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Dave Truss

The first question @djakes - 2 views

    This is my first question if I know every kid has a device: "What should the student learning experience be?" That's a question that can be addressed through design. And like any design provocation, you begin by deeply understanding the needs of humans first, in this case, the learner. And then you make sense of that, you find what you want to design around by developing a set of design drivers (such as skills, habits of the mind, the physical and digital learning spaces, etc.) and then you ideate, ideate and ideate. Ask a second, third, fourth question … Yes … and … what if … how might we? Ask those questions. Prototype an experience, put it out there, find out what works, what doesn't, and refine and adjust. Make it better. Place the student and the learning at the center of the first question that you ask. Make it about them and what they should experience in your school as a learner. Don't make it about whether or not the device supports Shockwave.
    Retired math teacher who has a model that tries to answer your question. Suggestions welcome.
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