.
  • Feedback
  • Assessment.
  • Accommodation.
  • When universal design is applied, everyone feels welcome,
H. Hampson

Jacket Knack - 0 views

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    Book cover blog - very cool! Critical discussions about what gets represented on book covers, issues of semiotics and politics as well as some interesting, beautiful or thought-provoking artwork!
Ruth Howard

Half an Hour: An Operating System for the Mind - 0 views

  • The reason I pose these questions in particular is that, while it is necessary (and possible) to teach facts to people, it comes with a price. And the price is this: facts learned in this way, and especially by rote, and especially at a younger age, take a direct route into the mind, and bypass a person's critical and reflective capacities, and indeed, become a part of those capacities in the future.When you teach children facts as facts, and when you do it through a process of study and drill, it doesn't occur to children to question whether or not those facts are true, or appropriate, or moral, or legal, or anything else. Rote learning is a short circuit into the brain. It's direct programming. People who study, and learn, that 2+2=4, know that 2+2=4, not because they understand the theory of mathematics, not because they have read Hilbert and understand formalism, or can refute Brouwer and reject intuitionism, but because they know (full stop) 2+2=4.
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  • . There are more facts in the world than anyone could know
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  • facts change
  • We need to be able to determine what is salient or important to ourselves and to others.
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  • you need some mechansism to detect and reject false representations of facts
  • comparing and assessing facts
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  • basis for action
  • we can create facts in the world
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  • we need the capacity to act
  • And what we discover when we think about it this way is that it's not simple whether or not we need facts that is important, but also, what format the facts are in that is equally important, if not more important.
  • You need, in other words, need to acquire facts in a format appropriate to your knowledge system.
  • 21st century skills are, in short, an operating system for the mind.
  • They constitute the processes and capacities that make it possible for people to navigate a fact-filled landscape, a way to see, understand and acquire those facts in such a way as to be relevant and useful, and in the end, to be self-contained and autonomous agents capable of making their own decisions and directing their own lives, rather than people who need to learn ever larger piles of 'facts' in order to do even the most basic tasks.
  • What we have learned - what we are understanding, uniquely, in the 21st century - is that the nature of facts is very different from anything we thought before:
  • empowerment,
  • Today - surely we've seen enough evidence of this! - if you simply follow the rules, do what you're told, do your job and stay out of trouble, you will be led to ruin.
  • an abundance of facts will not help you, it will instead sweep you over the waterfall.
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    And the price is this: facts learned in this way, and especially by rote, and especially at a younger age, take a direct route into the mind, and bypass a person's critical and reflective capacities, and indeed, become a part of those capacities in the future.
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    while it is necessary (and possible) to teach facts to people, it comes with a price. And the price is this: facts learned in this way, and especially by rote, and especially at a younger age, take a direct root into the mind, and bypass a person's critical and reflective capacities, and indeed, become a part of those capacities in the future.\n\nWhen you teach children facts as facts, and when you do it through a process of study and drill, it doesn't occur to children to question whether or not those facts are true, or appropriate, or moral, or legal, or anything else. Rote learning is a short circuit into the brain. It's direct programming. People who study, and learn, that 2+2=4, know that 2+2=4, not because they understand the theory of mathematics, not because they have read Hilbert and understand formalism, or can refute Brouwer and reject intuitionism, but because they know (full stop) 2+2=4.\n\nI used the phrase "it's direct programming" deliberately. This is an analogy we can wrap our minds around. We can think of direct instruction as being similar to direct programming. It is, effectively, a mechanism of putting content into a learner's mind as effectively and efficiently as possible, so that when the time comes later (as it will) that the learner needs to use that fact, it is instantly and easily accessible.
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