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Fabian Aguilar

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 1 views

  • Public narrative embraces a number of specialty literacies, including math literacy, research literacy, and even citizenship literacy, to name a few. Understanding the evolving nature of literacy is important because it enables us to understand the emerging nature of illiteracy as well. After all, regardless of the literacy under consideration, the illiterate get left out.
  • Modern literacy has always meant being able to both read and write narrative in the media forms of the day, whatever they may be. Just being able to read is not sufficient.
  • The act of creating original media forces students to lift the hood, so to speak, and see media's intricate workings that conspire to do one thing above all others: make the final media product appear smooth, effortless, and natural. "Writing media" compels reflection about reading media, which is crucial in an era in which professional media makers view young people largely in terms of market share.
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  • As part of their own intellectual retooling in the era of the media collage, teachers can begin by experimenting with a wide range of new media to determine how they best serve their own and their students' educational interests. A simple video can demonstrate a science process; a blog can generate an organic, integrated discussion about a piece of literature; new media in the form of games, documentaries, and digital stories can inform the study of complex social issues; and so on. Thus, a corollary to this guideline is simply, "Experiment fearlessly." Although experts may claim to understand the pedagogical implications of media, the reality is that media are evolving so quickly that teachers should trust their instincts as they explore what works. We are all learning together.
  • Both essay writing and blog writing are important, and for that reason, they should support rather than conflict with each other. Essays, such as the one you are reading right now, are suited for detailed argument development, whereas blog writing helps with prioritization, brevity, and clarity. The underlying shift here is one of audience: Only a small portion of readers read essays, whereas a large portion of the public reads Web material. Thus, the pressure is on for students to think and write clearly and precisely if they are to be effective contributors to the collective narrative of the Web.
  • The demands of digital literacy make clear that both research reports and stories represent important approaches to thinking and communicating; students need to be able to understand and use both forms. One of the more exciting pedagogical frontiers that awaits us is learning how to combine the two, blending the critical thinking of the former with the engagement of the latter. The report–story continuum is rich with opportunity to blend research and storytelling in interesting, effective ways within the domain of new media.
  • The new media collage depends on a combination of individual and collective thinking and creative endeavor. It requires all of us to express ourselves clearly as individuals, while merging our expression into the domain of public narrative. This can include everything from expecting students to craft a collaborative media collage project in language arts classes to requiring them to contribute to international wikis and collective research projects about global warming with colleagues they have never seen. What is key here is that these are now "normal" kinds of expression that carry over into the world of work and creative personal expression beyond school.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • Fluency is the ability to practice literacy at the advanced levels required for sophisticated communication within social and workplace environments. Digital fluency facilitates the language of leadership and innovation that enables us to translate our ideas into compelling professional practice. The fluent will lead, the literate will follow, and the rest will get left behind.
  • Digital fluency is much more of a perspective than a technical skill set. Teachers who are truly digitally fluent will blend creativity and innovation into lesson plans, assignments, and projects and understand the role that digital tools can play in creating academic expectations that are authentically connected, both locally and globally, to their students' lives.
  • Focus on expression first and technology second—and everything will fall into place.
Martin Burrett

Infinite OZ - 12 views

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    This is an extraordinary piece of digital art of zooming dreamscapes. Use it to inspire other digital art work or for creative writing. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
Ruth Howard

