A superb maths game set in a vast magical world, reminiscent of the early Final Fantasy games. Complete the challenges and battle with monsters by answering maths questions. There is a teacher's dashboard so you can set up and track the progress of your students. Questions are age appropriate and adapt to the ability of the child to keep them moving on.
Based on the premise that formal education is confined to the first two decades or so of a person's life and cannot possibly prepare one for the constancy and rapidity of change, lifelong learning becomes an imperative if each person is to cope with the explosion of knowledge, understand societal differences as they evolve, and adapt to the aging process.
“Change has changed qualitatively,” says Janet Sternberg, an assistant professor at Fordham University and president of the Media Ecology Association, a research organization.
Adaptive innovation and experimentation, experts say, is the rule in a period of rapid change that can be seen as the digital-age equivalent of the ferment after the introduction of the printing press. “We’re experiencing the biggest media petri dish in four centuries,” observes Paul Saffo, a visiting scholar at Stanford University who specializes in technology’s effect on society.
Technology is by no means the only agent of change. Cultural tastes have a big influence, sometimes bringing quirky turns in the evolutionary dance.
Turntables have made a niche revival, and vinyl record sales have increased 62 percent over the last decade to 2.4 million last year, reports Nielsen, a market research firm.
Yet evolution — not extinction — has always been the primary rule of media ecology. New media predators rise up, but other media species typically adapt rather than perish.
Adaptive innovation and experimentation, experts say, is the rule in a period of rapid change that can be seen as the digital-age equivalent of the ferment after the introduction of the printing press. "We're experiencing the biggest media petri dish in four centuries," observes Paul Saffo, a visiting scholar at Stanford University who specializes in technology's effect on society.
Students interact with music, movies, software, and other digital content every day-but many don't fully understand the rules surrounding the appropriate use of these materials, or why this should even matter. To help teach students about intellectual property rights and encourage them to become good "digital citizens," software giant Microsoft Corp. has unveiled a free curriculum that offers cross-curricular classroom activities aligned with national standards. The Digital Citizenship and Creative Content program was designed for students in grades 8-10 but can be adapted for use in grades 6-12, Microsoft says. In one unit, students are given a scenario in which a high school sponsors a school-wide Battle of the Bands. A student not involved in the production decides to videotape and sell copies of the show to students and family members. Later, one of the performers ("Johnny") learns his image has been co-opted by the maker of a video game without his permission. Students research intellectual property laws to see who owns the "rights" to the Battle of the Bands as a whole, as well as the rights of individual performers, to determine three or four steps that Johnny can take. http://digitalcitizenshiped.com
There are some GREAT books on Emotional intelligence, but Debra Sanborn, Program Director at Iowa State University, is using an emotional intelligence assessment as part of the "toolbox of assessments that she relies upon for identifying issues challening students in the first weeks of college."
She says that EQ has an 85% predictor rate of success in college. The EQ-i assesses 5 aras: interpersonal, intrapersonal, stress management, adaptability and general mood."
Who is using this in high school? I read a book on this to help my two kids with learning disabilities but if there is a test or profile that would help us with these kids - to develop emotional intelligence, then we should do it.
Life success is SO MUCH MORE than test scores! Hate that we have to have a "test" to measure this one - although the result is more an indicator of a person's behavior, albeit self-reported.
Congress has authorized a new federal research center that will be charged with helping to develop innovative ways to use digital technology at schools and in universities. The National Center for Research in Advanced Information and Digital Technologies was included as part of the latest reauthorization Requires Adobe Acrobat Reader of the Higher Education Act, approved last month. President Bush signed the law on Aug. 14. The center will be charged with supporting research and development of new education technologies, including internet-based technologies. It will also help adapt techniques already widely used in other sectors, such as advertising and the military, to classroom instruction.
Is there such a thing as the Google Generation?
Yes, actually, but some of the characteristics of that group are spreading throughout all age groups. Libraries and governments need to work out how to react and adapt to this and some of the weaknesses of the Google Generation, and quickly.
Basically this is about 'exposure to' and 'integration with' digital technology at a young age as opposed to 'adaptation to' digital technology later on in life.
Not all students are alike. Based on this knowledge, differentiated instruction applies an approach to teaching and learning so that students have multiple options for taking in information and making sense of ideas. The model of differentiated instruction requires teachers to be flexible in their approach to teaching and adjusting the curriculum and presentation of information to learners rather than expecting students to modify themselves for the curriculum. Classroom teaching is a blend of whole-class, group and individual instruction. Differentiated Instruction is a teaching theory based on the premise that instructional approaches should vary and be adapted in relation to individual and diverse students in classrooms.
Storynory is an online treasure trove of audio stories. Here you will find a mixture of new stories, fairy tales, and specially adapted myths and histories. We also have a sprinkling of verse.
Welcome to the Web site for A Student's Online Guide to History Reference Sources.
Adapted from the appendixes in A Student's Guide to History, Eleventh Edition, this site guides you to some of the best tools available for the most common research areas.
