Protonotes are notes that you add to your prototype that allow project team members to discuss system functionality, design, and requirements directly on the prototype. You can think of it like a discussion board/wiki in direct context of your prototype
+rss support
drag and drop images or ideas, place them in order or draw connections. Good for mind mapping, writing stories or scripts, or its intended flowchart drawing
This is my first question if I know every kid has a device: "What should the student learning experience be?"
That's a question that can be addressed through design. And like any design provocation, you begin by deeply understanding the needs of humans first, in this case, the learner.
And then you make sense of that, you find what you want to design around by developing a set of design drivers (such as skills, habits of the mind, the physical and digital learning spaces, etc.) and then you ideate, ideate and ideate. Ask a second, third, fourth question … Yes … and … what if … how might we? Ask those questions. Prototype an experience, put it out there, find out what works, what doesn't, and refine and adjust. Make it better.
Place the student and the learning at the center of the first question that you ask. Make it about them and what they should experience in your school as a learner. Don't make it about whether or not the device supports Shockwave.
It is great to watch this Webmaking 101 course for journalists evolve. jess Klein wants to "create authentic learning experiences around webmaking projects." This is a brainstorm about how to teach journalists the basics of html, css, and copyright authentically. I'm looking for the site. I love it. The site would strip out everything but the text and let the journalists add things back in.
Civil War Augmented Reality project -- just in my inbox. You civil war buffs and history teachers may really get a "kick" out of this. Speaking of "kick" they are trying to get a grant that requires people to vote for them. Take a look:
"This message is from a group of educators in Pennsylvania who have
developed a Social Studies project that is in the process of raising a
modest amount of money to build prototypes for gathering additional
partners.
Our project, the Civil War Augmented Reality Project, is intended to
enhance the experiences of students visiting Civil War sites. It is
also intended to increase attendance and revenue for historic sites by
offering both "high" and "low" tech experiences to best reach the
majority of the population.
We feel that our project is fulfilling a need that educators, park
workers, technology enthusiasts, and Civil War enthusiasts have
discussed in the past: How can historic sites both raise educational
value and public interest in their institutions though technology,
while not alienating the non-technical history fans?
We have worked hard on the answer, and are interested in promoting our
creative solutions.
We would like to make clear that the project is not intended solely
for Pennsylvania. It is our hope that the project will expand to other
venues, as we feel that we have the ability to use our ideas to
enhance the experiences of all students at historic sites."
Open source global construction kit designed to help developing communities and nations rapidly build materials, structures, and a functioning community with a small number of self-built machines. Prototypes for a few of the 40 machines in the global construction kit have already been made, and are demonstrated in the video.