More from Ponoko | Beyond The Beyond - 0 views

  • Ponoko and ShopBot announce partnership
  • More than 20,000 online creators meet over 6,000 digital fabricators
  • The launch today of www.100kGarages.com begins a new chapter in how things are made and distributed, enabling anyone with an Internet connection to get almost anything custom made and delivered from local state-of-the-art digital makers.
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  • The website is a partnership between Ponoko, the world’s easiest making system, and ShopBot, a world leader in the design of affordable, high-performance digital making tools. Using the 100kGarages website anyone can get their ideas made locally with the click of a mouse, and delivered within just a few days. It is powered by Ponoko’s online ‘click to make’ system and ShopBot digital fabricators in 54 countries around the world. For the innovators who President Obama called “the risk takers, the doers, and the makers of things”, 100kGarages is an exciting new service for everyone who wants to get things made – by making it yourself or finding someone to make it for you.
  • www.100kGarages.com
  • Ponoko, the world’s easiest making system, is an online marketplace for everyone to make real things. It’s where creators, digital fabricators, materials suppliers and buyers meet to make almost anything. More than 30,000 user-generated designs have been instantly priced online, made and delivered since Ponoko was selected to launch at TechCrunch40 in 2007. Ponoko has reinvented how goods are designed, made and distributed
  • ShopBot Tools designs and manufactures low-cost, high-value CNC tools for digital fabrication of wood, plastic and aluminum products.
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    Ponoko-design-technology-teachers-take-note
Tess Alfonsin

Digital Is - 14 views

shared by Tess Alfonsin on 17 Nov 10 - No Cached
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    The NWP Digital Is website is a collection of ideas, reflections, and stories about what it means to teach writing in our digital, interconnected world. Read, discuss, and share ideas about teaching writing today.
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    teaching-focused knowledge base exploring the art and craft of writing, the teaching and learning of writing, along with provocations that push on our thinking as educators and learners in the digital age
Martin Burrett

Silk - 3 views

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    "Draw with ribbons of colourful light and make beautiful pieces of digital art. Try making fantastical creatures out of light, or explore symmetry in maths."
Jeff Johnson

San Jose Digital Media Course - 0 views

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    The San Jose Digital Media Course is a unique course designed for educators to experience 21st Century Learning in a real world setting. Participants work collaboratively to create vodcasts (video podcasts) of art exhibits from the San Jose Museum of Art.
Clif Mims

Creaza Education - 16 views

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    Create, edit, and share digital stories. Works with most digital devices.
Martin Burrett

Imagination - 5 views

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    Make art out of ribbons of light with this interactive drawing site. Just move your mouse around to create beautiful patterns. http://ictmagic.wikispaces.com/Art%2C+Craft+%26+Design
Ben Rimes

Psykopaint - Create and paint amazing art from photos - 0 views

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    manupulate images sample using paints
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    Upload pictures or start from scratch and "paint" in the style of a famous artist. A fun way to spruce up your images, but also an interesting way for art educators to let students explore different styles using digital photographs.
Dean Mantz

Tech Learning TL Advisor Blog and Ed Tech Ticker Blogs from TL Blog Staff - TechLearnin... - 5 views

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    Technology and Learning provides list of Top 10 sites to create digital art.
Clif Mims

onFizz.org - 0 views

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    A safe alternative for broadcasting your classroom. FIZZ provides technology, professional development, digital cameras, and support. Be sure to check out the example school site at http://yourschool.onfizz.org.
Dave Truss

Digital Images of Yale's Vast Cultural Collections Now Available for Free - 11 views

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    As works in these collections become digitized, the museums and libraries will make those images that are in the public domain freely accessible. In a departure from established convention, no license will be required for the transmission of the images and no limitations will be imposed on their use.
Brenda Muench

City Brights: Howard Rheingold : 21st Century Literacies - 0 views

  • And don't swallow the myth of the digital native. Just because your teens Facebook, IM, and Youtube, don't assume they know the rhetoric of blogging, collective knowledge gathering techniques of taggers and social bookmarkers, collaborative norms of wiki work, how to tune and feed a Twitter network, the art of multimedia argumentation - and, by far most importantly, online crap detection.
  • I teach courses today on social media issues at Stanford and Berkeley.
  • The most important critical uncertainty today is how many of us learn to use digital media and networks effectively, reasonably, credibly, collaboratively, civilly, humanely.
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  • They accept "information" from "news" sources simply because they are known television news stations
Vicki Davis

PBS & CR 2.0: Remixing Shakespeare for 21st Century Students - Classroom 2.0 - 0 views

