60-Second Civics is a daily podcast that provides a quick and convenient way for listeners to learn about our nation's government, the Constitution, and our history. The podcast explores themes related to civics and government, the constitutional issues behind the headlines, and the people and ideas that formed our nation's history and government.
professional development program for faculty. Our mission is to create a cadre of technology "champions" who will mentor their fellow faculty members and raise the standard for technology integration in teaching and learning.
We've all been in the place of covering material to survive yet another day. But when we understand that we're actually setting our students up for failure by doing so, profound things happen..we care enough to fix the problem by becoming Deep Teachers (us) or, hopefully, leave the profession.
NetGenEd Sounding boards. Kim Cofino is an expert at this model and is running this:
"The Sounding Board process is a very easy, fun and eye-opening way for younger students (upper elementary, middle, and lower high school) to participate in one of these amazing, global projects. Basically Sounding Boards act as peer reviewers for the students participating in the project. Small groups of students in the Sounding Board classrooms will review one NetGenEd student group's work and offer very simple peer feedback.
This time around, I have to admit, the project is even more exciting because it's part of a larger project organized by Don Tapscott, author of Grown Up Digital: How the Net Generation is Changing Your World. Here's his intro to the wider project:"
Please put a call out and join in! Thanks!
A collection of Web 2.0 tools with links - screened by CLRN (California Learning Resource Network) with appropriate grade levels. Includes blogs & wikis, bookmark/resource sharing, productivity, collaboration and social networking.
Learn how to embed almost anything in your HTML web pages from Flash videos to Spreadsheets to high resolution photographs to static images from Google Maps and more.
I was looking at all some really complex charts on personal learning networks (PLNs); and was thinking how intimidating they must be for those just starting to grow a network. Sometimes simple can be more powerful. After all … All PLNs start with a single connection.
The Math Forum's mission is to provide resources, materials, activities, person-to-person interactions, and educational products and services that enrich and support teaching and learning in an increasingly technological world.
This is an absolutely incredible blog post regarding the influx of stimulus money for 21st century classrooms and how it will (or won't) impact student learning without attention paid to instructional practices.
For the month of March, a group of educators and lifelong learners will be picking a "Tweet of the day" and ReTweeting it with a tag: #gr8t
Hopefully, you will join us in doing this too! See the 'about' page for more details.
There are a number of reasons why you might want to participate:
* To share what you value about Twitter.
* To see what others value about Twitter (just look below).
* To celebrate the power and wisdom of your Personal Learning Network.
* To find interesting people to follow on Twitter.
* To commit to giving Twitter a try.
Students interact with music, movies, software, and other digital content every day-but many don't fully understand the rules surrounding the appropriate use of these materials, or why this should even matter. To help teach students about intellectual property rights and encourage them to become good "digital citizens," software giant Microsoft Corp. has unveiled a free curriculum that offers cross-curricular classroom activities aligned with national standards. The Digital Citizenship and Creative Content program was designed for students in grades 8-10 but can be adapted for use in grades 6-12, Microsoft says. In one unit, students are given a scenario in which a high school sponsors a school-wide Battle of the Bands. A student not involved in the production decides to videotape and sell copies of the show to students and family members. Later, one of the performers ("Johnny") learns his image has been co-opted by the maker of a video game without his permission. Students research intellectual property laws to see who owns the "rights" to the Battle of the Bands as a whole, as well as the rights of individual performers, to determine three or four steps that Johnny can take. http://digitalcitizenshiped.com