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edutopia .org

Unlocking Learning Mastery | Edutopia - 8 views

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    Gamification is one response. By embedding diverse achievements into activities and assessments, learning progress can be refracted infinitely. These systems would be able to more flexibly respond to unique learner pathways and abilities, and would further serve as encouragement mechanics -- instead of one carrot stick, there are hundreds. And not just carrots, but every fruit and vegetable imaginable.
Vicki Davis

Connect your classic printers with Google Cloud Print - Google Cloud Print Help - 12 views

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    You can use your Google account to link the printers on your PC with your Google account using Google Cloud print. This incredibly useful feature can let you go to work on Monday and when you fire up your computer, it will printout the things you want to have printed. (If it works) this is a very cool feature. I'm enabling this today.
Suzie Nestico

Using Diigo in the Classroom - Student Learning with Diigo - 42 views

  • Save important websites and access them on any computer. Categorize websites by titles, notes, keyword tags, lists and groups. Search through bookmarks to quickly find desired information. Save a screenshot of a website and see how it has changed over time. Annotate websites with highlighting or virtual "sticky notes." View any annotations made by others on any website visited. Share websites with groups or the entire Diigo social network. Comment on the bookmarks of others or solicit comments to your shared bookmarks.
  • Professional Development Beyond extended student learning, Diigo can be used as a form of professional development. Diigo has several educator groups that are active in sharing and collaborating on bookmarks relevant to education. This group has almost 10,000 members. You can find over 200 other Diigo K-12 education groups here.
Suzie Nestico

k12wiki - tagging to help teachers - 18 views

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    Wiki with detailed explanation of how to tag articles
Ruth Howard

tiltfactor » THE LAB - 6 views

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    Games lab focussed on socially responsible game design for social change.
Ruth Howard

Mentira - 7 views

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    Virtual Reality game to learn Spanish language requires students to interact in real place also.
Ruth Howard

Donald Clark Plan B - 5 views

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    The Extraordinary and the ordinary- the projected trajectories of current computer technologies and their application for sustained mind controlling outcomes. It's already here- we will be interacting with computers with our minds. Incredible applications for learning.
Ruth Howard

Sparking Innovation through Learning - 9 views

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    Innovation is learning and the skills listed at end of article
Suzie Nestico

Learning-Spaces - home - 26 views

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    Great List of Tech Tools for teachers that is updated weekly
Suzie Nestico

Jim Klein :: Weblog :: To those who would lead... - 9 views

  • What we must never forget, no matter what circumstances are forced upon us, is that without failure, there is no success. We learn when we fail. We grow when we fall. Science is all about learning from failure, and failure is a key component of innovation, without which nothing would ever be tried. The right technology brings with it the opportunity to create environments where students have the opportunity to not just fail, but to fail gracefully, recover quickly, and move forward having learned from the experience in a non-threatening way.
    • Suzie Nestico
       
      Seems, by far, to be one of the most powerful statements in this blog.  As educators, we need to remind our students how very important failure can be.  Not to suggest we purport failure as a good thing, but that we emphasize it as part of a growth model.
  • As is so well stated by Weston & Bain (2010), "Bransford et al (2000), Jonassen (2000, 2004, 2006, 2008), and Jonassen et al. (1999), fix the future of educational technology in cognitive tools that shape and extend human capabilities. Cognitive tools blur the unproductive distinctions that techno-critics make between computers and teaching and learning (Bullen & Janes, 2007; Hukkinen, 2008; Kommers et al., 1992; Lajoie, 2000). When technology enables, empowers, and accelerates a profession's core transactions, the distinctions between computers and professional practice evaporate.
  • For instance, when a surgeon uses an arthriscope to trim a cartilage (Johnson & Pedowitz, 2007), a structural engineer uses computer-assisted design software to simulate stresses on a bridge (Yeomans, 2009), or a sales manager uses customer-relations-management software to predict future inventory needs (Baltzen & Phillips, 2009), they do not think about technology. Each one thinks about her or his professional transaction." 
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    Must read about considerations for the future directions of our schools and developing the 21st Century learner.
Carl Bogardu

Next Gen Learning Challenges - 1 views

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    Grant website to fund projects in open courseware, blended learning, learner analytics
Ruth Howard

Internet Time Wiki / Seminal Documents - 3 views

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    Can you imagine Jay Cross (informal learning fame) collating seminal documents that are all free on the web into a wiki in one place-yeah! Its an Internet Time Wiki.
Julie Lindsay

ISTE Learning - 12 views

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    I really love this new ISTE Learning web interface. Come and explore the resources and join the Commons!
Dean Mantz

An 'A' in Abstractions -- THE Journal - 4 views

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    Article from "The Journal" about measuring learning and 21st Century Skills.
Adrienne Michetti

Theory and Practice of Online Learning - 12 views

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    Chapter 6: Media Characteristics and Online Learning Technology by Patrick J. Fahy, Athabasca University
Vicki Davis

westwood - Spanish Voicethread Tour - 5 views

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    Here is a lovely cross- curricular project that the spanish teacher and I did together. She came to me and said, "I want to use this but will you help me on the technology side, I don't have to understand the technology to use the technology." My answer is YES! We took 2 days, did it in class, and there is a rich project that also gives her a legacy to hand down to other classes and for others to use and share. In this, students are taking tours of countries. They will play this and critique it in class using the teacher's hook up between her computer and large screen tv.
Dean Mantz

Learning in Hand Blog by Tony Vincent - 10 views

  • This is the presentation where I talk about the importance of creating and sharing, focusing on iPod touch and three types of products: comics, animations, and audio podcasts.
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