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    Cool Webinar tomorrow - Live Webinar with the Folger Shakespeare Library on Wednesday, March 18 from 8:00 - 9:30 p.m. Eastern Time (5:00pm start Pacific Time, 12 midnight GMT). Our speakers will present and demonstrate methods for teaching Shakespeare using digital media. The educational activities to be presented were developed by trained workshop leaders and teachers during the Folger's Teaching Shakespeare Institutes and sessions. Participants will learn practical and exciting ways they can incorporate Shakespeare's King Lear and other literary works into history, social studies, English, and language arts instruction. I try to understand why we cannot use these as credits - they are free and they are announced a few days a head of time -- but still, they are valuable learning experiences.
Ric Murry

YoungHyun Chung - 0 views

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    Wii remote hack. Digital Wheel Art.
Adrienne Michetti

Digital Web Magazine - The Principles of Design - 11 views

  • concepts that can that make any project stronger without interfering in the more technical considerations later on
  • one of many disciplines within the larger field of design
  • a discipline within the field of art
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  • the basic tenets of design into two categories: principles and elements
  • the principles of design are the overarching truths of the profession
  • the elements of design are the components of design themselves, the objects to be arranged.
  • principles
  • Balance Rhythm Proportion Dominance Unity
  • Balance is an equilibrium
  • visual weight within a composition
  • Symmetrical balance
  • When symmetry occurs with similar, but not identical, forms it is called approximate symmetry
  • Symmetrical balance is also known as formal balance.
  • ntral axis.
  • Asymmetrical balance
  • tend to have a greater sense of visual tension. Asymmetrical balance is also known as informal balance.
  • Rhythm is the repetition or alternation of elements
  • Regular
  • Flowing
  • Progressive
  • three stages of dominance
  • Proportion is the comparison of dimensions or distribution of forms.
  • Dominance relates to varying degrees of emphasis in design
  • visual weight
  • relationship in scale between one element and another,
  • Dominant
  • Sub-dominant
  • Subordinate
  • unity describes the relationship between the individual parts and the whole of a composition
  • Gestalt theories of visual perception and psychology, specifically those dealing with how the human brain organizes visual information into categories, or groups
  • Closure is the idea that the brain tends to fill in missing information when it perceives an object is missing some of its pieces.
  • Continuance is the idea that once you begin looking in one direction, you will continue to do so until something more significant catches your attention
  • Items of similar size, shape and color tend to be grouped together by the brain, and a semantic relationship between the items is formed.
  • In addition, items in close proximity to or aligned with one another tend to be grouped in a similar way.
  • Contrast addresses the notion of dynamic tensionÔthe degree of conflict that exists within a given design between the visual elements in the composition.
  • The objects in the environment represent the positive space, and the environment itself is the negative space.
  • The rule of thirds is a compositional tool that makes use of the notion that the most interesting compositions are those in which the primary element is off center.
  • The visual center of any page is just slightly above and to the right of the actual (mathematical) center.
  • sometimes referred to as museum height.
  • The principles of design are the guiding truths of our profession, the basic concepts of balance, rhythm, proportion, dominance and unity. Successful use of these core ideas insures a solid foundation upon which any design can thrive.
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    These principles of design can be applied to almost anything, I believe.
anonymous

Zoopz.com | Games that make you think. - 30 views

shared by anonymous on 20 May 10 - Cached
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    Zoopz.com - Games that make you think. Digital arcade and creative arts activites especially for kids.
Dave Truss

kis21learning wiki / A "Digital Arts" Menu for Multiple Intelligences - 1 views

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    1. Which is your strongest "multiple intelligence" (Gardner)? Take this questionnaire to find out! 2. Choose from the Multiple Intelligence(s) Menu(s) below to see which "Digital Arts" might be most enjoyable for you to explore in iLife and Web 2.0
Martin Burrett

Making art with technology in your classroom - 18 views

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    An article by Steve Crowther
Clif Mims

Calaméo: Publish and share documents - 0 views

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    Upload all major file formats and convert them into online publications. Can be used to: -Create digital books, e-zines, etc. -Students can become "published" authors -Alternative strategy for reports and presentations -Develop and share tutorials, study guides, etc. -Embed projects into a class site, blog or wiki -Connect with others that share your interests
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