'Why are our early term colleagues, seemingly not as quick to take up technology? Why are they not the Early Adapters?' This I believe is the crux of the issue and I would say that there are probably no easy answers for this.
a learning object is defined as any entity, digital or non-digital, that may be used for learning, education or training. IEEE
ork on metadata and learning object packaging
cohesion
ke any learning object and provide a 'wrapper' around this object
learning object is thus 'packaged' in a standard container format
learning objects must be developed with potential reuse, and especially repurposing in mind. The principal aim of this paper is to explore and delineate principles underlying authoring for reuse and repurposing.
taxonomy
This mapping suggests that each learning object should be based on one learning objective or clear learning goal.
The principle of cohesion, however, indicates that there should be a separate learning object for each type of loop. An immediate advantage is that the tutor can select the order in which these learning objects are combined. A tutor dealing with experienced student may wish to deal with these in sequence; another tutor with a different group of students may intersperse these learning objects with object dealing with other features of the language.
YES! Can we please apply this to items as simple as Word documents and HTML? It would make things so much easier. This also reminds me of good pedagogical design principles BEFORE we had digital learning -- the same should be true for worksheets, handouts, textbooks, etc. It needs to be able to be changed.
adaptation
The challenge is to maintain this richness in a system composed of reusable components.
We must face the challenge of creating learning objects that are cohesive, decoupled and pedagogically rich. This design challenge is associated with the issue of 'repurposability' as we might expect rich learning objects to provide further options for adaptation by local tutors.
quite honestly, I would have preferred a non-computer programming example. These principles apply to all technology design, not just programming. Something more accessible would have made this paper stronger.
The project involves intervention in syllabus development, the social organisation of learning and the introduction of new eLearning materials. The eLearning resources are being based on the authoring of rich, reusable learning objects. This development provides the focus for the present discussion.
The learning objects are being developed both to meet immediate pedagogical needs and to serve this larger goal. This produces extra pressure initially. However, it provides the potential to divide the eventual task among a number of contributing partners, exploiting considerable advantages of scale.
A key challenge for the project is to resolve the tensions in a creative and productive way.
This is so crucial. Each educator must be able to restructure it, use to his/her advantage within context.
main types of binding: navigational bindings through URLs and non-URL based content bindings. This design pattern deals with the issue of URL based bindings.
we must have a design mechanism for managing these bindings.
learning object consists of a core and zero or more expansions. A default object is presented with the core with certain expansions added. These expansions aim to provide added pedagogical value to help in attaining the learning objective.
the relationship between learning objects and the syllabus, course or other higher organising structure in which they are delivered.
the syllabus navigation structure operates at a different layer of organisation for the learning object resources
. These syllabi objects operate at a different layer from that of main content objects
The key message is the need to establish distinct layers of organisation in eLearning
The central challenge is to design for reuse and repurposing.
painful reading with the example of Java - but the point remains that all learning objects should be managed and designed with the purpose of being able to use them in the future in ways that are dynamic and reusable. This means de-coupling them and ensuring they are made of distinct pedagogical units.
Based on the premise that formal education is confined to the first two decades or so of a person's life and cannot possibly prepare one for the constancy and rapidity of change, lifelong learning becomes an imperative if each person is to cope with the explosion of knowledge, understand societal differences as they evolve, and adapt to the aging process.
A variety of Google templates for classroom use including a student newspaper, timeline, calendar ideas for students, classroom job application, story mapping graphic organizer, venn diagrams. Many are elementary level but easily adaptable for higher grade levels.
"It's clear that the world is moving faster than it ever has before. This infographic below, produced by Knewton, an adaptive technology platform based in New York City, tells us that education is a 7 trillion dollar industry, 570 times the size of the online advertising market. In a time when 30% of students in the U.S. fail out of high school, our current education system is broken, from the bottom up. But the landscape is changing. The Internet is bringing us digital content, mass distribution and personalized learning. Check it out here and click the image to enlarge."
Recordings of almost 4 hours of a series of interviews conducted by director/author Bogdanovich with Welles between the years 1969 and 1972.
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In the late '60s and early '70s, filmmaker Peter Bogdanovich had conducted extensive interviews with Welles, but a number of circumstances--including the director's decision to compose an autobiography that he never got around to writing--kept the interviews out of the public eye. Finally edited and annotated by Jonathan Rosenbaum, these conversations give wonderful insights into Welles's craft and personality. He discusses his forays into acting, producing, and writing as well as directing, his confidences and insecurities, and his plans for film projects that were either never made or only partially completed. He also offers insights into the triumph of Citizen Kane and later masterpieces like The Lady from Shanghai, Touch of Evil, Othello, and Chimes at Midnight. His defense of his controversial adaptation of Kafka's The Trial is so fascinating that listeners might want to rush out and rent the film.
There' s a group here in Tassie gathering to learn this software- the video reveals an adaptable resource that automatically forms sentences with clearly audible speech, images and text simultaneously.
Clicker is a writing-support tool for any subject area. Build sentences by selecting words, phrases and pictures; hear words spoken by realistic software speech before you write; and hear completed sentences spoken back to you!